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HOW TO
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ORDERS NORMALLY DISPATCHED WITHIN 48 Hrs. ALL CHEQUES/POSTAL ORDERS MADE PAYABLE TO....
■1 S
GOVAN ROAD, FENTON INDUSTRIAL ESTATE, FENTON, STOKE-ON-TRENT,
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ALL CHEQUES/POSTAL ORDERS MADE PAYABLE TO.
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ifVNA
JHe’s got letters coming out of his ears,
^our Lloyd. That’s right, the buccaneer of
Basildon Bond is back again.
It’s the pages where we
tell of things going on in
the wide world of the Commodore 64.
Errm, including competitions.
L 1m Everyone has their
doppelganger. Meet the
darker side of our own Chris Hayward.
Find out how to get a
full year’s FORCE fix,
and a free gift as
well.
THE
MIGHTY
BRIAN
CHART
CHATTER
BSee those games on
the front? They're
free, and they're yours. Here's what
they are...
Mighty he may be, Brian he most
certainly is. Technical trubbs, be gone,
with three pages of seriousness.
Ljflj Jamesy and Smiles waffle
inanely, casually glossing
over anything of interest and/or importance.
fffipl the hat is back,
r fir V. ' >y »gBB3|
L .
Si but without his ]
r *1 hat. Life, eh?
POST1R APOCALYPSE
L Get it, like it and
stick it. ^dl
BATMAN
RETURNING
The first part of our
excellent — and exclusive — diary of a game.
SLOTS
OF
win, win, win!
Win what? Turn
to this very page
This month, good old 1986 gets the
COMMODORE FORCE
treatment. We
were there —
were you?
PART
TWO
MILES
‘HYDRAULIC CABINET’ GUTTERY
concludes our mega coin-op feature
■ C-FORCE No.8 ■ AUGUST 1993
■ Take to the skies stunt
style, with the latest am a
in high-flyers........ 91
PD software — E w Xk
it’s of a high v ^
technical standard, and usually disk-based.
■ Have a fish, add some
armour and get the .
result: ROBOCOD! *#
■ What can one say about
Alf Yngve that can’t ■ g
be read here? .........
■ Rick is back, only this
time he's bringing a «
huge laser gun!.
■ Whatever you do, don't
upset the Demon. Oh jm
no, someone has! 4
1 Enter the
* . . joystick-free zone for help
with the latest text-based terrors.
If your C64’s looking a bit
down in the mouth, perk it
up with a pressie from the Plaza.
jmmk ill Whet your appetite for
Issue Nine, as the FORCE
goes from strength to strength.
At last — an action
game with real balls.
Collect rubbish and keep
the village green pleasant.
It’s more exciting than it
sounds — honest!
COMMODORE FORCE (incorporating ZZAP!64)
is Britain’s biggest C64 mag - created by:
impact Magazines(UK) Ltd, Ludlow,
Shropshire SYS 1JW
MANAGING EDITOR ACTING EDITOR
Steve ‘Welsh Coast’ Shields James ‘Kiss Me Quick’ Price
STAFF WRITERS
Miles 'Flip Flops’ Guttery
Lloyd ‘Sick Bag’ Mangram
EDITORIAL ASSISTANT
Milo ‘Sea Urchin’ Jackson
utiA design
DESIGNER
Mark Advance Booking’ Kendrick Claire ‘Honeymoon’ Morley
BCD A BREAKFAST PRODUCTION
PRODUCTION MANAGER SCANNING
Franco ‘Curfew’ Frey Michael ‘No Vacancies' Parkinson
HOLIDAY CAMP ADVERTISING
ADVERTISING MANAGER ADVERTISING SALES
Neil ’Red Coat’ Dyson Michelle ‘Talent Contest’ Bullen
Pete Top of the Bill’ Raybould
ADVERTISING PRODUCTION Johnathan ‘Self Catering’ Smith
Jackie ’Low-Key Entertainment'
Morris
PRODUCTION EDITOR
Chris ’Carsick’ Hayward
FEATURES EDITOR
Ian ‘Sea Weed’ Osbourne
Those lovable covertapes are here
again. A sparkling binary bonanza to
get your toes tapping, eyes spinning
and joystick hand twitching with
excitement. Shove 'em in, load 'em up
PD demos on your covertape? No,
actually. What we've got is TOP
QUALITY demos. Stick that in ya deck
PUBLISHER FINANCIAL DIRECTOR
Eddie Tropical Shores’ Santhosh Travelers Cheques’
McKendrick Thomas
PUBLISHING DIRECTOR CIRCULATION DIRECTOR
Roger ‘Wish You Were Here’ Kean David ‘Luxury Cruise’ Wren
The editor’s decision is final in all competitions. Full rules are
available on request. We cannot undertake to return anything sent
into COMMODORE FORCE unless accompanied by a stamped
addressed envelope. AH trademarks and copyrights are recognised.
01993 impact Magazines {UK) Limited.
No material may be reproduced without prior consent.
Printed in the UK by BPCC Business Magazines (East Kilbride)
Distributed by COMAG ISSN 0967 476X
All editorial and design is completey original. Any resemblance to
other magazines living or dead is purely wishful thinking.
IjjFT"V'y™ /jjJI magazine are used
y / II I / a 4 under license from
tl#y| Alt; A TIMEr g The Big Breakfast.
COVER BY Oil Frey
RAMPAGE
STARFLIGHT
Simultaneous three player action for a threesome
the option of a whole trio of human participants.
Eerie space adventure
only to be played with
the lights on.
THE ED LINES
I don’t know, I turn my back for
just five minutes...
Having been whisked away to our
special ‘Top Secret Projects’
department for most of the month,
I left the general running of the
mag to my trusted deputy, James.
We’d already discussed what was
to go into the issue, all that was
left for Big Jim to do was put it
together!
The next thing I know, on emerging
from the secure unit of Impact
Towers, is that I’ve got a minor
rebellion on my hands. The Tipster,
usually such a mild-mannered
individual, has been tearing about
the place sporting an assortment
of sharp objects and a face like
thunder, while our man of letters
Mr Mangram is refusing to come
out of the post room! He’s tricky
enough to comprehend at the best
of times, what with that bag on his
head and all, but barricaded into a
six by eight-foot windowless cubby
hole it was simply impossible to
understand his demands, let alone
comply with any of ’em. What the
hoola-hoop is going on, then?
Well, quite simply this: pages.
James wanted to ‘cram as much
into the ish as possible’, it seems,
and to do so it became necessary
to lop a couple of pages from
various sections of the mag. As a
result, The Tipster found himself
with more tips than he could use,
and a few of Lloyd’s letters wound
up on the cutting room floor...
Ah well, ego’s have now been
massaged and tempers tamed, so
it’ll be business as usual again
next month (I hope). Meanwhile, I
hope you enjoy the issue — and the
cover cassettes! Judging by the
sales figures for the last issue, our
policy of bringing you the very best
free games is really paying off...
May The Force Be With You,
Steve Shields
Managing Editor
ello again! It’s me — Ben the Boffin,
back with an armful of phones and
numbers. This month, I’ve decided to
opt for a more eyebrow-raising topic. Instead of
voting for your favourite game to be covered in
the tips pages, I thought you might like to make
an even more important decision for
COMMODORE FORCE.
As you’ll notice, there’s a special PD games
review this month. The question is, would you
like to see more PD game reviews in addition
to Remi Ebus’ regular slot? Make your vote
count and phone one of the following numbers
0839 007 885
Keep reading
COMMODORE
FORCE and remember to switch on to the
brightest show THE BIG BREAKFAST, not
forgetting MasterBlaster every Tuesday and
Thursday morning at 7.45am. See ya soon...
HONK!
A nother popular comp this ’un. A lot of
people reckoned Don King resembled a
troll, but the overall winner was the only person
to provide substantial evidence of the
accusation. For that little extra initiative,
Stephen Fox from Manchester wins the mini
TV, with the twenty following names getting a
fancy T-shirt.
Russell Clough (Clwyd), Kelly Sapsard
(Hants), Roland Jackson (Lancs), Paula
Pritchard (Glasgow), Gavin Knights (Scotland),
Mark Forrest (Kent), Darren Ayres (S Wales),
Paul Le Prevost (Guernsey), Simon Barrow
(Wiltshire), Mary Garreth (Herts), Idris Williams
(Lines), Chris Davies (Somerset), M Sapsard
(Hants), Michael Anderson (Angus), Carly
Jenkins (Bristol), Alex Jolliffe (Devon), N Wilson
(Wirral), Barry Shiel (Ireland), Fergal Me
Elvaney (Ireland), Charles Benfield (London)
Mk rrggghh, it’s the competition winners! If only
IP! you lot realised just how difficult it is opening
and judging your various entries — there’s always
so many of them. Nevertheless, we do appreciate
your support and enthusiasm, but I doubt Chris will
ever be able to look at another envelope in his life...
jL'LiV/y koull
hat a phenomenal response! Obviously, you
all liked the idea of owning either a fabulous
Speedking or the pistol-esque Navigator, ’cause this
is possibly the most successful competition yet! 108
of these joysticks were on offer, with the ‘who gets
what’ bit being decided by Konix themselves.
Anyway, here’s that list in full:
Jason Frost (S Yorkshire), Mr C Wright
(Birmingham), Liam Hovey (Ireland), Fraser
Morrison (Berwickshire), Lee Bettam (Birmingham),
Chris Murrin (Dorset), Andrew Parkyn (Warwick),
Steve Billing (Plymouth), Mr B Biomead (S Devon),
Paul Cooper (Cumbria), Kevin Lynch (Dublin),
Simon Aspinall (Liverpool) Marc Cobelli (Dorset),
Anthony Mullan (Scotland), James Paddison (N
Humberside), Neil Weaver (Cumbria), Damian
Walker (Dorset), Paul Teale (Lancs), B Clarke
(Essex), G Hinder (Kent), Marcos Brown (Wigan),
Richard Jenkins (St Neots), Chris Beswick
(Blackburn), Chris Cooper (Dyfed), Kristian Kaye
(Bucks), Dalga Fauk (London), Roger Williams (N
Humberside), Paul Severn (Notts), Wayne
Hickman (Wolverhampton), Mr J Smith
(Southampton), Mr J Doogan (Hants), Padraig
Furlang (Ireland), Steve Thacker (Derby), Luke
Croll (Kent), Carl Gordon (Bucks), Ryan Green
(Bampton) (gasp!). Mr S Farthing (Glos), Steve
Jones (Somerset), Chris Parrell, (Worcester),
Stephen Blidgeon (Manchester), Mark Wilkinson
(Manchester), Michael Williams (Hereford),
Matthew McGrath (London), John J Badrock
(Rosedale), John Brunsden (Somerset), Stephen
Cradshaw (Ireland), Nicholas Morgan (Warks),
Russell Bugler (Lancs), Mark Dyer (Suffolk), Paul
Rollie (Scotland), Anna Elliott (Wilts), David Keller
(Surrey), Simon Church (S Humberside), Chris
McGaruie (Scotland), John Beetham (W
Yorkshire), Mohammed Scmur (Scotland), Mrs M
Tran (Merseyside), Duglan de Paor (Phortlairge),
Andrew Palmer (Cleveland), Andrew Jefferies
(Cheltenham), Paul Cheriton (Aylesbury), Mr
Alfred Hall (Birmingham), Paul Walker (Sheffield),
C Morrison (Birmingham), Kevin Staley
(Chesterfield), Paul Cruickshank (Cleveland),
Stephen Walton (Cumbria), Dean Fitzpatrick
(Dublin), S Jenkins (Bristol), lain Buchanan
(Scotland), Andrew Milton (Suffolk), Michael Guest
■ C-FORCE No.8 ■ AUGUST 1 993
14 V UW I V.
■ ACTO ^ \
( Who says all SEUCK
games look the same?
^■^■1 Binary Zone’s Alf Yngve
Collection just goes to
W *C^lF show what you can do
with a little patience and a
lot of talent!
On the commercial front, check out
MicroProse/Kixx’s Aerojet — an aging but fun
flight sim.
CHRIS HAYWARD
I I haven’t had time to do
mjf anything this month. Not
Hit because of impossibly-tight
mr^ deadlines but due to the
■ weather being so stifling. That
I PD SEUCK collection’s pretty hot
f too — the sun seems to bring out
the best in everything.
• MILES GU1TERY
|| I love ISS, but for my
hard earnecJ rea dies Rick
Dangerous 2 is the pick o’
this month’s pile and
they say kids have no
heroes to look up to these
days. Everybody now —
Rick, Rick, he’s our man, if anyone can do it,
Ricky can! Yeah, right on.
A s well as being one of the best compilations
ever, Big Box 2 is one of the best compilations
ever. This, combined with the fact that Big Box 2 is
one of the best compilations ever, would suggest
that Big Box 2 is, indeed, one of the best
compilations ever. Obviously, you agree — there
were a veritable plethora of entries. The people that
actually win one of the ten available copies, are:
Andrew Holohan (Leeds), Lynda Bloomfield
(Warks), Gus McTiernan (Purley), Vicky Hailwood
(Chesire), Carl Ward (Berkshire), Julia Mudd
(Dundee), Mr S R Cornish (Cambs), Joseph Lowery
(Essex), Gavin Samson (Hants), Jemma Payne
(Kent).
ike the mythical city from which it take it’s
name, Atlantis Software has disappeared
beneath the waves — in other words, it’s gone
bust. Unlike the fabled city though, there’s at
least one survivor — Sceptre of Baghdad.
Reviewed in Issue Three, it’s been snapped up
by Kenz of Binary Zone PD, for release on his
Psytroniks Software label, a new budget
publisher dedicated to the good old ’64.
The Psytroniks version of Sceptre will
include a changed main sprite, enhanced
graphics, better presentation and more music.
Our main complaint about the game in its
Atlantis incarnation was the absurdly illogical
nature of the problems, but only time will tell if
this particular flaw is amended. In the
meantime, good luck to Kenz with his new
label!
(Wolverhampton), Trevor Fitch (Shropshire), C
Heppinstall (Oxon), Jonathan Cullen (Ireland),
Darren Boland (Ireland), Nick Berrow (Oxon),
Michael Russell (Liverpool), Matthew Egerton
(Northwich), Denis Lymer (Ireland), Stuart
Williams (Somerset), Jonathan Putterson
(London), Stuart Scattergood (Clwyd), Patrick
Lockhart (N Ireland), M P Thornton (Lancashire),
James Dalton (Co Kildare), Colin McCongley
(Cheshire), Philip Salter (West Sussex), Miss S
Southwick (W Midlands), Christopher Farrington
(Walsall), Aian Parks (Tyne & Wear), Darren
Gilbert (Nottingham), Mr Gary Brotherton
(Stoke-on-Trent), A Burton (Lines), H Cressey
(N Humberside), F Condon (Ireland), Leslie
Bray (Doncaster), R Springett (Clapham),
James Dunrant (Suffolk), M Crockett (W
Glamorgan) A J Boden (Devon) David Walker
(Warks), Paul Austin (Wales), Glenn
Whitehouse (Manchester), David Ennis
(Wexford), Gary Sowerby (Cumbria) Brian
Sunman (Hull).
'SJAuDsi
j
hen it comes to artistic talent, it would
appear that you lot aren’t exactly
lacking. In this excellent comp, CodeMasters
were offering a Casio TV for one lucky reader,
and Seymour compilations for ten runners up.
The winners are:
Casio TV Winner:
Damien Doyle (N. Ireland)
Ten Runners Up — Seymour compilations
J Button (Suffolk), Jason Skyner (N Devon),
Miss L Cooper (Cumbria), Paul Austin (S
Glam), Ellen Jones (West Midlands)
Steven Bond (Worcester), Paul
Hannon (Ireland), Richard
Beckett (York), Matthew
Hanlin (Devon), Daniel
Ail r Jl iLUHl
et’s face it, few people can write amusing
captions. However, Chris (who leaped at the
chance of judging this comp) was literally rolling
around the office with laughter — no, really he
was...
That aside, the winning caption was... we’re not
going to tell you. We’re going to wait until there’s
another Golfing game so we can use it for
ourselves*.
Anyway, the overall winner is L Bloomfield from
Warks with the following ten readers each to
receive a copy of Nick Faldo’s Championship Golf
as runners up prizes.
Brian Woolson (Cambs), David McGregor
(Scotland), Matthew Sullivan (Essex), Alasdair
Young (Clwyd), Gareth Jones (Northampton),
Andrew Boliver (Birmingham), Mr G Ross
(London), Dean Moore (S Glam), G C Stanton (St
Helens), Mark Pilgrim (Lincolnshire).
*Probably
Special Projects
contribute to Top S
6735/G7b. 1 wasn’t going withe
though, and mercifully Ian mar
C64, power pack, datasette re<
; Dept to
iecret Project 1
>ut a struggle,
laged to slip rr
border, joysticl
gljj
IBMlimiMaBB
SB
y. IV
M
m
P
This month I’ve been
i t Vi S % ) 1
happily beavering away
Jv i
at a Cadbury’s Caramel
— sorry, 1 mean
Robocod. This issue’s
W
covertapes have also
attracted the twitching
fingers of the team and myself; it’s a miracle
we’ve got any work done!
r C-FORCE No.8 AUGUST 1993
Later this year one of our readers will be
invited to go on a holiday of a lifetime
- to just about anywhere in the world.
It could see you basking in the Bahamas,
or cruising in the Caribbean. It could
be ambling around Australia, or
night-clubbing in New York.
Even trekking in Tibet, or
pottering around the
Pyramids. Literally, the
world is your oyster !
It could be a holiday
for one. Or for a whole
family. Just as you wis
- providing the total cost
comes to no more than £3,000
How do you go about winning such a
fantastic invitation? Simply by completing
the coupon opposite and handing it in to
your newsagent. He will then enter it for
‘‘.-S •
this unique competition, in time for the
draw which will take place on July 12.
If you win you will be asked to select the
holiday of your choice from any you see on
offer - either nationally advertised or
available from your local travel
agent. There will be absolutely
no restriction on the location,
or the company you choose
to provide the holiday.
It will be entirely up to you
to decide which is the right
holiday to suit your tastes.
And thot’s not all. As a thank
you to your own newsagent, we
will also be sending him two free
tickets for a fabulous holiday in Paris,
staying at a top hotel, going on a grand
sightseeing tour and taking in a spectacular
show at an exotic night club!
M I N PARIS FOR YOUR NEWSAGF
□
□
□
□
□
□
□
WHICH MAGAZINE FOR YOU?
ACORN - One of Britain's longest-running computer
magazines, Acorn Computing (£2.95) is the pre-eminent choice
for users of the Archimedes and BBC Micro.
COMMODORE - Three magazines serve the dedicated Amiga
fraternity. For games players there is Amiga Action (£3.95) and
Amiga Force (£ 1.95), while Amiga Computing (£2.99) covers
every aspect of this versatile machine. Owners of the C64
will find all they need in Commodore Force (£2.95).
ATARI - For the Atari ST enthusiast there are three
magazines - ST Action (£3.95) for gamers, with Atari ST User
(£.3.40) and Atari ST Review (£3.50) satisfying the more
general ST owner.
NINTENDO - The whole of the ever-expanding Nintendo
scene is covered by N-Force (£. 1.95), while dedicated fans of
the Super NES have Super Action (99p) and for Game Boy
freaks there's GB Action (99p).
PC - Most dynamic newcomer on the PC magazine scene is
PC Home (£3.95), covering both business and leisure interests.
PC Today (£3.95) is devoted to supplying practical solutions
for the small businessman.
SEGA - All the Sega games machines have their champion in
Sega Force (£ 1.95), with Mega Action (99p) serving the needs
of Mega Drive owners (to be launched on May 20).
I wish to place a regular order for the magazine(s) I have ticked below:
Please enter this form in the Europress Dream Holiday Competition
N-Force
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SPAC
■ ISS is controlled via joystick or keyboard.
5 ....North
/. South
X .West
C .East
RETURN .... Fire
ADDITIONAL CONTROLS:
RUN/STOP ............ Pause (move joystick to restart)
Q.Quit when paused
F1/F7 ...Select directional control.
Press Space when ready to play and ready
you will be!
Beau joiiy
H ere’s an old 9i%er from the days of ZZAP!
64. Colonel Matt Riddley is trapped
somewhere in ‘Death Run’ — a hazardous
battle training ground for the Fighter Sphere Corps,
and you’ve gotta get him out! The run consists of a
number of levels each divided into four ‘plates’, one
above the other, but you’ve to watch out for the
tiles which disintegrate on impact — each made up
of many tiles. Take control of a mighty fighter
sphere and head into the perils that await. Not only
must you avoid the
many roving
assassins on each | *
plate, but you’ve to Hlin ..
watch out for the . j
tiles which J: I • i!iV
disintegrate on *7 j
impact with the
sphere. Not only
does this reduce the space in which to manoeuvre
around, but any further contact will result in death.
Yikes!
So what makes the sphere so incredible? Well,
because it’s capable of altering in size and mass
by hitting specific tiles. Certain situations require
the craft to have different properties; will you be
small, light and fast, or big, fat and carry hefty
inertia? Functions of the various tiles are given in
the program — just push the joystick left or right
on the title screen. Before each level, you get to
place up to four ammo
dumps on the plates, ' ? I * rak
achieved by moving IjJP .
the cursor to your \ ^*<77
desired spot and "r >7 J/' •<
pressing fire to drop
the ammo.
commei
Rignall,
‘...It’s
are fabt
exceptic
scrolling
is excel!
wonderl
atmospl
nifty joy:
going to
falling fc
I
I ■
■ If you want your Reel
Action without your real
tape-loading hassles, and
you happen to be one of
those lucky peeps in
posession of a disk drive
then listen up:
Send a £1.49 to
Ablex Audio Video Ltd
Harcourt
Halesfield 14
Telford
Shropshire
TF7 4QR
Seems simple? Well, there's a couple
of other things, actually. Remember to
include your name and address, say
which issue's games you want (that's
one specific issue — no mixing, folks)
and finally, don't forget to do the usual
things (such as affixing stamps and
stuff). Oh yeah — you can get games
from older COMMODORE FORCE'S too.
Just remember the issue (or tape)
number.
The time has come.
Moon and stars are in
alignment.
An uneasy calm descends
upon the land, and it's
Reel. The most gob-
smackingly awesome
chunk of Reel Action ever
conceived is about to be
unleashed, and it's
taking no prisoners...
Commodore
©IMPACT MAGAZINES (UK)
UD. NOT TO BE SOU)
SLEEVE
A
CASSETTE
WiTHOUI
A
MAKE
HOME
AT
WITH
EASY
TO
FIT
COVERS
INCREDIBLE SHRINKING SPHERE
eau Jolly
ow who says we don’t give you the
cream of C64 software? But don’t
just take our word for it — read the
comments of erstwhile Zzaplster, Julian
Rignall, from the game’s original review:
...It’s brilliant in all respects. The graphics
are fabulous — really colourful with
exceptionally cute sprites and great parallax
scrolling backdrops. Sound-wise Park Patrol \
is excellent too, with five boppy tunes and
wonderful sound effects creating a perfect
atmosphere. The gameplay is neat, requiring some
nifty joystick work and precision timing if you’re
going to complete the rubbish collection without
falling foul of the many hazards. This must rank as
■ Control your ranger with a joystick in port one
(fire to change gear) or these delightful keys.
2 .... Right
CTRL .. Left
SPACE .Change Gear
| 8 PARK PATROL TERMINUS
|g rampage mm
one of the best budget games ever.
Miss it and you’re missing
something really special.’
So there you have it! The park’s
full of rubbish that needs tidying,
people drowning in the river need
rescuing, and nasty snakes and
turtles have to be disposed of. Don’t
forget to keep an eye on the calorie
(energy) meter either — nip into the
park hut to top it up. Also, an added
tip is to check out the fruit of the
strange plant near the hut; and you
thought life as a parkie was dull!
N*l
w)
mmm
■j
Commodore
WL£±LL±d.
MMM
§ SURFUGHT PERPLEX
it BREEZE OF DIOGENES
$ NYLON OXYGEN
sp
Ganywede. The nail is lined with wetal
Hooks on which Have been anchored s»al
objects, so that *Hey will not float
about in the absence of gravity. There
is an entrance to the airlock set in
the ceiling and a door to port leading
back to the cold sleep chafer.
There is a bulky spacesuit Here.
There is a plastic pouch here.
There is a two-way radio Here.
Vou are in the 6any«*ede 's airlock, Math
the inner door below you and the outer
door above you. The inner door is open
and the outer door is closed.
>belp Help theres an ergonowic alien out
side and he is going to bite wy Head of
, should i a>hit it With »%y coMMOdore for
ce, or b>1et HiM devour My legs
Wouldn’t it be
terrible if your
endearing little
covertapes were
to get all dog¬
eared due to
inadequate
protection. Well,
fret no longer my
children.
Just fill in this coupon and send it (enclosing the small sum of £1.00) to
J the address below, and you’ll receive ten spanky cassette cases.
Yahoo!
Name.
Address.
.Postcode.
Happiest pet.
■ To avoid cutting up your treasured
copy of COMMODORE FORCE, feel
free to photocopy the form instead.
Database Direct
FREEPOST
Ellesmere Port
South Wirral
L65 3EB
NO
STAMPl
| free to photocopy the form instead. 111 ■
r * ***** iiir^ri
I I^n 3 T! m\ O </>lflH3H3 5 =
0) _
8fS3
= o 55*
I2.S V'l -
The Guild
he GCC Armstrong, a huge space-hulk has been drifting
untouched for years. The crew’s remains lie strewn about the
decks, each telling twisted stories of a long-passed nightmare.
Your mission, is to dock with the ship and find out what happened.
Seasoned adventurers will know what to do and everyone else, well,
examine everything. Oh, and remember a clean set of undies.
ENJOYING YOURSELF?
If you find that, after playing Starflight for a few weeks, you’re
desperate for another quality adventure, then perhaps you’d better get
in touch with Tony Collins at The Guild. ‘But what’s his address?’ I hear
you cry — don’t worry, we’re just getting around to that...
The Guild, 760 Tyburn Road, Erdington, Birmingham B24 9NX.
Remember — you’ll be wanting a catalogue, so you must include that
all-important SAE.
m
a)
JS
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T hanks to our Netherlandic
buddy, REMI ‘PUBLIC
ENEMY’ EBUS, we’re proud
to present our very own selection
of jumpin’ demos to tax the chips
of your lucky 64’s — so prepare
yourself for a barrage of whizzo
effects and obscure scrollies.
Each of the programs featured are
covered in this months PUBLIC
SECTOR, but if you can’t wait to
see what’s in store, remember —
press space to skip from section to
section.
Four natty titles are on offer, so load ’em up
in the normal way and feast your retinas.
VII
CD o
c/> 8
■ Two players can use joysticks with a third
player using the following keys:
<. Left
> ..... Right
@. Up
: . Down
= .- Fire
• John Wells
G et a life — an easy life. You can’t
take the heat of real C64 games
action? Well I s’pose we, the truly
great COMMODORE FORCE gang will help
you out with yet another prime portion of
good old-fashioned English pokes of the
load-in variety.
It seems some of you are having a little
trouble understanding how to use the
program, so here’s a definitive ‘idiots guide’.
Load the Easy Lives program.
Use joystick (port 2) to click on the
game you wish to cheat with.
Now click on the attributes you
want when the game commences.
When the message ‘Rewind tape
and press play’ appears, insert the
original copy of the game to be
hacked, and the rest, as they say,
is history.
Are you looking for fame
Have you written a game
You reckon’s worth a few goes?
Send it to us
And then we’ll discuss
Sticking it on a future covertape, and we’ll even chuck yurra few quid as well
Can’t say fairer than that, eh?
Anyway, this month's
batch of cheats are:
• Rimrunner
• Barbarian 2
• Ikari Warriors
• Darlcside
• Pac-Land
• Solomons Key
Telephone. .....(Daytime)
.(Evening)
Utility used (if any).....
Preferred rock-type (porous or non-porous).
UJl'il'iUUUWh
Please sign this declaration:
This program is submitted for publication by COMMODORE FORCE. It is wholly my/our own work and
l/we agree to indemnify Impact Magazines (UK) Ltd against any possible legal action should copyright
problems arise. This game is not being considered for publication by any other magazine or software
house, and l/we will let you know in writing in the event of this happening.
Signed...........Date.
■ Remember we will NOT consider your game for publication unless you enclose this coupon (or a
photocopy).
■ Send game and coupon to: A Piece Of The Action, COMMODORE FORCE, Impact
Magazines, Ludlow, Shropshire SY8 1JW.
■ If you want games returned, remember that all important SAE.
■ hree giant mutants are ripping up the city with
the military desperately trying to stop ’em.
Unlike usual beat-’em-ups, you get to control
the bad guys — in this instance, the monsters
doing the damage. There’s Lizzy the lizard, Ralph
the wolfman and George the ape. Choose your
characters and do as much damage to the
building-ridden screens as possible, whilst
avoiding, smashing and eating the myriad of tanks.
soldiers and helicopters
. ’inFiniTE UEVCS sc
no
*-
IHIFIfllTE BOOUS
a % % C3
o xnFs# r-xf*EBfw_i_JS
C3 %.
< >
T
no
C3
C3 CS
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; ■*: ''
C3
1
1-iXTH ■=*:*: «3»os^.2s:
on
. J I
• How can anyone possibly fV j
rate a game such as Rick j Jr ^*4
Dangerous 2? It’s frustrating, ^
i awkward, needlessly difficult in places — I
l love it to bits. A firm favourite of mine after
I it’s original release, Rick 2 is a real
I bargain on budget.
I However, if you suffer from a high
I blood pressure or heart problems,
I perhaps you’d better give it a miss. As I’ve
already mentioned, it’s a real killer on the
I difficulty front and those meek of nature
will undoubtedly scurry off to hide in a
corner after their first go. Few games have
raised such a volume of expletives in the
COMMODORE FORCE office; the Editorial
Assistant had to be ushered out of the room
before his naive little mind was tainted by
our barely-coherent screams. I’m
surprised the walls haven’t ■
melted — I wonder who taught • \ ^
Chris words like that? Oh LsZy J
CONMODMt
my Kermit the Frog impression? 1 . 'I thir
you look more like Bergerac, actually 1 .
• 'I don't know
what they are 1 , thought Rick 'but I'm not
sharing my packed lunch with them'.
— and there’s no turning back...
Anyone familiar with Rick’s first game will know
exactly what to expect from the follow up, but for
the ignorant, let’s take a meandering stroll through
the swashbuckling world of Mr Richard Dangerous.
Rick starts the game equipped with a ray-gun
(limited shots) and several electronic detonators
(also limited). As well as being used to shoot/blow
up aliens they’re also useful for triggering and
neutralising traps. Take it from me, traps are your
main problem. Wandering aliens are easily spotted
and can be despatched with a quick blast of the
ray-gun. Traps, on the other hand, can be
fiendishly cunning in their design. Lasers built into
the walls sometimes go unnoticed; unnoticed that
• Kixx,
£3.99 Cassette
Not averse to a little
exploration himself, MILES
'NO DANGER' GUTTERY
pitches in with the greatest
explorer of them all. Let
the adventure commence...
H e’s tricky, he’s nippy, he’s a little bit dippy.
Rick Dangerous, all-round major dude, is
back on the scene in his second daring
expedition. After the archaeological antics of his
first outing, he returns home to London for an
unexpected surprise — the entire city is being
attacked by aliens! Spacecraft are circling in the
skies and all’s not well in the hearts of Englishmen.
While pondering the situation for a moment, a laser
bolt hurtles out of the sky and frazzles Ricky’s
beloved hat. Angered at this act of malevolence
and never one to resist a challenge, the intrepid
fellow sets off for Hyde park where the alien’s
mother-ship has landed, to see off the evil beings.
No sooner does he reach the craft than a
barrage of laser fire rains down upon him. Dodging
nimbly he finds himself at the foot of a ladder going
up, up, and away into the bowels of the vast ship
• Thanks to our designer, we've got to write the longest caption in the world. In fact,
it's more of a novel than a few lines of text, so here we go. Once upon a time there...
• Yeah, so it’s hard, but who \ -✓ I
i cares? Do you think I’m petty \ J
I enough to get all enraged Xw/
I because I can’t finish a single section?
I Well do you? I most certainly hope you j
I don’t. I like to think I can acknowledge i
I the great graphics and enjoy the game J
I as a game should be enjoyed |
1 WITHOUT GETTING ALL I
I AGGRAVATED! Just hold on while I j
I regain my composure (sigh, deep
I breaths etc). Right then. The original
I Rick Dangerous injected life into all
i things platform, and now the sequel
looks set to do the same. Not only is it
colourful but the gameplay is incredibly
addictive, and incredibly tough! More
often than not, steep, demanding
difficulty can be a game’s downfall
but... but... it’s no good... I’M
GETTING IRRITATED AGAIN, WZ'J/
IT’S TOO ADDICTIVE... r yF* ] /'
aaarrgHHHHH... _ ^ J "
• 'Hang on',
thought Rick 'isn't that a jukebox? 1 .
Before long, everyone was bopping away.
is, until they blow poor Ricky to that great
adventure in the sky. Wit and cunning are our
hero’s greatest assets, and remember — the
seemingly easy route probably leads straight into
trouble. A careful lookout must also be kept for
various switches and levers dotted around each
level. These activate lifts, guns and various
other widgets which can be made to
work to your advantage, but
exploration and forethought is
required.
The game takes you across BuuMf
five levels. You begin on a
spaceship, then put your long-
johns on for a trip to the ice planet of
Freezia. Level three takes you jungle
bashing, four’s the atomic mud mines and finally
you get to grips with the oddly-titled Fat Guy —
your ultimate adversary.
The Dangerous
Brother
The cartoony graphics are outstanding throughout
with Rick himself packing plenty of
heroic individuality against superb
backdrops. Although play tends to
stick pretty much to a formula, any
danger of tedium is alleviated by
beautifully varied levels, each with a
feel of their own. At times, though,
play can become frustrating — many
problems are solved by trial and
error instead of forward planning. In
my opinion, it should be at least
feasibly possible to complete a game
on your first go but, as I said, many
of Rick’s puzzles are solved more by
luck than judgment. Despite
frustrating deaths, you still want to
keep playing, ’cos you’ll have worked
out how to do ‘that bit’ on the next
attempt.
A nice injection of humour adds more to the
appeal, not to mention an unfortunate, but highly
amusing misprint in the inlay — take a look for
yourselves folks.
From start to middle (I didn’t get any further)
Rick Dangerous 2 a very polished product. Spot
_ FX are great, the title tune has a suitably
rough ’n’ tumble heroic quality to it
and even the intro sequence is
quite amusing.
If you liked the original and
want more of the same RD2
won’t disappoint, though be
PIT warned — it's a
little tougher than <* 5 ^'’ 73 ^
Everyone else — get it anyway. For
four quid you’re getting a lasting,
appealing and attractive challenge
that’s always worth coming back !
tout’s a
GOOD INTRO,
LEVEL SELECT
OPTION
PERFECTLY
DEFINED AND
DETAILED
SUITABLY
ATMOSPHERIC AND
EXCITING
RICK HEADS FDR THE ATOMIC MUD
MIMES REHEATH THE FAT GUV S
■ C-FORCE N 0.8 ■ AUGUST^ 993
• Incentive
P erhaps the original coin-op conversion,
Moon Cresta was the focal point of many
an arcade at the start of the eighties. How
things change, eh? 12 years on, it’d be lucky to
get a second look, let alone anyone actually
shoving their cash in for a game. Today’s more
sophisticated players should take a trip down
memory lane, and see how it all began, sort of.
I f you’ve played Spindizzy (if not you’d better
have a ruddy good excuse, ’cos it’s
great AND was free on last ^ -
METROCROSS
• Kixx
H ere’s an odd little racey game from a
while back. Make your way as quickly
as poss from one end of the track to the
other, hitting booster pads, avoiding
obstacles and leaping aboard
^ skateboards, and it’s all
\ hectic fun. Well, not A '*J§g -
\ really. There’s no real ( JSj |
\ compulsion to it, and V JfH
! your mind will soon V |§
I drift elsewhere. 1
N ow here’s a tricky one. Excessive violence,
astronomical body count, exploding corpses
— sounds all right so far, but what’s this? Yeeow
it’s hard! No sooner do you appear at the start of
level one, when half a dozen druggies start ripping
into you with rapid-fire weapons. I mean,
I’m all for furious gameplay but r\^\
there are limits. If you really A a
think your trigger finger’s up to (
it, then by all means invest in y / l * ] >
it’s as frantic ( m Mi
a copy of Narc
as they come.
It's back! Il^w
The second
hod of the
world's most
definitive \
guide to C64
coin-op
conversions.
This month
it's the Ms I
through to the
end. MILES '10P A GO'
GUTTERY is the guy with
the infinite credits...
detect
good'
gamei
good <
alreac
game:
room
A/eme
MERCS
• US
Gold
• Imagine
W hat bug-ridden, clammy, toe-nail sort of
game is this? It crashes at any opportunity
and even when it doesn’t you find yourself
getting mashed by invisible
baddies time and again.
You’re unlikely to find a copy j j | F j
these days as it’s pretty old l Ay A
and believe me, that’s ^^F J | j
probably for the best. y FA '
A (slight)
variation on
the Commando
ESSm theme, Mercs is
another scrolling romp across miles of enemy
terrain, with you (and optional friend) filling swarm
after swarm of marauding troops with a healthy
dose of lead.
Graphics are of a decent standard, but the action
is marred by slowness of
scrolling. You either wait for it
to catch up, or plough t W j
straight into a squad of f^F I ‘ f m
enemies you didn’t see * ■ mJ A
coming. Not that good, not ^ I I W l i
• Firebird
C limb aboard a short, stubby helicopter and take
off in pursuit of many other, equally un-
aerodynamic flying machines.
Fly up behind them when a ^
they’re not looking and shoot f ▼ W
them down with your short, 1 I I lk
stubby machine gun. In fact A A
it’s quite a short, stubby game A | WI I
which you'll enjoy in a short, j_ FMA
stubby way.
A lright, calm down!
Before you get ^
too excited, let’s get (' *\
one thing straight — Yi/
this Mano in ms usual ( ( {
role on the SNES, NES or Q)j {I
Game Boy/Girl (no blatantly \
sexist references in this
mag). If s in fact a dodgy (with \
a capital dodgy) Ocean license
from sevara-: years tack. AM action
rakes place on single, static
screens, with Mario (and Luigi
in two-player) doing, um, not
much interesting. You see, it
isn’t really very good. V
Perhaps it holds some value
as a curiosity piece.
• The Hit Squad
T his was praised highly on most
formats, although I seem to be in the
- ' - ' ■ ■ , • : - ' .. -
areas. The C64 version ts a
little slow at times, but in
fairness, there’s a great deal
of graphical variety and (H 1 I
biffable-baddies aplenty. Not V
brilliant, but certainly worth W I 1
your pennies. V X.
■
■ C-FORCE No.8 ■ AUGUST 1 993
T his wasn’t the first cabinet to carry a gun, but
it’s still regarded as the granddaddy of its type.
Say ‘first-person perspective shoot-’em-up’ and
you’re likely to receive a blank look, say ‘Op
Wolfish’ and suddenly you’re speaking everyone’s
language. Despite somewhat over-sensitive
joystick control and a mouse option which doesn’t
appear to work, this classic has transferred well to
the C64. There’s plenty of on-screen action, clear,
well defined graphics and a wealth of enemy hard
ware that
I ^FMF ' MPGmh| needs trashing
Bgtfcf-7J ‘I5r— I like it.
NEW ZEALAND
STORY
• The Hit Squad
T hose soft-hearted Japs are at it again, this
time with Kiwi birds as their loveable subject
matter. Maze after platform maze are between
the flightless hero and his goal — to
rescue his friends who’ve
been imprisoned by Wally J
the Walrus. A classy f ( S ( {) /
conversion and a great y 1 y ( { J
game in it’s own right. ( ,- \
You’d be a ‘New Zealand’ to jg Mm
miss it (Pardon? — Prod Ed). f 1
PAC-LAND
• Quicksilva
T he yellow chomper’s games always seem
to have a strange appeal, and Pac-
lancts no exception — it’s a great
little game. Stomp around r
Pacman’s colourful homeland ( IFggW
being continually charmed and y §U^| 1
amused. What more can one ( 1
ask for? ^ m Ifl
I t’s tiny sprites and fairly boring backdrops
aren’t that exciting, but nevertheless Spirits
offers pretty respectable playability. Stride
across the left to right scrolling levels, sword in
hand, combatting the many and varied minions
after your blood. Progress is made more
rewarding by some nicely drawn end-o’-levei
guardians, and although character
animation is a little
‘cardboard’, things chug
along at a reasonably f / ' / \
enjoyable pace. It’s no y / * /)/
ground-breaker, but then ( A X M
again, how many new mM Mi
concepts do you see these ML ^MMf *
A playable shooter, this one. Admittedly, there’s
some annoying sprite flicker and the collision
detection can be a little unsatisfactory at times, but
good variety in graphics and tough
gameplay blends to make a . _
good challenge. You’ll
already have 100 similar i j \jm
games, but there’s always L M
room for another, and M f M f ,
Nemesis ain’t ’alf bad. / A FA'
mm
THUNDERBOLT
• Firebird
M'Wm
N ice chunky sprites are the order of the day in
this horizontally scrolling WW2 blaster. Take
out waves of Jerry fighters as well as
bombing tanks and AA guns on
the ground. What I hate about
this kind of game is that the U j j
enemy don’t behave like real y ^
pilots — they just attack in preset f W
patterns. Despite this gripe, it’s a ^ L Ii
fair trigger exercise — but that’s all. ^
NINJA WARRIORS
• The Sales Curve
A great conversion of a not-so-great original is
how I’d describe Ninja Warriors. It’s graphics
are surprisingly close to it’s cabinetted parent, but
it’s a shame it had to inherit the slightly
tedious gameplay. A .dis¬
respectable amount of blood
keeps up appeal, but play is, * | J i
at times, too samey. Even i I A
so, it’s good for a while and A I #/7
always worth coming back to ^ A FA
on a wet afternoon. ;
this type of game has one major flaw
inherent in its design, it’s that it
get’s exceptionally repetitive. A
certain ‘oomph’ is needed to
keep you interested, but
‘oomph’ is far from abundant in
Thunderbolts trousers.
m
W
PSYCHO PIGS
UXB
• US Gold
O ne of the oddest yet most compulsive
concepts for a computer game ever. The
aim’s simple. There’s a screen full of bombs
and marauding hogs who, on the command
‘go’, run around attempting to blow each other
up with the scattered
incendiary devices. Zany — it
sure is! With two players it’s f |
well worth a bash (and a L J / ^
laugh). Now, anyone f fiKifink
remember the infamous ad J ' | £
campaign? !
PACMANIA
• Grandslam
H ow do you update the classic maze formula
of Pacman to appeal to a more
contemporary audience? Well, if
you put that question to —>
Grandslam they’d probably J
say ‘flip the view to a 3D f ^
angle, enlarge the graphics V WwW <
and scroll the play area.’ I > l I / A
And waddya know — it f j j »
works! W m
• The Hit Squad
#4 conversion that should never have been
attempted. The novel arcade original used
digitized graphics of real people as it’s
selling point, of which the ’64
version is stripped. As a
result, it’s a tedious, (
unresponsive and y
unplayable beat-’em-up f
with very little that will j ||
appeal for anyone. W j
• Encore
P aperboy has legions of fans, and is certainly
a fair representation of the famous machine.
It’s playable enough for sure, but rather
repetitive and, basically, doesn’t have the
appeal of the real thing. You know — getting up
at half-five on a wet and windy
schoolday morning, trudging —>
several miles, and getting f mj A
paid a pittance that barely l / f ’> j j
kept you in Curly Wurlies 7 MM
for more than two days. Ah, V 1MB mm
fond memories. J J / k
• Activision
D eary deary doggins! Not only does this
monstrosity bare only a passing
resemblance to the arcade version,
but it’s a complete turnip to
boot. Two player action r jagy
makes it twice as bad — it f . 4 , |
means two people have to V /Jrj
put up with playing the thing. ( JregJ ^ I
I’d rather smoke my socks. ^ f
• Activision
Y ee har! Formula One was never like this.
The question is, how could the thrills of the
breathtaking original be squeezed into just 64K?
Well, obviously they couldn’t, but C64 Power Drift
is a valiant attempt all the same. It’s fast, and
there’s some pleasing stomach-churning hills
abound. Even the effect of the
buggy spinning (which is N
often all-too laughable in f j
these things) is rather y <
impressive. A good solid ( 1
racer and no mistake. v* V. I / l
• US Geld
P acman’s a real treat for the
nostalgic, but most gamers
are likely to take one look
and chortle. Obviously, by I
today’s standards, the game
amounts to a big round zero *
but it’s unforgettable all the
same.
F or a sport tailor-made for computer games there
are few really good tennis sims around. Passing
Shofs different, in that you get a 3D view for the serve
which then flips to 2D top-down during rallies. This,
really, is only cosmetic, and
adds little to the game. With
the court frequently scrolling mm M I | jL
your player off screen, you *jm ™ \ J m
can get disorientated and play Ha a lr/
suffers accordingly. w " J l ‘
S3 wen sc erst
PANG
• Ocean
T ravel the world, visit wondrous sights and burst
balloons. Right, that’s the plot out of the way.
Now let me tell you about one of the most addictive
two-player, co-operate and exasperate
games you’ll see. Perhaps a
little lacking for solo Pangers
but believe me — bursting j \ I | J m
bubbles with a friend is A m
something everyone should | J m T
try at least once. 1 WA
The Hit Squad
it-TYPI
Squad
H ailed in it’s &. mmMdMnM
Spectrum guise as an all-time great, the G64
version enjoyed considerably less of such praise
being forced into it’s dusty
pockets. Unless they’ve
something to really make ^'j
them stand out from the pack, | J ,
scrolling shooters will always ^m i \ W f
fade into memory. Sadly, this is k " ¥ l
the case with R-Type
000008
*30000
1 \90009
l *?0 009
1
wggmg/&
;
■p^hs^
1
REAL
GHOST
BUSTERS
• The Hit
Squad
RAINBOW
ISLANDS
• The Hit Squad
I t’s so sweet you almost want to cry. Chubby little
heroes, chubby little baddies, a whole spectrum
of happy colours and all those rainbows.
Add to this playability honed to ^
the point of perfection, a
difficulty curve set on just the MM it I Y m
right side of manic and you jB " W 4 /K
have one of the best games A f /7
around. C'est fantastique! k J A
I never liked the cartoon, and the computer game
emerges to a similar unimpressed reception. A
grating rendition of the famous theme welcomes you
to the title screen, and from there on, it’s little short of
a chore. Small, splodgy sprites run around zapping
rather non-descript monsters, in a game where
innovation and ideas seem
completely non-existent. Even A, A JMMm
in simultaneous two-player 1
mode, excitement is unlikely « 1 J
to rise above an inaudible iB^ y
murmur. Vf 1 m 1
ROLLING
THUNDER
• US Gold
• Domark
A slightly unusual coin-op, this one. Up to three
players can build castles by placing various
geometric wall parts Tetris- style on the play area,
then blow each other to kingdom come. Simply for
the novelty of simultaneous three-player action,
Rampart s a jolly bash. Things
can get incredibly fraught and, ^ ^
despite the ■
incomprehensible scoring |B f 1 I Jm
system, it’ll keep you at it for iB m ^ K
some time. W I f M / .
N ow here’s a real I
oldie. The inspiration l.m*^*****
behind Shinobi and the more recent Shadow
Dancer sets you as a ‘Rolling Thunder’ agent
striding along platformy levels, blowing away
dozens of villains. This game’s really
starting to show it’s age and, ^
with restart points being very
scarce, can really frustrate. ^m A ^
Not up to today’s standards, \ *
but worth a blast if you’re in B I 1 1
the mood. * l
RETURN
OF THE
JEDI
• The Hit
Squad
T aking a detour after the
vector based ‘prequels’,
ROTJ is a diagonally
scrolling shoot/avoid-’em-up.
It’s jolly enough for a while,
and helped a lot by the tie-in,
but never aspires to greatness.
i Kixx
S crolling shooter with :
a twist in the tail — EZLm
a mechanical dragon’s tail that is. You’re a
mystical motorised creature flying left to right
destroying all who stand in your way. Careful
use of that previously mentioned tail is
important, as it’s impregnable nature makes a
useful shield against enemy A. ^^AM
shots. This is certainly one of Am ^
the 64’s more playable • 1
members of the genre, and mm ' I
won’t disappoint any discerning B I * J
joystick-basher. i, 1
OADBLASTI
US Gold
N o, please, take it away! I
won't beat around the
bush — I dislike this 3D race-
cum-shoot-’em-up with a
passion — a passion born of
disillusionment, that so dull a
product could ever a shop-
shelf fill.
| f you tuned in to last ish, then you’ll recall that
1 yours truly reviewed this very game as a re-
release. If so, then you’ll also remember that I
rather liked it, and guess what — I still do! It’s
just one of those games you have to play
again and again. It ain’t _ ^
staggeringly tough, just fun A
through to the underfelt. Last (
mumph I gave it 89%, but as V tgUBl
I’m a particularly happy l ^iBi m /
chappy right now I’ll go one 1
more... >
hy bother reading this when you’ve got
it on your covertape? Shouldn’t you be
T m ~******* j r> .^ $ . Goon
JL ft iufi ! now '
| ML j scurry off
trr-jg and do
• Imagine
A h, one of my all-time faves this — a beat-
’em-up which allows all the dirty tactics you
could ask for. Knee ’em in the groin, kick the
smeggers while they’re on the deck — sheer
bliss. Many an enjoyable
hours brawling’s in store for XWjTYjw
anyone with the brawn to f J
try it out. Without doubt one y ( A
of the C64’s finest moments f
for sheer arcade fun. Love it. W
RYGAR
• US Gold
M^ygaf s derivative, boring
flmand charmless. In fact, I
can’t think of any more to say
about it. My utmost apologies.
M eep Meep! The
cartoon capers of
our beloved editorial
assistant’s role-model are
the tops. Pity about his C64
appearance...
RASTAN SAGA
• Thu Hil Squad
G etcha loin-cloths on for another over-
muscular, mythical hack and slash epic.
Rastan seems, rather unfortunately, to have his
broadsword shoved firmly
where demons fear to tread, n —n
as this really isn’t a very f ifllHBft I
enjoyable game. If you’re a (
closet gladiator you’d be 7 Mm Jf^gL
far better off searching out V j M / A
Barbarian 1 and 2. n 'T: i 7 / *
h'
V :%
lltiil I | 1
SALAMANDER
• The Hit Squad
T his is one of, if not the best looking game of
it’s type in ’64-land and, for once, ultra-
attractive graphics are blessed with
spanky gameplay. The —>
action’s non-stop, the / gk J
sprites are detailed and f Am W 1 mM
clear, and smiling cherries V H ^&M
are just around the corner. I || MAk
You catch my drift? N.jf H /I
for. A
a sho
to res
With 1
by a j
have
conve
hand,
high (
even
won’t
eyeiic
• Mastertromc
N ot a bad conversion of
the popular platform-
shooty thing. It’s thoroughly
playable stuff, which fans f
of the original will lap up. y U
Everyone else? Well, give ( B
it a try and you never know V jj
— you just might like it. *
SMASH TV
• The Hit Squad
N ow this is more like it. Violence, huge guns,
blood, gore, and all in the name of light
entertainment for the TV loving public. A 21st
century version of The Price Is Right, Smash TV
sees you blowing away thugs en
masse for big prizes — such as r\y~\/^^--
cash, holidays and even /
toasters! It’s merry, harmless (
fun, that no slightly W f
unbalanced psychotic should y Ml
find him/herself without. "
g£e\ ready for some heavy duty ‘ninjaing’ the
Woodhouse way, as man and beast form a
formidable fighting team. With faithful mutt at
your side, take on level after level of martial arts
mayhem. Having just recently appeared on
budget, Shadow Dancer’s
well worthy of your dosh —
a fun, if at times slightly / m
over-hard game but it’ll y w|WBJ m<
keep your shuriken flying ( \ M / K -
for some time. m
Recommended. jj
Wir
the C
speec
colou
mobii
and v
pace
• The Hit Squad
S ecome a pirate and sail away to high
adventure on the Spanish Main.
Alternatively, grab a copy of Skull And
Crossbones and get bored senseless. Never
has the acquisition of pieces of eight been so
laboured and tiresome. This,
capped by annoying bugs /
like getting stuck on a * S W| ^
screen if you miss one 7 jMH Wm I
baddy earlier on, make V fiHi M
SAC utterly forgettable.
SLAPFIGHT
• The Hit Squad
Mk Imost ready to draw its pension, this ripe old
Ah blaster could teach some of today’s shorties
a thing or three — the phrase ‘fast and furious’ was
made to measure. It may not keep you rivetted for
hours on end, but you’ll have
plenty of excuses for serious ^ ~
short-term joystick I A I Fj
punishment. K
lphe sun has got his hat on
I Hip hip hip hooray
The sun has got his hat on
and he’s coming out to play,
but he’s not going to play
Shao-Lin’s Road on account
of it being rather poor.
I ll thought-out graphics and clumsy controls are
never the best ingredients to start a game recipe
with. As you may have guessed, SOL has ’em both
a shame, as we could’ve had a playable
blaster on our hands. It isn’t ^
bad: there’s just a few niggles ^gg '
that could (and should) have q | J k
been ironed out. A lack of At | \ W [
serious play-testing, I’ll wager, q I * J l 1
SDI
• Activision
H ere’s one game that I can safely say has never
appealed to me. It’s not ’cos I’m a particular
pacifist (no more than anyone else anyway), but for
the simple reason I find it tedious,
dull and naff. At no point
during play, does the shoot-
’em-up action of SDI rise 1 J I J m
above mediocre. I never gg j ' m
realised nuclear war could be If / 1
so yawn-inducing (sigh). ■ ^ I A
T his remarkably popular left to
right shooter featured the,
then novel, now standard, ^
pairing of helicopter and m
jeep, alone against the
world. Essential for your ^
collection Mrs Robinson.
mean C
prograr
to brea
— play
that’s li
consid*
difficult
of unav
that de
as enjc
I Ocean
T his collection of
gamestyles scores
highly for variety, but
no section has been
given the individual
thought required to
make it much cop. It’s
graphically fine with
some effective
parallax, but
unfortunately
unchallenging, shallow
gameplay and one of the
most diabolical
multiloads this side of
Street Fighter 2 ensures
it’ll gather dust in attics
all over the world.
SHADOW
WARRIORS
• The Hit Squad
umiif:
A nother ninja fighting game, this fails to hit the
mark by a fair whack (pun intended). Shadow
Warriors is slow, dull and distinctly lacking in
variety of moves. When you think of Way Of The
Exploding Fist and just how long ago that
was released, it seems
preposterous that such poor
beat-’em-ups are still doing mMM j | Jm
the rounds. The sorry fact is ^ y ^ M
that they are, and you have S | g
the challenge of avoiding them * , Ik 1
at all costs.
scrolling
C hase HQ (SCf s prequel) was, to all
intents and purposes, a disaster on
the C64. Thankfully, SCI is y
speedy, action-packed, S
colourful, cuddly, upwardly ( jMtfl
mobile, born of noble blood y
and without prejudice, slow ( flJ
pace or long pauses. 'M&,-#j :
TIGER ROAD
• Capcom
D ash along duffing cutlass-wielding thugs as
you go, in this so-so adventure. What really
spoils it is the end of level guardians — they’re
just so blasted hard to kill, and this is made
worse by the heroes inability to change
direction in mid-air. Even so,
graphics are fair and ^ i
baddies show at least a f . j Him] J
small degree of intelligence, y &I1 Wg
It’s small consolation but ( SI JM
you can’t have everything ff
can you? M
I n this seemingly impossible conversion, ail the
characters and, amazingly, all the moves are
included — some of the playability (if you look very
carefully). The program is, however, littered with
bugs. Visuals are messy and break up at times and
the multiload ■— aaaargh!
Though inevitable, it’s still a
nightmare by any standards. |H J _ | J k
A game beyond the limitations jB ^ ^ £
of the machine, and as such B^ IQ j /
you should forget about it. /A ‘
• Kixx
OPwo remarkably different versions of this game
mmm hat d’ya get if you take an age-old formula,
WW spruce ft up with some pretty backgrounds,
add a couple of sub-games and
sprinkle a few add-ons over
the top for good measure — I . | J
all without sacrificing what ^ I _/ i
made the original great? Super^f i I W/
Space Invaders , that’s what. ™ . / A '
■ C-FORCE No.8 ■ AUGUST 1
• US Gold
T hunderbladd s conversion was as good as could
have been hoped for. That’s not to say, though,
that it’s particularly great. Things are made
extremely tricky by sluggish controls and
ocasionaily-messy graphics, obscuring incoming
missiles. It’s top-down and 3D viewpoints add
variety, although vertical sections do seem bland in
comparison. Still, impressive end-level
monstrosities are smart, and the high difficulty will
keep you at it — if
you don’t tear all
your eyelashes
out first.
SUPER MONACCTajP
• Kixx
D rive around some of the most famous race
circuits of Europe in this rather fine example of
the genre. It’s quick, good
looking, and with the novelty
of a rear view mirror that ^ W L
actually works. Okay, so it’s • J ^ J Jr
not that vital, but a nice touch ^
all the same. Yep, I can B I ™ J1 <
recommend this’un. ±
SUPER f -
OFF- fzr
ROAD
Virgin ^ I
cperience all the thrills and spills of monster
ruck racing from the comfort of your own
armchair. Endorsed by Ivan ‘Ironman’ Stewart
apparently one of the stars of the sport you get
to take on the man himself as well as a friend in
two player mode. An attempt to update the classic
Supersprint formula, Off-Road has some very tasty
vehicle animation. The prob, is
that, with all the bouncing
and jostling, you never feel
totally in control. With a
second player it’s alright for
a bit, but still not much to
shout about.
■ came into existence. A US version with clear
graphics but plagued by unresponsive controls, and
a British version boasting large sprites and
scrolling backdrops. Twas
noted, however, that both
games fell way short of the |B J I J m
mark that denotes quality t ^ ^ K
software. And with that, a BlQ J J
suitably low mark was awarded. m / A
O ne of the most impressive things about the
original Strider were the mighty end of
level guardians. Obviously, some of these have
been omitted from the ’64 version, but the real
prob is the difficulty. One thing I can’t stand in
this type of game are very
tight time limits. What’s the j
point in nice detailed ( Hi B A1
graphics if you can’t hang y ■ H W
around long enough to " f H Bm
appreciate them? Oh well. H
STREET FIGHTER 2
• US Gold
SPACE HARRIER
• Encore
W oah there! Talk about getting chucked in at
the deep end — this game is quick, and I
mean QUICK! So quick in fact, it seems that the
programmers, in their eagerness to make a game
to break the sound barrier, forgot one minor detail
— playability. You get a huge number of lives, but
that’s little consolation,
considering the ludicrous
difficulty level. Any number f
of unavoidable deaths crush ^ L
that delicate little gem known V ■
as enjoyment into dust. w r
SUPERSPRINT
• The Hit Squad
I nexplicably, Supersprint made a spluttering
and unimpressive appearance on the C64.
Graphics were never the game’s strong point,
and people always moaned about the awful
collision detection, but it was still great fun on
other systems. The C64 re¬
version, however, seems to
amplify all the bad points f JH fli
and adds dreadfully y JIINU
unresponsive controls to f aJ
bury the gameplay. Vs J^HBH#|
SPACE GUN
• The Hit Squad
O p Wolf hits the space-ways with as much
blood ‘n’ guts action as you could hope
for. All manner of grisly alien beings explode in
a shower of limbs and entrails, as you attempt
to rescue captives aboard a drifting space hulk.
With the arcade machine’s huge gun replaced
by a small floating cursor, these things never
have quite the same bite after
conversion. On the other
hand, presentation’s of a
high enough standard, and
even chickens with lips
won’t cause you to bat an
eyelid while you play.
SCI
• Ocean
STUN RUNNER
• The Hit Squad
W hat in the name of pre-decimalisation
is a self-hypnosis prog doing in a
coin-op conversion round-up? (is that a
record for the most hyphens in one sentence
I wonder?). Okay, it’s nothing so sinister —
unless, of course, you term a dodgy 3D
mess as sinister. You see, this is a bad
concept which has turned into
an even worse game. It’s
supposed to be a
supersonic futuristic
racerama — don’t make me
laugh. No gameplay, no
ywayt
• Konami/
Imageworks
G raphically outstanding and with
marvellous music ‘n 5 FX, T2 is a highly-
polished package. Beneath the classy streets
that are the presentation however, lie the
murky sewers of the gameplay. Well, actually
it’s not that bad, but I couldn’t resist the
pun. I must admit I was
never over-struck by the / / \
arcade version, but fans (
won’t be disappointed. 7 m
There, I didn’t even say VjS gS m
cowabunga — oh damn. , / j j
TOOBIN'
• The Hit Squad
XYBOTS
• The Hit Squad
T he coin-op featured an odd ‘circle of fire-
buttons’ control system which, when lost in
conversion, made computer variants a little
tricky to get to grips with.
Even so, controlling the hip
‘n’ trendy Biff and Jet as f
they travel down various ( jpllU ,
hazardous rivers is quite 7 m
cheerful, and a sprinkling of VJf ASM
humour is always welcome. jsS MBm 1
IMFybots is an unusual split screen affair,
Jnk where two players run along 3D
tunnels blasting aliens and collecting
bonuses. Lack of speed is the main let
down, although the monochrome graphics
do little to inspire further exploration. Tricky
controls don’t help proceedings either,
meaning you often wander ■
unawares into the midst
of raging gun battles. f Si SttKkl
Okay at first, but y
boredom is never far ( /
over that pale horizon. iff
VINDICATORS
• The Hit Squad
M y mother used to read me stories at
night. One I’ll always remember involved
a computer game, with
attractive graphics but (
terribly boring gameplay. f Hi &RA j
You know, it’s uncanny — y j ^ J J
she could almost have ( wg&Fm Jj
been talking about VPt||pj|P jf |
Vindicators... q j
mm eing a bit partial to a good platformer, it was
0 disappointing to see this opportunity missed.
Sure it’s well passed retirement age, but that
doesn’t stop it from being badly thought-out, and
far too easy. Visually, it’s quite attractive
(at first glance) but a lack of
detail and some unpleasant
sprite-obscuring |0 I F
backgrounds just compound "3V M i
overall apathy. The years ® I "1 f /
have not been kind. A J A
A large platformy world
awaits you, the
unfortunate star turned into a
chimp by magic powers.
Conquering the game is the
only way back. It’s big, bold
and brazen. A good challenge
for platform addicts.
UN SQUADRON
• US Gold
A nother of the ‘relied on its graphics’ coin-ops
that becomes seriously average in it’s
transition to the C64. Three different planes are on
offer, but basically it all adds
up to the same thing. Blam £
connoisseurs will get a kick, * I Fjj
but most people will j I jX
doubtlessly want a little more 1 f ml (
depth and originality. FA
D oncha just hate wagglers? I mean, not only do
they kill joysticks but they
all handle identically. It’s an
outmoded idea that’s okay I I F M
for a couple of goes, but not Vb y K
worth the effort playing at V j | f /\
home. ^ FA
• Imagine
N o prizes for guessing this is another beat-’em
up, and, as with so many
others, there’s not much to
shout rude poems about. On |0 Aj | J j
the up-side, it’s quite a ^ A
toughie if you’re after a 1 | F M F
challenge, but don’t kill J fA
yourself trying to hunt it down. ymjjA
WEC LE
MANS
• The
Hit
Squad
Righty-ho, that's your lot
then — every C64 coin¬
op ever. Weeeell,
probably not, actually,
but then again I'm the
kind of a guy who jjust
doesn't care. Feel free to
write in with any that
I've missed to the usual
address, and I'll bin 'em
without reading 'em —
so there!
D riving’s always been a good subject for video
games, so everyone take a lesson from WEC
Le Mans on exactly how it shouldn’t be done. This
game is shoddy to say the least. Sense of speed is
negligible, roadside objects are blocky and poorly
drawn and the sound’s awful. It’s supposed to
simulate the famous 24 hour race — you’ll be lucky
if you can
Kixx
straight 3D racer that fails to excite in much
the same way as it’s predecessor’s
conversion did. True, Turbos a sight better than the
original Outrun drive, but when compared
to Outrun Europa , it pales A
quite dramatically. It simply M
doesn’t grab you by the |0 I | I J m
shoulders and scream ‘Play ' W r*
me’, and you won’t. Not ^ | k m / ,
much, anyway. Better games Jj^A A
have appeared since.
■ C-FORCE No.8 ■ AUGUST 1993
CITY
BUDGET
2 PLAYER SOCCER SQUAD.3.99
ADDAMS FAMILY.NEW....3.99
AMERICAN 3-D POOL. 399
ARMALYTE. 399
ARNIE 2.3.99
BANGERS & MASH.3.99
BIFF.3 99
BUBBLE BOBBLE..I..........3.99
BUBBLE DIZZY.3.99
BULLY'S SPORTING DARTS.399
CARNAGE.399
CHUCKIE EGG 10R 2.3.99
COLOSSUS BRIDGE 4.3.99
COLOSSUS CHESS 4.3.99
COLOSSUS CHESS 4 (DISC). 499
COUNT DUCKULA. 2 .99
COUNTY CRICKET.399
CREATURES.3.99
CRICKET CAPTAIN.3.99
DAILY DOUBLE HORSE RACING.3.99
DAILY DOUBLE HORSE
RACING (DISC). 499
PO BOX 888
WOLVERHAMPTON WV11TP
Tel: 0902 25304. Fax: 0902 712751
CALL U$ ON: 24 HOUR CREDIT CARD HOTLINE 0902 25304
POPEYE10R 2. 299
POPEYE 3.3.99
CBM 64 FULL PRICE
ALIEN 3
COOL CROC TWINS
POSTMAN PAT 1 OR 2. 299
POSTMAN PAT 3. 3 .99 PRFATIIRFQ9
RAINBOWISLANDS.3.99
RECKLESS RUFUS.3.99
RICK DANGEROUS 2..".3 99
ROBIN HOOD-LEGEND
OF QUEST.
CASSDISC
NEW8.99 N/A
7.99 N/A
8.9910.99
COMP1LATIOMS
DIZZY
DALEK ATTACK
EXILE
FIRST SAMURAI
FOOTBALL
MANAGER 3
INDIANA JONES-
...3.99
ROBOCOD. 3 99
RODLAND. . Voo
SAM FOX. 299
SGT. SEYMOUR - ROBOT COP...Z 399
SHADOW DANCER. 3.99 ATLANTI S(ACTION)
SHADOW WARRIORS.3.99 LETHAL WEAPON
SIMPSONS. 399
SHINOBI. 399
SHOOT'EM UP
CONSTRUCTION KIT.. 499
SILENT SERVICE. 399
SLICKS.3.99
DEVASTATING BLOW BOXING.3.99
DIZZY PRINCE OF THE YOLK FOLK....3.99
DOC CROCKS EXCELLLENT
SMASH TV.3.99
MATCH OF THE DAY
MCDONALD LAND
NICK FALDO'S
CHAMPIONSHIP GOLF
POPEYE 1 & 2 & 3
POSTMAN PAT 1 &
2&3
S Za1 DSWEE P . % SLEEPWALKER
SPELLBOUND DIZZY 3 qq ^PACE CRUSADE
ADVENTURE.3.99 SPITFIRE 40/HARRIER JESEZl99 STREETFIGHTER 2
DOUBLE DARE.3.99 STEVE DAVIS SNOOKER.2.99 TROLLS
STREETFIGHTER. 399 WRATH OF THE
STUNT CAR RACER. Z.3'99 DEMON
STUNTMAN SEYMOUR.3.99
SUMMER CAMP.3.99
EMLYN HUGHES INTERNATIONAL
FOOTBALL.3.99
F.15 STRIKE EAGLE.3.99
F.16 COMBAT PILOT.3.99
FINAL FIGHT.NEW....3.99
FIREMAN SAM. 3 99
FIST FIGHTER.NEW.".’.3.99
FOOTBALL MANAGER.3.99
FOOTBALL MANAGER 2.3.99
GLADIATORS. 399
GOLDEN AXE.3.99
GRAHAM GOOCH CRICKET. 299
GUNSHIP.3.99
HERO QUEST. 499
HIDEOUS.3.99
HUDSON HAWK.399
ICE HOCKEY.2.99
INDIANA JONES LAST CRUSADE.3.99
INTERNATIONAL KARATE +.3.99
INTERNATIONAL TRUCK RACING.3.99
ITALIA 1990.3.99
JACK NICKLAUS GOLF.3.99
JIMMY’S SOCCER MANAGER.399
JIMMY'S SUPERLEAGUE SOCCER.3.99
LAST NINJA/BANGKOK KNIGHTS.4.99
WWF2
7.99 N/A
7.9910.99
8.9910.99
8.9912.99
7.9910.99
8.99 N/A
7.9910.99
7.99 N/A
8.9910.99
10.99 N/A
8.99 N/A
8.99 N/A
9.9915.99
7.99 N/A
8.9912.99
7.99 N/A
7.99 N/A
8.9911.99
JOYSTICKS
SWIV.
TERMINATOR 2 ..
...3.99
LAST NINJA 2 OR 3.
.3.99
LOTUS ESPRIT.
. 3 99
MAGIC RUFUS.
. 3 QQ
MANCHESTER UNITED.
.3.99
MICROPROSE SOCCER.
.3.99
MINI OFFICE.
. 2 99
NEW ZEALAND STORY.
.3.99
PEGASUS BRIDGE (WAR GAME).3.99
PICTIONARY.
3 QQ
PIRATES.
NEW 4 99
PITFIGHTER.
. 3 99
PITSTOP 2.
.2.99
NEW BACK
BABRARIAN 2 .
. NEW...2.99
WORLD CHAMP BOXING
MANAGER.3.99
WORLD CLASS LEADERBOARD,
LEADERBOARD & TOURNAMENT.4.99
WRESTLING SUPERSTARS.399
WWF.3.99
NEW RELEASES
ALVIN CHIPMUNKS..
...3.99
...3.99
...7.99
MAN UTD EUROPE...
...3.99
SWORD OF HONOUR..
TURBOCHARGE.
...3.99
CALIFORNIA GAMES...
COMBAT SCHOOL.
...NEW...2.99
.299
FUN SCHOOL 4 (UNDER 5) (DISC)....
MIDNIGHT RESISTANCE/NIGHTBREED.3.99
OUTRUN.NEW ..299
pacland.3.99
RENEGADE.
TARGET RENEGADE.
TRANSFORMERS.
TURBO OUTRUN.
TURTLES 2 (THE COIN OP)..,
WINTER CAMP.
WORLD CLASS RUGBY.
.2.99
.2.99
.2.99
...NEW...3.99
.4.99
.4.99
59 APACHE
6.99
” PYTHON
9.99
,9 COMP PRO 5000
14.99
19 COMP PRO MINI
12.99
19 SPEEDKING
10.99
® 2IPSTICK AUTO
9
13.99
| LBM 64 CARTRIDGE |
9 BATTLE
9 COMMAND.
.14.99
9 BEAST .
. 14.99
j CHASE HQ 2 .
. 14.99
NAVY SEALS .
.14.99
> ROBOCOP 3....
. 14.99
TOKI .
. 14.99
J
EDUCATIONAL 1
1
CASSDISK
BETTER MATHS (12-16)
N/A 14.99
BETTER SPELLING (9-14) N/A 14.99
BIOLOGY (12-16)
N.A 14.99
CHEMISTRY (12-16)
N/A 14.99
FUN SCH000L 2
(U 6 OR 6-8 OR 8 +)
3.99 N/A
FUN SCHOOL 4
(U5 OR 5-7 OR 7 +)
9.9912.99
GEOGRAPHY (12-17)
N/A 14.99
GEOGRAPHY QUIZ ( 10 +) N/A 14.99
PHYSICS (12-16)
N/A 14.99
PAINT 'N' CREATE NEW 8.99 N/A !
4 MOST SUPER SPORTS
KENTUCKY RACING, U.S. BASKETMASTER,
CRICKET INT. & CHAMPIONSHIP SPRINT
CASS 3.99
NINJA COLLECTION
SHADOW WARRIOR, DOUBLE DRAGON &
DRAGON NINJA
CASS 4.99
SPORTS 5
AMERICAN 3-D POOL,JOCKY WILSON'S
DARTS, INT ICE HOCKEY,
FANTASTIC SOCCER &
INTERNATIONAL 5-A-SIDE
CASS 7.99
THE DREAM TEAM
THE SIMPSONS, WWF & TERMINATOR 2
CASS 10.99
_ SUPER ALLSTARS
STEG, C J. IN THE USA, CAPTAIN DYNAMO &
TURBO TORTOISE
CASS 8.99
QUATTRO MEGASTARS
CJ'S ELEPHANT ANTICS, BIGFOOT, SKY HIGH
STUNTMAN & LITTLE PUFF
CASS 3.99
DIZZY'S EXCELLENT
ADVENTURES
THE RAPIDS, KWIK SNAX,
PANIC DIZZY, SPELLBOUND & DIZZY PRINCE
OF THE YOLK FOLK
CASS 7.99
SOCCER 6
TREBLE CHAMPIONS, EUROPEAN
CHAMPIONS WORLD SOCCER LEAGUE,
EURO BOSS, WORLD CHAMPIONS & TREVOR
BROOKING
CASS 3.99
4 MOST WORLD SPORTS
GRID IRON 2, BASEBALL, UCHI MATA JUDO &
BASKETBALL
CASS 3.99
4M0ST EAUS^ BOOIS AM> BRAM5
SOCCER CHALLENGE, THE DOUBLE, RUGBY
BOSS & AUSTRAUAN RULES FOOTBALL
CASS ONLY 3.99
CLASSIC ARCADIA
INVADERS, MUNCHER & AXIENS
CASS 2.99
CLASSIC ARCADIA 1 /I
INVADERS, MUNCHER & AUENS
CASS 4.99
CLASSIC ARCADIA 3
MOON CRESTA, MICROBALL & STAR RAIDERS 2
CASS 3.99
THE HITS 2
CREATURES, SUMMER CAMP, SNARE
HEATSEEKER&RETROGRADE
CASS 11.99
CARTOON COLLECTION
DIZZY, SUGHTLY MAGIC,
little PUFF, SEYMOURGOES
TO HOLLYWOOD, SPIKE
IN TRANSYLVANIA & CJ.'S ELEPHANT
CASS 7.99
air/sea supremacy
„ S £NT SERVICE, CARRIER COMMAND,
GUNSHIP, P47 THUNDERBOLT & FI5 STRIKE
EAGLE
CASS 11.99 DISC 14.99
cm: SH PREME CHALLENGE
ELITE, TETRIS, STARGUDER, SENTINEL & ACE 2
CASS OR DISC 5.50
DIZZY COLLECTION
NZZY/ FAST FOOD, FANTASY WORLD DIZZY
TREASURE ISLAND DIZZY & MAGICLAND '
SPECIAL OFFER
KIDS PACK
POSTMAN PAT, SOOTY AND SWEEP, POPEYE 2
COUNT DUCKULA 2, WOMBLES & SUPERTED
KIDS PACK 2
FIREMAN SAM, HUXLEY PIG, POSTMAN PAT 2
BANGERS AND MASH, POPEYE & COUNT
DUCKULA 2
£12.99 FOR BOTH
DIZZY
CASS 7.99
JULIAN RIGNALL'S ALL TIME
TOP TEN
BARBARIAN 2, GUARDIAN 2, DELTA, ZOIDS,
LORDS OF MIDNIGHT, SPUT PERSONALITIES,
MEGA APOCALYPSE, DAN DARE, DRILLER &
CALDRON 2
CASS 5.50
SUPER SPORTS CHALLENGE
.SUCK^CUEBOY, SUPERSTAR WRESTLING,
INT, SPEEDWAY & 1ST DIVISION MANAGER
CASS 8.99
LOOPZ COLLECTION
LOOPZ, EMLYN HUGHES TRIVIA QUIZ &
HELTER SKELTER
CASS 3.99
4 MOST BIG HITS
SKOOLDAZE, YETI, MAD FLUNKY & HYSTERIA
CASS 3.99
4 MOST TOPPERS
SPINDIZZY, TARZAN, OINK & CONFUSION
CASS 3.99
4 MOST THRILLERS
MEGA APOCALYPSE, FURY, SPLAT & VIXEN
CASS 3.99
CHART ATTACK
LOTUS ESPRIT, SUPER CARS, CLOUD
KINGDOM, GHOULS AND GHOSTS &
IMPOSSAMOLE
CASS 5.50
4 MOST CUTE
™CHAND JUDY, STAR PAWS, HOWARD
THE DUCK & DANGER MOUSE IN DOUBLE
TROUBLE.
CASS 3.99
4 MOST FIGHT AND FRIGHT
WHO DARES WINS 2, FRIGHTMARE,
AUENS & FALLEN ANGEL
CASS 3.99
4 MOST WARZONE
WAR, 19 BOOT CAMP, ARMY MOVES &
RIVER RESCUE
CASS 3.99
4 MOST SPORT
SOCCER BOSS, RUN FOR GOLD, ENDZONE &
RALLY DRIVER
CASS 3.99
TOLKIEN TRILOGY
THE HOBBIT, SHADOWS OF MORDOR &
LORD OF THE RINGS
CASS 5.50
SPELLING FAIR
NEW 8.99
NEW 8.99
N/A
N/A
ORDER FORM & INFORMATION
S? ™ S J CLASS su bject to availability. Just fill in the coupon and send it to -
Software City, PO Box 888, Wolverhampton WV1 1TP.POSTAGE RATES - Please add 75 d
for orders under £10. Non UK/EEC countries add £1.00 per item. Non EEC countries add £4 P
per item. Paying by cheque - Cheques payable to Software City
Name.
Address...
Postcode.
| Name of Game
Computer
Value
Postage
Total
Previous Customer.R e f No
Card No.
Exp Date
M07
EUROPEAN ORDERS MASTERCARD EUROCARD
UA Software Ltd, Second Floor Office, Hampton Walk, Queen Square
Wolverhampton, WV 1 1TQ
T he 8-bit Asylum is a place where few dare enter. On the
outside it looks calm and composed, almost pleasant
some would say. But appearances often hide a darker
side and 8-bit asylum is no exception. At night, the dormitories
are full of saddened cries — Spectrums whimper as they
struggle against their restraining bolts, Amstrads whine
as their cages are re-enforced and Dragon 32’s are
injected with graphic-generating drugs. Mega Drive
matrons and SNES supervisors patrol the area, harshly
silencing the new arrivals — NES and Master Systems
who, unaccustomed to their new surroundings, kick up a
fuss about the days when they were in charge. Huddled in
the corner of the ward cowers a solitary ’64. It solemnly
weeps into it’s coarse issued gown and recalls the days it
used to share with it’s beloved owner. ‘If only he’d
collected more games’ blubbered the ’64, ‘he
wouldn’t have thrown me to one side’. A sorry tale
indeed, but one that can stopped! Oh yes, because
the story we’ve just related is yet to happen. In fact it
may not happen at all!
You may be such a Commodore owner who
would like to get your hands on loads of C64
software, and yet tragically, due to either financial
reasons or just because of life in general, do not.
This is the page to change ail that...
NASCR (National Association of Specialist
Computer Retailers) are a group who support the
’64 to it’s fullest and strongly believe it’s a long way
from being hauled off to any asylum. They’re
dedication and support means one great thing for
Commodore users — they’ve got a lot of ’64
software. Thanks to NASCR and one of the best
ound — Computer Cavern/Capri Marketing — we’ve
200 quids worth of software to dish out to several lucky
winners. The overall winner will receive the software of their
choice up to the total of £100! Just think of how many games
that could consist of — lots, basically! And that’s not all,
because ten lucky runners up will each gain £10 worth of
games, again, of their choice — now is that generous or what?
Of course, it’s not gonna be that simple but the prizes maybe
yours if you can complete the following questions and tie¬
breaker.
1) Which company supports the ’64 to it’s fullest?
2) Which software stockist is one of the best
around?
Tie-breaker, to be completed in no more than a
small sentence: If I received €200 in cash I
would...
The most original and funniest answer will take
away first prize — obviously.
Send your entries to: Gis’ us sum games, COMMODORE
OF SOFTWARE
UP FOR
f.: GRABS!
1 GETCHA
El CAVERN IN
1*1 ORDER...
W ant to order a game? Can’t find that
elusive classic that you’ve read
about? Don’t hesitate — drop
Computer Cavern a line. They’ll be more than
pleased to help, and certainly know their stuff
— they’ve been established since 1984!
Their address is as follows: Computer
Cavern, 9 Dean Street, Marlow, Bucks SI 7
3 AA. Tel 0628 891101. Great, eh?
SPARES & REPAIRS
1541 II Disk Drive & Software ...£134.99
C64 Compatible Printer.£149.95
C64/128 Cassette Unit.£19.95
C64 Power Unit.£19.75
Tape Alignment Kit (64).£8.75
Mini Office II (64)(Disk OR Tape).£17.50
C64 Reset Cartridge.£6.99
User Manual (64 OR 1541/11).£5.99
Dust Cover (64 OR 64C).£5.99
C64 Serial Lead.£ 5.99
Commodore Chips.P.O.A.
Centronics Interface plus Support
Software (Disk OR Tape).£24.99
C64 Mouse & Mat.£17.99
Cl 6/+4 Joystick Adaptor.£8.99
Monitor Lead (Scart OR 3 Phono).£7.75
All prices include VAT and P&P ■ Orders
by cheque or PO only ■ Send an SAE for
full price list. _
REPAIRS:
064 .. Inc
C+4, Cl 6. £30 Inc
1®41 DD.£40 Inc
C12 ».£45 Inc
Send machine orty vwflh payment, fault
description and your Telephone Number, If
posstoleBReturn Insurance Included ■Normafy
48 hours turnaround ■ 3 month warranty.
OASIS (Dept 4B)
14 Ridgeway Rd
Salisbury
Wiltshire
SP13BU
Tel:(0722) 335061
OASIS
COMPUTER SERVICES
Commodore 64 Power Supplies.
Commodore 64 Compatible Data Recorders.
Commodore Tape Head Alignment Kit.
Commodore Data Recorder Head Demagnetizers.
Commodore 64 Light guns and games....,.
Commodore Light Pens & Software.
Commodore Replacement Data Recorder Plug & Lead
Commodore 64 Handbooks.
Commodore R.F. leads...
Commodore 64C Modulators.
Commodore Printer/Disc Drive
Commodore Colour Monitor Leads.
--- Prices include VAT, postage and packing
.£19.99
.£19.99
...£9.99
...£9.99
.£29.99
.£29.99
....£5.99
...£6.99
...£3.99
.£19.99
..£5.99
..£6.99
All orders sent by return: Cheque/Visa/Access/PO's
Trading Post, Victoria Road, _
Shifnal, Shropshire TF11 8AF VtSA
Tel/Fax (0952) 462135
0908
379550
All Prices
inc VAT
P&P Free
in UK
C64 CASSETTES' F
Nightbreed ' ' Skate Wan
Oyberball Paralax Spy Who Loved M(
Dragon Spirit Puffys Saga Stun Runne
Driller Puzznic Teenage Mutant Turtles £
Gemini Wing RoboiMaatars The^SS
« _ Salamander XybotJ
Any Five for £4.99 (whilst stocks last)
Any Ten for £6.99
064 CARTRIDGES
Robocop 3.only £8.9^
Toki .only £8.99
Battle Command.only £8.99
Navy Seals.only £8.99
Shadow of the Beast.only £8.99
Chase HQ 2.only £8.99
Buy Any Two and Chouse One Free!!!!
prices!!!'-
Skate Wars
Spy Who Loved Me
Stun Runner
Teenage Mutant Turtles 2
Vindicators
The Vindicator
Xybots
IvAME.
ADDRESS.
POSTCODE.TELEPHONE
ITEM.
ITEM.
ITEM.
ITEM.
ALL PRICES INC VAf
TOTAL.
FORCE1
CREDIT CARD NO:
CARD EXPIRY DATE:.
SIGNATURE:.
TEL: 0908 379550 MAKE CHEQUES
PAYABLE TO: DIRECT SOFTWARE LTD,
^ J ^ I . T . 3, .? F ! C ? S . S KE /. S SH0PP,NG MALL > ST NEOTS, CAMBRIDGESHIRE PE19 2AU ^
1 NORTH MARINE ROAD, SCARBOROUGH, NORTH YORKSHIRE. Y012 7EY TEL 0723 376586
180 DARTS.2.50
j 5TH GEAR.2.99
4 MOST THRILLERS (4 GAMES) ...3^99
ARKENOID REVENGE OF DOH ,...2.99
ALIEN STORM. 2 99
AUGIE DOGGIE +
DOGGIE DADDY.399
ADVANCED DUNGEONS +
DRAGONS
(DRAGONS OF FLAME). 2 99
3D CONSTRUCTION KIT.3.99
INSTRUCTIONAL VIDEO BUILD YOUR
OWN VIRTUAL REALITY
AMAZING SPIDERMAN + CAPT
AMERICA IN
DR DOOMS REVENGE. 3 50
BONANZA BROS. 2 99
BULLY'S SPORTING DARTS.3 75
BALLOON BATTLES. 3 50
BUBBLE BOBBLE. 3 75
BALL BLASTA. 2 50
BUBBLE DIZZY. 3 75
BOUNCING HEADS. 2 50
BIONIC NINJA. 2 50
BUMP SET SPIKE. 1 99
CREATURES. 375
COUNT DUCKULA. 2 50
CLASSIC ARCADIA
INVADERS/MUNCHER/AXIENS.2.50
CASTLE MASTER.. 2 99
CHUCKIE EGG. 3 75
CHUCKIE EGG II. 3 75
COMBAT SCHOOL. 2 99
DALEK ATTACK. 799
DIZZY PANIC. 3 75
DAN DARE III. 2 99
DARKMAN. 375
EUROPEAN SUPERLEAGUE 2 +.
BOARD GAME. 599
EMPIRE STRIKES BACK 2 99
ELVIRA (ARCADE)..3 99
EDD THE DUCK. 2 99
FUN SCHOOL 2 UNDER 6. 3 75
FUN SCHOOL 2 6-8 YEARS.3 75
FUN SCHOOL 2 OVER 8. 3 75
FANTASY WORLD DIZZY. 3 75
FOOTBALL MANAGER 3. 7 99
FIRST SAMURAI. 399
FI TORNADO. 3 50
F.15 STRIKE EAGLE
(MICROPROSE). 3 99
GRAHAM GOOCH MATCH
CRICKET.-,.99
GREEN BERET.2.50
GLADIATORS (FLYING).3.75
F.A. CUP. 99
HEROBOTIX. 2 99
HAMPSTEAD (ROLE PLAYING) .. .3.99
IS.S.1 99
ICE HOCKEY. 2 99
INDIANA JONES + FATE OF
ATLANTIS.7 99
JOCKEY WILSON'S DART CHALL 2.50
JIMMY’S SUPER LEAGUE.2.50
JOCKEY WILSON S COMPENDIUM
OF DARTS..... 3 50
KICK BOX. 2 50
KWICK SNAX DIZZY.3.75
MIG 29. 2 99
MINI OFFICE..2 99
MAGICLAND DIZZY. ' 3 75
MIKE REID'S POP QUIZ.1.99
MERCS. 2 99
MICROPROSE GUNSHIP....’ ..3 99
NEIGHBOURS.2.99
POD. 1 99
pirates.
PLAYDAYS AGE 3-8 YEARS... . 7 9 99
POSTMAN PAT 3. 375
POPEYE 3.375
POPEYE.2.50
PARA ACADEMY. 2 50
PUB GAMES.. 2 50
PUZZNIC. 2 99
PAC MANIA.... 399
PIT FIGHTER.. 2 99
PRO GOLF. 2 99
QUE DEX. 2 99
ROUND THE BEND. .. 2 99
RALLYDRIVER.. 199
RENEGADE.. 2 50
RAINBOW ISLAND. 3 75
RICK DANGEROUS 2. 3 75
SHERLOCK... 399
SOOTY’S FUN WITH NUMBERS
AGE UP TO 7 YEARS. 8.50
SUPER STOCK CAR. 2 50
SPEEDKING. 1 99
SOCCER DOUBLE 3..1 99
SPAGHETTI WESTERN. 2 50
SPACE CRUSADE.4 99
SOCCER BOSS. 1 99
SUPER TED.2.50
SYNTAX.. 2 ’99
SPEEDZONE. 2 99
SAILING..:.:i.99
SNOWBALL®*
SIDEWIN
SWITCHE
STEEL. 2 99
SCORPION. 2 99
SILKWORM. . 2 99
SHADOW WARRIOR. 2 99
SHANGHI. 99
SUBTERRANEA. 2 99
SKATEWARS.7’7'2J9
SPACE GUN. 2 99
SIMPSONS. 375
TETRIS. 1 99
SUPER KICK OFF 2.'.4.99
TREBLE CHAMPIONS (FOOTBALL)
THOMAS THE TANK ENGINE FUN
WITH
WORDS UP TO 7 YEARS. 8 50
TOY BIZARRE. 1 99
TRIVIAL PURSUIT
(A NEW BEGINNING). 3 50
TAG TEAM WRESTLING. 3 75
TURTLES COIN OP...2.99
THOMAS THE TANK ENGINE.3 50
TAI CHI TORTOISE. 3 50
TREASURE ISLAND DIZZY.. . 3 75
TERMINATOR 2.3.75
TARGET RENEGADE. 2 50
WWF. ' "3 75
WINTER CAMP. " 2 99
WILD STREETS. 2 99
WELLTRIS (3D TETRIS) . 2 99
THE WOMBLES. 2 50
WORLD CRICKET. 2 99
WORLD SOCCER. 2 99
X TERMINATOR. 2 99
WINTER SUPER SPORTS (8 SPORTS
EVENTS)..4.99
WEC LE MANS.2.99
ANY 6 OF THE FOLLOWING
SPORTING TITLES FOR £5.00
KENTUCKY RACING,
CHAMPIONSHIP SPRINT
OLYMPIC SPECTACULAR
RUGBY BOSS
RUN FOR GOLD
SOCCER CHALLENGE
CRICKET INTERNATIONAL
FOOTBALL FRENZY
US BASKET MASTER
CHAMPIONSHIP BASKETBALL
JUDO
|ER BOSS
ENDZONE
RULES FOOTBALL
POSTMAN PAT COLLECTION 6 99
POSTMAN PAT 1.2 + 3
POPEYE COLLECTION 6.99
POPEYE 1,2+4
CHART ATTACK 4.99
CLOUD KIND0MS/SUPER CARS/GHOULS ‘N’
GHOSTS/
IMPOSSAMOLE/LOTUS ESPIRIT
LOOPZ COLLECTION 2.99
EMLYN HUGHES ARCADE
QUIZ/AUDIOGENIC/HELTER SKELTER
JAMES BOND COLLECTION 3.99
THE SPY WHO LOVED ME/LICENSE TO
KILL/LIVE + LET DIE
SUPERHEROES 4.99
LAST NINJA 2/INDIANA JONES + THE LAST
CRUSADE/STRIOER 2/JAMES BOND THE
SPY WHO LOVED ME
MEGA SPORTS 4.99
THE GAMES SUMMER EDITION/THE GAMES
WINTER EDITION/SUMMER
GAMES/SUMMER GAMES 2/WINTER GAMES
POWER PACK 2.99
BMX KID,THRUST 2/IMAGINATION/PRODIGY
LINEKER COLLECTION 4.99
SUPERSKILLS/HOT SHOT/ITALY 1990/SUPER
STAR SOCCER
HERO QUEST + 5.99
RETURN OF THE WITCHLORD
HIT PACK 3.99
CALIFORNIA GAMES/BARBARIAN 2/
OUTRUN
SOCCER SPECTACULAR 4.99
WORLD CHAMPIONS/PETER SHILTON'S
HANDBALL MARADONA/FOOTBALL
MANAGER/ PETER BEARDSLEY S
INTERNATIONAL FOOTBALL/SOCCER
SUPREMEO
KIDS PACK 1 5.99 (SPECIAL PRICE)
BMX KIDTHRUST 2/IMAGINATION/PRODIGY
KIDS PACK 2 6.99 (SPECIAL PRICE)
FIREMAN SAM/COUNT DUCKULA
2/POPEYE/POSTMAN PAT 2/HUXLEY
PIG/BANGERS & MASH
SUPREME CHALLENGE 4.99
SENTINEL/STARGLIDER/ELITE/ACE II
TETRIS
GINORMOUS PACK 9.99
RED ARROWS/ARMY MOVES/GRID IRON
2/PRO MOUNTAIN BIKE SIMULATOR/^ "
NiNJA/RUGBYB^''*' , "' , ""-™
WALLY/SOCCER C
STUNT EXPERT!
BOOK OF THE DEAD. 3 99
BLOOD BROTHERS. 3 99
B.A.T.. .6.99
WORLDS GREATEST BALL
GAMES. 5 99
BLUE THUNDER. .3 99
COVER GIRL POKER. 6 99
CISCO HEAT. 4 99
COMMANDO. 5 99
COSMIC CAUSEWAY.‘ 3 99
CLUEDO MASTER DETECTIVE. .4 99
DALEK ATTACK. 9 99
DISCOVERY. 499
DEATH OR GLORY. 4 99
DEFLECTOR. "3 99
DIG DUG. 499
DICK TRACY. 4 99
DAN DARE III.... 4 99
ELVIRA (ARCADE). 3 99
EDD THE DUCK. 3 99
EUROPEAN CHAMPIONS. 4 99
FIREPOWER (TANK ARCADE). 4 99
FEDERATION. 4 99
FINAL BLOW (BOXING) . 5 99
FI TORNADO. 3 99
FOOTBALL MANAGER 3 . 10 99
FUTURE KNIGHT. 3 99
GLIDER PILOT. 4 99
GAZZA 2. 3 9 g
ICE HOCKEY. 3 99
THE POWER HOUSE 3.99
SECRET OF KANDER/TERMINATOR
TRIPLE DECKER 4.99
INVADERS/MUNCHER/AXIENS
SIX APPEAL 5.99
TWIN WORLD/PICK N’ PILE/RICK
DANGEROUS/SATIN 1
+2/P.47/PUFFY S SAGA
SUPREME CHALLENGE 5.99
STARGLIDER/TETRIS/ELITE/ACE
2/THE SENTINEL
MEGA PACK 4.99
EYE OF HORUS/TIME
FIGHTER/STAR RAY/MATALDE
PSYCHO’S SOCCER 5.99
FIGHTING SOCCER/KICK OFF
2/WORLD CHAMPIONSHIP
SOCCER/MANCHESTER UNITED
CLUBHOUSE SPORTS 5.99
3D PINBALL/SHOOTING
GALLERY/BILLIARDS/SKEEBALU
FOOTBALL/CRAZY POOL
MINDSTRETCHERS 7.99
SCRABBLE/MONOPOLY/CLUEDO
JAHANGAR KHAN SQUASH.4 99
LAS VEGAS CASINO. . 499
LAST BATTLE. 3 99
LOTUS ESPIRIT. 4 99
MOONSHADOW.. . 399
MONOPOLY DE LUXE. . 4 99
NATO ASSAULT COURSE .. 4 99
NINJA HAMSTER. 3 99
NEIGHBOURS. '399
OFF ROAD RACING. 5 99
OVERLANDER. 3 99
PIT FIGHTER. ' 4 99
PREDATOR.. 4 99
RBI BASKETBALL 2 . 4 99
RYTHYM KING. 4 99
ROAD WARS. 5 99
RUGBY THE WORLD CUP. 4 99
ROCKFORD. 599
ROGUE TROOPER.. 4 99
SPACE CRUSADE.9 99
SECURITY ALERT. 3 99
spot .;.'; 5 ; 99
SWIFT 64 SPREADSHEET.4 99
STEVE DAVIS SNOOKER. 3 99
SPY VS SPY 1.3 99
SCRABBLE DE LUXE. 4 99
TOP SHOTS KICK OFF. 3 99
WORLD CHAMPIONSHIP
BOXING MANAGER. 399
WINTER SUPERSPORTS 9? 4 99
BALL GAMES PACK 4.99
GOLF/FOOTBALL MANAGER/HEAD
COACH/KICK OFF
TEST DRIVE II THE COLLECTION 6 99
THE DUAL TEST DRIVE
ll/EUROPEAN
CHALLENGE/CALIFORNAI
CHALLENGE/MUSCLE CARS/THE
SUPER CARS
**DISKS -SPECIAL OFFER -
NOT BOXED**
AUSTRALIAN RULES FOOTBALL,
FALLEN ANGEL,BOXING MANAGER
ALL 3 FOR 2.99
GAMES SUBJECT TO
AVAILABILITY.
PLEASE NOTE - A PHONE CALL
RESERVES YOUR ORDER.
ORDERS UNDER £5.00 ADD 50P
POSTAGE + PACKING. CHEQUES +
POSTAL ORDERS MADE PAYABLE
TO WIZARD GAMES.
PLEASE ALLOW 7 DAYS FOR
DELIVERY.
.
■ Go ir
Take b
Go bac
Jump Ij
FLOAT
wall, fo
and col
next sc
way yo
central
Collect
and clir
Up, left
from be
front of
burns t
action<
inventc
Turn to
push u|
stairs h
shogur
A m Go right and follow path to water.
Collect bellows from window.
* bellows Crouch in front of boat to release it,
go up and jump over gap using boat as platform.
Walk up, get potion from window, and go up, left
for scroll. Take bottom left path, collect rope from
tree. Take top left path and go down. Crouch to
release boat and go down again, using boat to
cross gap. Follow path, go backwards down vines
and right, into doorway holding scroll and
nunchaku. Defeat end shogun to continue.
I ’m always receiving requests for
solutions, and this is, without doubt,
one of most requested. Due to limited
space, I couldn’t cram it into last issue’s
Clinic Special. So, with the help of ‘Satan’
himself, I proudly present the complete
solution.
■ Collect glove from hut. Go
left, collect chain from hanging
baskets. Head right, down, pick
up the shuriken. Down, collect
wooden branches to make
nunchaku. Take bottom right-
hand path, get nails from
outside the two huts. Take
bottom left path, followed by top
left and grab potion from the
doorway. Left twice to find
sword on statue. Down, right to
gunpowder screen. Select
climbing glove to scale cliff and
reach ledge. Head right twice,
pick up lamp. Return to
gunpowder screen, climb back
down cliff holding lamp. Obtain
gunpowder (to create bomb)
Possess an action replay? Then
use these in conjunction with the
Anthony's main tips and you'll be
laughing. Ho-ho-ho!
and climb cliff. Right, place bomb at base of
boulder. Admire explosion, walk left, climb down
cliff. Left, down twice, right, collect scroll, right.
Enter doorway holding scroll and nunchaku then
defeat the shogun.
if umim_ ARE A
/AlHF WINNER!
flLUUpimhl g You are, that
wswRsr/ -isr
Anthony The Satan
Hayton from Wigan. The solution and
maps this guy sent were so good, he
was the obvious winner of Datel's
amazing Action Replay cart.
Congratulations. Anthony.
■ POKE 28986, 165
■ POKE 29231, 165
■ POKE 28824, 165
■ POKE 29059, 165
■ POKE 29212, 165
■ 28962. 165 — Infy
■ POKE 29207, 165
■ POKE 28800. 165
■ POKE 29035, 165
■ POKE 29192, 165
i
HBW
-_
I !«■■■ n r-I*. ...—
.L ROPE
i
H §11 jjsj
'■ jsi n nn
BjBy ■ SB
BL—_ 1
■ Go up, collect scroll from doorway.
Up, take left-hand path and nab staff
(hidden in reeds at bottom of screen).
Head left twice, collect potion from pot
before walking up. Jump onto jetty to
next screen and collect plug from top-
right corner. Walk back along jetty and
jump off. Take bottom-left path to
obtain shuriken from behind hut. Head
up, left, take bottom path to waterfall.
Cross bridge, go down twice and
select plug. Walk to drain at waters
edge and use pick up motion (you’ll
flash when done correctly). Go up
twice, enter doorway holding scroll and
nunchaku, defeat shogun and enter
level four.
■ Go into next room and collect staple from box.
Take bottom-left path and get potion from cauldron,
Go back to previous room and take top-right path.
Jump lava using central path, NOT THE
FLOATING BLOCKS! Go right, hold staple, climb
wall, follow path until you emerge from doorway
and collect gold ingot. Climb down side, up onto
next screen and pick up dust mask. Head back the
way you came, climb wall, go left and jump onto
central path. Select dust mask and walk right.
Collect flow-aid and exit room. Right, select staple
and climb wall. Follow path and climb down wall.
Up, left twice, get scroll. Left, collect key mould
from bones, up and right. Select bellows, stand in
front of furnace and use pick up action until fire
burns brighter. Hold key mould and use pick up
action again — a key should now be in your
inventory. Select key and go down, killing bad guy.
Turn to face gate and, whilst holding down fire,
push up, left/right, and gate should open. Go down
stairs holding scroll and nunchaku. Wallop the
shogun to continue.
vines
LEVEL FIVE
■ If using a lives poke, only use your fists to fight as you’ll get full
bushido, which will make the final confrontation a lot easier.
Use top path and continue until you reach first set of crossroads.
Take left-hand path and collect potion from corner. Go to next
screen and get scroll BUT DON’T SELECT IT YET! When at the evil
shogun’s chamber, stand in centre of star on floor. Select nunchaku
and push up, left/right on joystick. Keep position held and select
scroll. The shogun begins to throw
shuriken which deplete your
energy, but if you’ve full :
bushido you’ll survive. / , '.
The more bushido you /
have, the easier this
confrontation will be.
But fight on, and low
and behold, Last Ninja
3 is finished!
1 START
Close the drains to stop the water
pouring out.
lm r~ pm, r~ f“ ***■*“ f m r* i
**■.- |p f f ~ psf jp -■ r ~ gp gpi f"
Hold Lee at the edge of the
platform and wait for the barrel
Get both Lee and Ralph on it to
begin with, as the lad has a
tendency to walk off!
jl
MMl
4
hN • Ocean
sip 1 One of the best ’64
3^ games to appear in a
I long, long time. It’s by no
y means easy
fegC^T^^though —
he first level
} alone throws
1 Si. you right in at
^fcftthe deep end.
£^V,1 (So, to make
JP ;you more
AX comfortable
... g# with the many
? /^problems at hand, here’s
a rundown of key puzzles
and bonuses.
Take a big run-up and kick Lee off
at the very end. He should just
make the
platform to
# the right
Jp without
needing to
bounce on
4* the wire.
Again, a lengthy run-up is needed
to clear the gap.
Take a good
J run up and
kick Lee
across. Wait
until you
hear the
bounce of
j the wire and
jump across
j yourself.
This is very
difficult,
but
perseverance
pays off.
Push the
lollipop lady
(or is that
gentleman?)
into the
road to
stop the
traffic.
It’s easier to leave Lee somewhere
safe while you check out the
remaining obstacles. This pit
provides the perfect nursery.
IlfSI.
Ubi
veryone puts a lot of effort into the tips they
send in, so there’s nothing more
disheartening than getting your work printed
but not yer name! Being a fool, I totally forgot to
give Alex Dobson a mention for the astounding
First Samurai tips he sent in. Fortunately, Alex now
has the answer to the last three levels, so here
they are in addition to the first instalment
back in Issue 6. For all your hard work,
Alex, a mystery prize will soon greet you.
LEVEL EIGHT
This level is much the same as level six. You need
four diamonds to safely get past the energy
beams, towards the end of the level. Don’t worry
when you can only find three diamonds, as the final
one is found after the first two energy beams. The
final baddie is reasonably easy to kill — once you
know how. Lash out with the sword and when it
spits a fireball, move inwards. As it moves higher
up, use the platforms to reach it. Touching the
baddie doesn’t harm you, only the fireballs are
fatal.
LEVEL NINE
The code is BZGVSN. The end baddie is a walk
over. Just jump between the lifts, collect all nine
pass keys, go up, summon the wizard, hit the
energy beams, hit the rocks and exit the level.
LEVEL TEN
Collect the scrolls to reveal the demon
at the end. To find the scrolls,
however, you must first collect a
lamp. Two of the scrolls can
be reached by bridges built by
the wizard, so if in doubt, call
him. The demon is hidden behind
a curtain at the top of the level, it’s
fairly easy to spot because (a) there
are no other bits of scenery with ominouslSoking
bulges and (b) he has an appalling taste in colours.
Once summoned, his head bursts through the
curtain, but he’s very easy to kill. Just jump around
hacking at his eyes. Get in close, jump up and
down and hack away. Ignore the fireballs — as
long as you keep jumping, they’ll miss you.
The amount (and quality)
of the work you've been
sending in recently has
been excellent: detailed
solutions, huge maps and
original pokes and
cheats.
Don't despair if your
stuff isn't included
straight away — there's a
strong chance it soon will
be...
B Andy Page (Hull), Jonathan Hurrell
(Cornwall), John Crompton (Wigan), Barry
Byrne (Ireland), Sean Stimson (Wilts), A
Hopson (Wilts), Dean Kelly (West Midlands),
Michael Witham (Earth), Dave Hesford
(Merseyside), Andy Edge (Notts), Barry
McQuillen (Cleveland), Alex Sprake
(Suffolk), Neil Boulton (Stoke-On-Trent),
Paul and Gemma Moy (Devon), Adam
Channell (Hants), and the many others I’ve
failed to mention. B
And they did say unto me
'Oi, Tipster, give us some
pokes pronto' and I did
• Code Masters
I s he a potato or a lump of lard? To be honest, I
couldn’t give a donkey’s dinner, but rest assured
it can get confusing — especially in the Maze Of
My treasured column
has been intruded,
stamped upon and
severed this month to a
measly five pages! But I
shall not be defeated, I
will not let James and his
page allocations dictate
what a Tipster can and
cannot do. I will fight
him on the beaches, I will
fight him in the car park.
I'll buy him a cup of tea
and beg for my pages
back.
So until that fateful day,
enjoy the sun and all the
potential it has to offer.
The place where I work:
The Tipster, COMMODORE
FORCE, Impact
Magazines, Ludlow,
Shropshire SY8 1JW.
■ C-FORCE No.8 ■ AUGUST 1993
Welcome one and all to yet
another round-up of testing
and terrible technical
troubles accompanied by
armfuls of amazing
alliteration! You may
notice a few changes in my
I column (oo-err!)
'i over the next few
months so stay
tuned...
mmmmo&M
Dear Brian,
With Issue One you gave away a Tips
Force Book that was stuck to the cover.
WOW! I thought, a load of great listings
and pokes.
I had recently purchased Wrestlemania
and found a listing in the book for infinite
time, credits and energy. I typed it in,
saved it and ran it. It said DATA ERROR.
Is the listing wrong?
Anthony Samuel, High Wycombe
Mr Brian Strain,
have a problem with a Buggy Boy cheat
listing in the Tips Force book from Issue
One. Everything ran and loaded fine, but I
never had infinite time. Can you help me?
Kevin Johnson, Romford, Essex
• Anthony and Kevin are just the tip of
the iceberg; I get several letters a month
asking for cheats, maps and even
instruction booklets for games! Most of
these queries should go to the Tipster
or his ‘able assistant’ Miles, but I will
deal with these two enquiries, and give
you a guide on cheats and how to enter
them.
1) Don’t rush. Take a line at a time,
checking as you go.
,\\
2) Ensure that you copy EVERY
number identically,
3) SA VE the program to a blank tape or
disk.
4) RUN it
5) If you get the message
PRESS PLAY ON TAPE, insert
the game tape (rewound to
the start) and press play.
6) If you get an OUT OF
DATA error, check the listing
— you’ve made a mistake
entering the DA TA or the lines
that read it.
7) If SYNTAX ERROR appears,
you’ve mis-typed a word or
excluded the correct
punctuation.
8) If the message DATA
ERROR is displayed (as printed
by the cheat itself), check EVERYTHING
very carefully.
9) If the cheat doesn’t work or the
game doesn’t load, you may be using it
with the wrong version, such as a
budget re-release where the loader has
changed.
According to my sources in the
Tipster’s office, the cheats for Bubble
Bobble and Buggy Boy have turned out
THE Mi OTTER
TW CKENS
Dear Brain,
I have a Commodore 1520 Printer/plotter and
require a new set of pens, but I’m unaware of an
outlet that stocks them. Could you advise me if
you know of anywhere that sells them?
Also, I’ve been reading about the 128 CP/M
mode and I’m wondering where I can get the
software for it.
Robert Harvey, Harlow, Essex
# The 1520 is a rare beastie — instead of
printing line by line, it’s actually a Plotter that
builds up its output in lines by using up to four
colours! The pens can, I believe, be obtained
from Meed more. Give them a ring on (051) 521
2202 and see if they have any in stock.
As for CP/M mode on the 128: before the
machine was released, everyone was
promising lots and lots of software for 128
and CP/M mode. However, very little
emerged. Try Kingsway PD (see their adverts
1 in issues of COMMODORE FORCE) or even
ICPUG (the Independent Commodore
Products User Group) to see if you can track
down some software.
to be faulty
r (my most
humble
apologies — Chris).
Wrestlemania should
work, so eyes down,
Optrex in,
while you recheck it!
Brian
■ C-FORCE Ne«8 ■ AUGUST 1993
■ C-FORCE No.8 ■ AUGUST 1993
Sglpsi
rA r*\
ijj
OVER THE
RETURN Of
THE STAR
LC200
Dear Prof,
I’ve tried your little program to test the Sprint 128/IC
200 printer — it DOES NOT WORK! I get words on
the screen but not on paper.
I had loads of hassle when I bought it from Datel.
It kept crashing, printing out gobbledygook and I kept
returning Sprint 128s. They tried to help, first saying
it was my ‘new’ C64, then taking 19 days to send
back the printer when I returned it to be checked.
Can anyone help?
Dear Brian,
You may ask what a headbanger like me is doing
writing to a magazine like COMMODORE
FORCE? Maybe I’d better put some soothing
Metallica on — that’s better (NO IT ISN’T—
Brian).
When I used to have short hair (and a certain
other 8-bit computer), there was a program
called Voice Manipulator that allowed you to play
music through your computer. Is there such a
thing available for the C64? If so, can you put it
on the covertape?
Peter Watson, Liverpool
Who needs to take up valuable covertape
space when I can print a small, yet perfectly
formed, listing on this very page? Here we
go...
10 REM * MUSIC CASSETTE *
15 REM * WITH THANKS TO DARREN
BURKEY *
20 C=0: FORL=49152 TO 49198
30 READ A: POKE L, A:C=C+A:NEXT
40 IF C<>5424 THEN PRINT ’’DATA ERROR”
50 SYS 49152
60 DATA 120, 165, 1,41, 159, 133, 1, 162, 0,
142,17,208,138, 57, 0, 212
70 DATA 232, 224, 24, 208, 248, 160, 15,
162, 0, 173, 13, 220, 41,16, 208, 6
80 DATA 140, 24, 212, 76, 25,192,142, 24,
212, 238, 32, 208, 76, 25, 192
Mr J S Howells, Wilton Under Edge,
Glos.
• Well JS, this is a problem and I’ve had similar
trouble dealing with Datel myself. Their
advertising still carries the Star LC200 package
(with Sprint 128) and a separate sprint 128 — the
company no longer stocks either.
Make sure you’ve set up the printer as
described in the February issue. If you have, and
the printer still refuses to accept commands,
might I suggest you purchase the ‘Universal
Printer Interface’ from Meedmore. Full details
can be found in Issue Four of COMMODORE
FORCE. You might also like to try a Centronics
cable from Datel at £12.99 (but first read the
letter elsewhere on the same subject).
Brian
T!
■ ™ ” - - -
In my prime position as
technical adviser, I receive
many enquiries concerning
games — more to the point,
how to create them! Well,.
the only true enlightment in
( this world can be found at
r my feet, so over the next few
months I'll be bringing you
hints, tips, complicated
listings and helpful guides on
r how to write games. This will
_ be backed up by a series of ^_ _ .
utilities on Reel Action. Let's roll! 128 64 32 16 8 4 2 1
SPRITES
-1 he correct title for sprites is
actually Movable Object
Blocks, or MOBS for short.
u You’ll recognise them as the
heroes, enemies and bullets of your favourite
computer games. But how do you make sprites?
The first step is to understand that a sprite is
made up of 64 bytes of information, although the
last byte is left blank (more on that next month).
Each byte is made up as follows:
128+16+8+1 r 153
Some of the many topics
I'll be covering are:
■ Sprites
■ Sound
■ Scrolling
■ Backgrounds
y _l _ c
■ Presentation
■ Loadings and
saving
■ Raster interrupts
...and a whole load
more.
So, if you fill in all the boxes and add up the
corresponding numbers across the tip, you get a
total of 255. If all are left blank, the total is 0.
Whenever you fill in a box, a pixel is turned on in
the sprite. If a grid is left blank, the corresponding
pixel is left blank (it will show the colour of the
background behind).
Now, you need to have 3 ‘grids’ or bytes in
each row, and there are 21 rows in total
(21x3=63).
If you have any
suggestions, or if you
have a particular problem
you want solved, write to
me at the address at the
end of the column.
| I
i
V
I
)
Smml
Dear Sir,
I bought a Star LC200 but there was no Sprint
128 with it and so my mum wrote to Datel for
one. They sent a CPL (Centronics Printer Link)
cable and a program on tape. I followed your
advice in the February issue, but when I typed
in PRINT4 etc, the cursor disappeared and
nothing happened. Even with the CPL program in
memory I couldn’t get it to work. Without the
program, I get a DEVICE NOT PRESENT
ERROR message. I have a C64, datasette, Star
LC200 and CPL, but no disk drive. How do I get it
working?
Marcus Watson, Newcastle-Upon-Tyne
The Centronics cable and how to use it has
become a common theme in recent months,
so here we go with some more advice.
If you want to use the printer from basic,
BYTE
-BYTE
-BYTE
So, you could take this larger grid, fill in the
blanks and you’d then calculate the values of the
three bytes per row, then repeat for all 21 rows.
You’d have 63 bytes of DATA to POKE into
memory. The following program does exactly that,
and displays the sprite — a pointing hand. You
don’t need to understand all of the listing, except
that VIC stands for the VIC-II chip that controls all
graphics. Each memory location from 53248
($D000 hexadecimal) controls a certain function
which will be explained next month.
10 REM * GURU PROGRAM 1 *
20 REM * SPRITE DISPLAY *
30 PRINT CHR$ (147):VIC=53248
40 POKE, 150:POKE VIC+1, 150:POKE
VIC=21,1
50 POKE 2040, 192
60 FOR 1=0 TO 62
70 READ A:POKE 12288+1, A
80 NEXT I
90 END
100 DATA 192, 0,0
110 DATA 224, 0,0
120 DATA 112, 7,128
130 DATA 60, 15, 128
140 DATA 30, 30, 0
150 DATA
160 DATA
170 DATA
180 DATA
190 DATA
200 DATA
210 DATA
220 DATA
230 DATA
240 DATA
250 DATA
260 DATA
270 DATA
280 DATA
290 DATA
300 DATA
15, 60,0
7, 252, 0
27, 248, 0
31,248,0
63, 252, 0
127, 252,0
127, 248, 128
63, 241, 192
7, 227, 224
1, 199, 192
0, 143, 128
0, 31,0
0, 14,0
0 , 0,0
0 , 0,0
0 , 0,0
Hopefully, you can see how there are 21 DATA
lines containing three numbers in each, exactly
the same as the grid.
Now for an explanation of the program:
• Line 30 sets VIC to 53248 and clears the
screen.
• Line 40 turns on sprite 0, and places it at the
co-ordinates of 150,150 near the middle of the
screen (X and Y co-ordinates must be in the
range 0-255; more on this next month).
• Line 50 tells the computer where to find
the data in memory.
• Lines 60-80 are executed 63 times, and
READ the DATA before poking it into the
memory from 12288 onwards
(192*64=12288).
• Line 90 stops the program, leaving the sprite
on screen.
• Lines 100-300 contains the actual DATA.
When you have RUN the program, type in the
following (without a line number)
POKE VIC+39, 1 .POKE VIC+23, 1:POKE+29,1
This turns the sprite white (VIC+39) and
expands it horizontally and vertically. VIC+23
controls horizontal expansion, VIC+29 vertical. 0
means no expansion and 1 means expand sprite
0 (the one we are using).
you’ll need to do the following:
OPEN2,2:PRINT2, “HELLO”:CLOSE2
To list a program,
OPEN2,2:CMD2:list followed by Return
Next type PRINT2:CLOSE 2
(Return)
If you wish to use the printer with
commercial programs, you’ll need
ho use the Centronics/Parallel/user
Port/geoCable/device 2 option if there is
one. The majority of programs will only
work with device 4 (a serial number),
and so my earlier advice on Meed more’s
‘Universal Printer Interface’ may come in
handy.
Brian
Well, that's all for this
month's letters. Send all
mail to the usual address
(below) and remember —
I'm the guy to solve those
techie problems. You see,
^there's no use in sending
me games enquiries
/cause I won't answer
■them anyway. Bye!
■ ■■■■■■
This series will start
slowly and gather pace
as we explore even
more complicated
problems and projects
in machine code and
Basic. In the
meantime, I suggest
you try your local
library for more books
on # 64 graphics, and
also look through your
64 User's Guide for
more information.
You can write to me
at:
( ©nan
»^^May the Force
be with you, always!
■ C-FORCE No.8 ■ AUGUST 1993
. ..
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If , If li
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. r
'i ^
After much chopping and
changing this month, I've
mysteriously ended up
with a mere four
pages. The
^ Tipster,
having suffered
similar set¬
back, was last seen
sharpening knives and muttering things about Deputy
Editors and confetti — whatever could he have meant?
Anyway, next month I'll have my usual five pages, so
keep those letters rolling in.
SO LONG,
FAREWELL
Dear Lloyd,
Alas, I’m afraid to say that this is a letter of
farewell. I’ve been reading ZZAP! since Issue
Eight, and have continued to read it through the
change over to COMMODORE FORCE. But now
at Issue Five (ZZAP! Issue 95), I bid you farewell
— I’ve upgraded to an Amiga 500+. You’ve
served your purpose well, with useful hints and
tips on what to buy, but times must
change. Don’t get me wrong — I’m not
selling my ’64 for any amount of money
in the world. I’ve decided to stick with
you ’till the next issue, but then I intend
to change over to AMIGA FORCE. Hey,
why am I apologising for buying an
Amiga — it’s your fault for putting the
adverts in COMMODORE FORCE!
Anyway, thanks for being there when I
needed you most.
Graham Ross, Upper
Walthamstow, London
both mags; in fact, why not buy several
copies of both every month! Seriously
though, be as good as your promise and keep
your C64 — there’s life in the old dog yet...
LM
MENTAL TO BE
Dear Lloyd,
I’m afraid I’m getting extremely mad. It’s nothing
to do with how the mag is presented or anything
wo letters and only
ended up in the
• It’s always sad to see readers go,
but at least we can take solace from
the fact you’re moving to our sister
magazine, AMIGA FORCE. Hopefully,
you’ll decide that you can afford
C-FORCE No.8 AUGUST
Snips column. I am
a very grateful
reader of your
magazine, but
when I get mad I
don’t only start to
buy Commodore
Format, I even read
it (are you sick?
— LM). So *?!!*!
print this letter, get
the picture?
(Enough threats for
one letter son —
Dad). Here’s some
questions then.
(Hummppph, I hate
you Dad — Son)
(what?! — LM).
1) 1 think my brother should be in a mental
home. Do you think so?
Only if he takes you with him.
2) When will Zoo! be coming out on the 64?
When will I get a pay review?
3) Me and my mental brother had a bet on which
was the best out of Heroquest and Space Crusade.
I said Heroquest and he said Space Crusade —
he’s never even played it! Which do you prefer?
Neither. They’re both OK, but if you want to
play a proper example of the genre, get Target
Games’ Laser Squad or Lords of Chaos.
4) Erm, erm and another erm? Answer that if you
can.
What do I really look like? Answer THAT if
you can!
5) Am I a superior games player, because on my
second go on Robocod I completed it?
Did you use an Action Replay cart, I
wonder...
6) Do you think Emlyn Hughes International
A QUESTION OF
:a k
Dear Lloyd,
I would firstly like to congratulate you on your
excellent magazine, especially your letter section. I
would like to point out to readers that I know
Stephen Horn (the one who thinks swearing is
wrong — Issue One). Stephen is one of the few
people left in this society who never swears, has
extreme moral values and believes in family
traditions.
Enough of that complete rubbish, I would like to
ask a few questions, but since you hate numbered
questions, I’ve lettered them!
a) How come I saw Street Fighter 2 in my local
computer shop (on 29-1-93), when in Issue Three,
you stated that it hadn’t been released yet?
When we said it hadn t been released, we
meant in the sense that it hadn’t been sent to us
for review, and wed no evidence to suggest that
it was on sale, let alone completely finished.
b) Is the new Datel 3.5” disk drive any good? I’ve
heard rumours that it has been scrapped?
Write to Brian Strain and I’m sure he’ll be
more than happy to help.
*
—
Soccer deserved the 58% it got in Issue Four,
bearing in mind it’s been so highly rated in the
past?
I agree with Chris and Miles — Emlyn
Hughes is vastly overrated.
Neil Welsh, Preston, Lancs
PS Keep up the good work.
• Keep up the good work? Naturally.
LM
PS Keep up the medication.
GONE BUT NOT
FORGOTTEN
Dear Lloyd,
First let me congratulate you on such a rad mag.
The Easy Lives program helps me a lot,
especially as most of the listings I get from my
friends don’t work. With almost 70 pages in each
edition, all in colour, two Reel Action tapes, about
30 reviews, competitions, your section of course,
tips, listings pokes, posters, free gifts, and loads
more, all for the tiny price (here in Ireland) of
£3.79, I wouldn’t dream of buying any other mag
(if I did it wouldn’t be a dream, it’d be a
nightmare!). Don’t take this personally, but ZZAP!
was the biggest load of c**p I ever saw, so this is
a BIG improvement. Now after all that, could I ask
you some questions?
1) Do all full price games eventually come down
to budget price?
More often than not these days.
2) I think Microprose Soccer is one of the best
footie games around. Do you?
Certainly. Ask Sensible Software (its
programmers) — they’ll agree with you as well.
3) A lot of the games you review I can’t find in
the shops. Would the Virgin Megastore be the
best place to look?
Why not order software from the Forcefield
Plaza? They can offer you any game released
not deleted) — and
they’ll send it with a
smile. Turn to page
c) How much
* memory can a C64
^ cartridge hold? How
much does it cost to
produce one?
Apparently (and don t
quote me on this) a C64 cart is
capable of holding up to 2000K’s worth
of code. I’ve no idea as to how much they cost to
manufacture, but what I do know is their potential
hasn ’t been fully exploited.
d) Would the graphics and overall playability on
Street Fighter 2 be better on cartridge for the C64 or
on 3.5” disk? If so, would there be a chance of seeing
them in the future on that particular format?
If by better graphics you mean increased
resolution and colour, then you’re in for some
disappointment. Whereas the consoles can
have special chips in their carts to improve the
machines capabilities for a particular game, the
C64 is stuck with the hardware it was ‘born’
with. However, with the extra memory additional
frames of animation, music and presentation
can be incorporated, resulting in a generally
better game. It ’s highly unlikely to happen,
though, and as for 3.5” disk — you must be
joking!
--—
Dear Sweetie Pie,
I’ve just read COMMODORE «
FORCE Issue Five, and in
particular your article ‘Cute to
Kill’.
Sorry to tell you, but in The
Great Giana Sisters review it (
states that you won’t find
anything as Mario-like unless
you buy a NES — wrong. I
have a C64 cassette called
Mario Bros by Ocean ^
Software. It states on
the bottom that
Ocean are licensed ^
users for Nintendo. It ^
has sidesnapper,
fighterfly etc, and you can
play either Mario or Luigi.
I agree that you won’t be
able to get either of these in
the shops — in fact my copy of
Mario Bros was bought at a
local flea market, about a year
ago. It’s a pity these can’t be
obtained in the shops, or that
Ocean and Rainbow Arts won’t
re-release them.
Incidentally, I’ve noticed a
great decline in ’64 stockists —
a shop in Manchester only had
about 20-odd titles, compared
with treble that amount the
year
before.
Also, in Salford,
^ there were five
stockists, but now a
mere one.
Anyway, keep up the good
work.
D Hall, Salford.
• Oops, or as Private Eye
would say, shurely shome
mishtake. After consulting
the team, we ve come to the
conclusion that the
statement was a little
inaccurate, and we’ve
stopped Miles ’ pocket money
for the next few months as
punishment. As for a
possible re-release of the
Great Giana Sisters, didn’t
you read our That Was The
Game That Wasn’t’ feature?
If you had, you ’d have learnt
that
Sisters was
withdrawn from
retail outlets after Nintendo
obtained an injunction,
preventing further sales. It
is, in essence, a dead game
— you’ll never see it again
on the ’64 (unless you’re one
of the lucky few who bought
a copy before the legal
action took place).
As for the lack of C64
stockists — it’s their loss,
isn’t it? Ignoring a user base
of literally millions? They
must be mad!
LM
64 for further details.
That’s all for now, but keep up the good work.
Sam Collins, Dublin, Ireland.
• Thanks for the complements, but don’t you
think you’re being a bit harsh on ZZAP! 64?
LM
e) If there was a really big hit on cartridge,
would we see more of them produced? At the
moment, there are almost a dozen games on
cartridge, unfortunately, they’re all pretty mediocre,
because none of them contain that element of
brilliance that should set them out from the crowd.
It’s doubtful that we’ll see any new C64 cart
games. We can but hope...
f) What type of game do you think would suit a
cartridge?
Lemmings would be particularly good, as
any game that’s playable but requires a
multiload is wasted on cassette.
I hope you can spare your valuable time to
answer this fabulously naff letter. Bye.
Nicholas Hartigan, nr Faversham,
Kent
PS Have a belated Merry Christmas from all of us
at Simon Langton Boys School — the school that
Stephen Horn goes to.
PPS Have a belated Happy Birthday as well.
# Thanks — / return your sentiments with
heart-felt gratitude. I’ll just assume my present
was lost in the post — let’s hope your mystery
prize isn’t, eh?
LM
THE PLAZA STRIP
Dear Lloyd,
Greetings. Well done for producing an excellent,
varied and informative magazine. The presentation
is pool, and yet the features are sufficiently in-
depth to maintain interest.
I’ve been well into my C64 for a good few years
now, but I can’t help feeling that games ‘aren’t
made like they used to be’. Nobody seems
interested in spending much time making games
lastable. Mind you, I’m not surprised that software
houses are losing interest in the C64, as so many
retailers no longer support the machine. As the ’64
has one of the industries biggest user bases, this
seems pretty short-sighted to me. Thank goodness
for mail order companies!
Okay, gripe over. Just for the hell of it, I thought
I’d send you my top five fave games:
1) Lords of Midnight
2) Elite
3) Paradroid
4) Project Stealth Fighter
5) Crazy Comets
M Shelton, Billericay, Essex
PS How about running an occasional buyers guide
for peripherals such as joysticks, cartridges,
accessories, etc?
* ■*" « « * *» , * * Mm .f 'f ’ m *. V. « 'M %
• It’s sad, but retail outlets do tend to turn their
backs on 8-bit software these days. Despite
that, there’s still a great deal of reputable mail
order companies and, of course, our
very own Forcefield Plaza! Z3 /J
As for buyers guides — the team
have said there’s a possibility, but
C-FORCE No.8 AUGUST 1993
X_J
nothing’s actually planned. As companies
aren’t really producing C64 hardware these
days, a feature would essentially cover old
ground and little more. That’s OK for software,
but peripherals only appeal to a limited amount
of our readership — or so your letters would
have us believe. Can anyone prove me wrong?
lm i?": ? *. v
NEVER-
ENDING STORY
Dear Lloyd ;
I’ve had my C64 for three years now, and I
own loads of brilliant games, like The Last
Ninja , etc. However, after playing some of
the games all the way through to the end. I
was rather annoyed. I pleasantly (NOT)
received a Nintendo for Christmas. I finished
all of the Mario games I owned. The end
sequences were amazing! They were at least
two minutes long each, and very rewarding.
They made the sequences on Robocop and
Rainbow Islands look pretty darn useless.
Could you please pull someone’s leg and get
some decent endings in games, as
’CONGRATULATIONS’ is un-satisfactory.
Please help me, as I’m very bored with my
games.
Mark Wilkins, Redditch
PPS Please could you take that paper bag
off your head?
9 Putting lengthy and impressive ending
sequences on games tends to increase
the programming time — especially on
the C64, where the lack of 16-bit
hardware, custom chips and memory
restricts what a software house can
produce. Nevertheless, a mere
Congratulations’ (or equivalent text
message) isn’t enough after weeks of
play. It’s just one of those things, I
suppose — perhaps the programmers feel
that completing the game is reward
enough. Or maybe not.
As for the paper bag... you must be
kidding. Not only do I have a severe
aversion to photographs (of my myself,
that is), I also don’t like the idea of a
characature. The paper bag stays, pal.
LM
CART-ASTROPHE
Dear Lloyd,
I would like to ask you a question about
cartridges. If carts are so expensive to make,
how come Sega, Nintendo, and god-only knows
how many other companies that make
computers and consoles are making carts for
their machines. I don’t mind waiting three
minutes plus for the game to load, but to hear
some software companies going on about the
cost of producing carts makes me sick to the
teeth. If they’re that expensive, why aren’t they
making tapes instead of carts for their
machines?
Just take the price of the carts for their
machines — £30 to £150 (bit of an
exaggeration there — LM) and people are still
buying them. Did the software people give a
price on how much it would cost to produce one,
and how much to buy one across the counter. I
mean they can’t say there’s not a demand for
C-FGRCE No.8 AUGUST 1993
Dear LM,
I got April’s COMMODORE
FORCE magazine and on the & *//*
front there were two tapes. ^
One had Trolls on it and Easy
Lives. Easy Lives is on after
Trolls. I had to go and load right
through Trolls to get to Easy
Lives, but when it loaded I
got an option screen.
When you pick one of the games it
says eternity lives and energy, then it
says go and rewind the tape to the beginning and
R.S.V.P
Dear Lloyd,
HELP. After the first issue of this brilliant
mag I was forced to write to you, including
an SAE for your reply on the questions I
asked. For the last four months I’ve
purchased your mag and eagerly turned to
the letter pages, and what do I find?
NOTHING. Each day as the post arrives I
rush to see what has arrived — again,
nothing.
I’m a born-again C64 user at the age of
thirty three. But dismay, all I can find are
programs and games for quick fingered
twelve to sixteen year olds; this wasn’t the
case when I first purchased a C64 in 1984.
Not only did the adventure games seem
better, they were more down-to-earth.
To get to the point, I’m looking for some
older games, but until now I’ve been unable
to find them. I’m looking for the following...
High Flyer, Thunderbirds (both copies), FS
II (flight sim) and Kennedy Approach.
Can you please help?
Philip John Holloway, Folkestone,
Kent
9 Unfortunately (and I’m sure I’ve
mentioned this before), I don’t have the
time to send personal replies. I hope this
answer will suffice...
I must agree with your point on
software ■— the standards (and amount)
of in-depth games have gone downhill
tremendously in recent years. However,
if you want to find the games you
mentioned (and perhaps a few others)
perhaps you ought to get in touch with
Capri Marketing. You’ll find their address
in ‘Back to the Feature’ this month, along
with some particularly well-written text.
Or so James would have me believe...
C64 games, if they be on tape or cart. From
reading your mag, you have C64 users writing
from as far as Denmark, Finland, Germany, New
Zealand, and even your man from the North
Pole has wrote to you. So they can’t say
there’s not a demand out there for carts.
Would the cart improve the graphics
BORDERLINE
BLASPHEME...?
Dear Lloyd,
Nice to see you’re back in the saddle
after the ‘Bash and Lash’ section.
Anyway, back to my questions and
queries. I used to own a fabulous game by
Gremlin Graphics called Thing on a Spring.
Please could you tell me if Gremlin are ever
going to re-release it again, or if it’s still
available now? I think it received a Zzap!
Sizzler when it was released. How about
putting it on a covertape? Also, where’s
the Scorelord gone? I’ve been busy
amounting high scores all month but
there’s nowhere to send them. Now for the
and make gameplay any better on the C64? Are
we better off waiting 3 minutes plus for a tape to
load?
David O'Sullivan, Co Kildare, Ireland
PS Can’t buy the Action Replay cart over here
or Rick Dangerous 2.
9 / think I’ve already answered your
questions — albiet indirectly — elsewhere
this issue. However, C64 carts are
particularly less expensive than their console
equivalents, so there’s less profit to be made,
and more hassle with production.
As for your point about using a tape
recorder with a console — write to Brian
Strain and ask him why you can’t (or rather,
why it’d be impractical). I’m sure he’ll be
pleased to answer...
LM
'oh YES! NOT
’ARF! WRITE TO
ME AT THE
USUAL
ADDRESS FOR
ALL THE STUFF
THAT BAGHEAD
CAN’T ANSWER!
Spectrum’s graphics and sound weren’t
exactly great, but it was the pioneer of 8-
bit’s, and the Amstrad was very
reasonable (dare I say it, but
some of the games
were slightly better
than the C64
versions). The C64
P - "" 1 " 1 ^ seems to have outlived
^00 ~ all of them. Finally, now that
Hewson have gone bust, where
can I get hold of a copy of
Zynaps? Sorry about the state
.—of my writing but
GPjI’m in a rush to
serious bit! When I was a lad (way back in my letter and answer my questions. I know it’s a
1984), I also owned an Amstrad + and a bit long, but I’ve just never got round to asking
Spectrum — why is it that these two 8-bit these questions.
machines are now dead? Okay, so the Pete Lavers, Taunton, Somerset
PARASOL STAINS
NOW CHUC^-ry
too... rr>/
}e game on the good or C64, ’cos I’m
r thinking of buying one. I’ve
1 6 heard a rumour about Chuck
» Rock 2 coming out, and the first
] one isn’t even on the C64 yet!
] Q That long haired herbert Miles
* '^\ Guttery is maybe a great guy,
J but in his cutsie game round up
J in Issue Four, he was slightly
harsh on Turbo the Tortoise —
a great game, 85% is more like
magazine, AMIGA FORCE — / recommend
you buy it, if just to read his writing again.
Keep up the good work, and anyone who
hasn’t got Rainbow Island’s buy it now, ’cos
it’s great!
James Davies, Hyde, Cheshire
PS Football Manager was excellent, more of the
same please.
Hi There Forcers, qC 1
I’m hoping to get this f
printed ’cos I’ve V^\l
wrote on other gittin’
occasions, but never Y
got it printed. The f)
mag’s great and I £ MfeyHf
own every issue. ^ f£3
My first point is X
concerning Chuck
Rock, I’ve been fl1
trying to get hold of » JfJ
this game since it J®| ! ' j
was reviewed in m mm,
ZZAP! back in July .%W EA !
’92. It’s now, at the r mmm
time of writing, the end of March, and I ask in
computer shops and they still say ‘it’s not been
released yet’. What the hell has happened?
Surely they’ve not done another Parasol Stars
and decided not to release it?
To the best of my knowledge, it should
be available as we speak.
Could you please tell me the best /
• We’re glad you liked Football Manager -
we aim to please. Look out for a few more
classics in forthcoming issues.
iNi
I IMi H’ s a matter °f opinion.
sM W1 Miles doesn’t like it that much
mm mmmm ~ you do - Fa,r enough?
£1 JH| rj Will there ever be a Stain
PI BIAS Osborne fan club? I’ll be the
ilvSl first mem ber. Where’s me old
pal fatty Phil King gone? He
was a great guy. If I win Wet Kipper of the
Month, I’ll celebrate by eating one for my tea!
A Stain fan club? Heaven forbid —
you almost got the Kipper for
offering your support to
such a heltiatl
W' Vl possibility. Phil’s now
\\ Editor of our sister
I'm getting quite
concerned with the hot
weather — not because
of the onslaught of
wasps it brings, but
because breathing in thi
paper bag becomes
increasingly difficult!
Still, at least I don't
have to go to the beach
to get a tan — my bag
provides the perfect
healthy-look colour
already!
Want to write to me?
Then take note of this
address: Mangram's
Mailbag, COMMODORE
FORCE, Impact
Magazines, Ludlow,
Shropshire, SY8 1JW.
press fire when ready. Then,
after pressing fire, it says
press play on tape
recorder. When I do this, I
^ end up playing Trolls again.
Is my tape faulty?
Martin Whitworth,
Manchester
All my friends think the C64 is
dead. I think it is because they
don’t have one, please tell
them who is right.
Jonathan Bacon, South
Humberside.
chin and he can’t have it back!
James Smith,
Northumberland
• Truth, honour, justice,
local government bi-
elections?
LM
% Do! really have to
answer this? Need I
explain how to use the
Easy Lives program, what it
does and what it doesn t? I know
the education system’s gone down the
tubes since my time, but this is ridiculous.
A mystery prize will be offered for the best
answer to Mr Whitworth’s ‘question’.
• Thanks for your help in
reducing office noise levels
— without a chin, one
cannot wag.
How many days does it take
to make a game?
Mandeep Heer,
Leicester
• Live, learn, share and
laugh at your friends
naivety.
LM
What does SWIV the game
stand for?
Alex Harron, Scotland
• Five (excluding
Sundays).
LM
I have Steve’s disembodied
of a shock. You
f m should have
seen the mess
P JSF / — Miles is still
■ chuckling.
Note — drinking
and driving is a
very serious offence, and although we
like to have a bit of a laugh and a joke, we
don’t condone or approve of it. After all,
you spill most of it anyway...
LM
• You’ll be very, very lucky to find a
copy of Thing on a Spring or Zynaps
— unless you find a decent market
stall (or equivalent), I’d say you’ve
next to no chance. The Score lord is, I’m
afraid to say, sulking back on his home
planet. You see, although Miles looks
harmless, he really can’t stand being
beaten at Cluedo, and so he severed the
iNSHKri
HB?,
Okay, you’ve got me. I can’t get by without my
monthly helping of COMMODORE FORCE and I
don’t want to risk missing it at the
newsagents. Also, I want to save a bit of cash
too — it’s cheaper in the long run, you know!
Tick where appropriate.
Please send me the next 12 issues of COMMODORE FORCE:
j □ I live in the UK. Please send me 12 issues of CF with Tape £29.98
□ I live in the UK. Please send me 12 issues of CF with Disk £29.98
□ I live in Europe or Eire. Send me 12 issues of CF with Tape £36.48
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□ I live outside Europe. Send me 12 issues of CF with Disk £50.48
l| O I live in the UK. Please send me following gift
I: Joystick
Phazer Gun and six games
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This offer is not valid after 22 July 1993. Bah, humbug!
well I suppose there's no
point in lying. I suppose you
lot have a way of finding out,
• don't you? I'm
not trying to
_ J justify what 1
^ ^ did — 1 was
totally stupid to do it and I'll
regret it forever — but I'm
alright now, see? I've seen
the light and joined the
FORCE. Belive me when I say
I'm here for good.
long
■ to
realise
what a
fool I'd
been. I mean, as well as
covemounting the best tapes
this side of then, COMMODORE
FORCE also offered their
amazing games on disk. Being a
drive owner myself, this seemed
terrific. I could subscribe for 12
issues and have a floppy on the
cover of — undoubtedly — the
best magazine a C64 owner
could buy. You should have
seen the speed that I filled that
form in! My biro was literally
flaming. Later on, when the fire
brigade had managed to control
the blaze that had engulfed my
house, I took the time to think,
yes — perhaps I should have
doused it in cold water before
dropping it on the floor (the
pen, that is).
It's okay though; the choice
between a Quickshot joystick
| or Trogan Light Phaser Gun as
j my subscription extra kept me
| occupied while I looked for a
j new abode. The joystick was
| free, but in the end I had to
| go for Hie Phaser Gun — it
| comes complete with six great
| (and utterly compatible)
| games. It's only £4.99 too —
1 1 mean, what a bargain!
—
COMPILED BY . SPONSORED BY
GALLUP ’ PENGUIN BISCUITS
RODLAND
Kixx £3.99
CHAMPIONSHIP 3D SNOOKER
Zeppelin £3.99
JACK NICKLAUS GOLF
Hit Squad £3.99
AMERICAN TAG TEAM WRESTLING
Zeppelin £3.99
ARNIE 2
Zeppelin £3.99
SPELLBOUND DIZZY
Codemasters £3.99
WWF EUROPEAN RAMPAGE
Ocean £10.99
ARNIE 2
Zeppelin £3.99
COMBAT PACK 3
Zeppelin £3.99
FORCE
RATING
ARCADE
GAME
STRATEGY
GAME
SIMUL¬
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OTHER
—
2
3
4
5
6
7
8
9 ®
"H
11 lAi
£3.99
£4.99
TERMINATOR 2
Hit Squad £3.99
DIZZY: PRINCE OF THE YOLKFOLK
Codemasters £3.99
STREET FIGHTER
Kixx
HEROQUEST
GBH
FI 6 COMBAT PILOT ]~3
Action 16 £3.99 EJ
RICK DANGEROUS 2
Kixx £3.99
TEST DRIVE 2
Hit Squad £3.99
GOLDEN AXE
Kixx £3.99
RAINBOW ISLANDS
Hit Squad £3.99
FI 5 STRIKE EAGLE
Kixx £3.99
JAMESY: Catch you later, FORCE fans.
SMILES: Woof!
JAMESY: I like summer Smiles. It’s an
altogether great time of year.
SMILES: Thoroughly /rf
happening, mate. Birds singing, mfif
trees growing... \ U
JAMESY: ...and little V\
woodcutters chopping them down
with their Golden Axe. jM
SMILES: Right Jamesy. Let’s get T
on with this month’s rundown, eh?
JAMESY: Yes, mate. At number four
we have... Streetfighter! Over to >
you, Smiles. u
SMILES: Still at number Ok
one is... Street r>f\r\ 1
Fighter 2! _l \ A v
JAMESY:
(whispers) No, no —. I
I’ve already said that one. ( /
SMILES: (whispers) But if }
"There are plenty
of better fight
games about"
said Street Fighter 2.
JAMESY: (whispers) Yes, I know... but it’s at
|numberfour.
f (Several days later...)
SMILES: Anyway, what about this
\ Arnie 2, number 19 and number 16...
/ 4 JAMESY: I can only assume that it’s
/ J a mistake on the part of the person
\ /who typed it out. Inevitably, such
ki f / errors do ha PP en ancJ - • • oh no - The
" game’s up. Everyone knows now. I’m
not Jamesy. I am, in fact, John
f . T W4b Noakes, and Smiles is my dog.
f] (\ \M SMILES: Woof. mate.
>E
CHARTS
JAMESY: At number one for the umpteenth
consecutive month is... Streetfighter!
SMILES: No, mate — It's Streetfighter 2. Street
Fighter's at number four.
JAMESY: Is it? I didn't know it had a sequel...
2
M
US
GOLD
PRODUCER
PRICE
£1
2
99
■ C-FORCE No.8 ■ AUGUST 1993
=00000
00000
W elcome
to the
weird,
wacky and
sometimes
wonderful world of
computer games
development.
I Here at Denton
’ Designs the
company motto is
‘You do have to
be mad to work
here, but it
doesn’t
necessarily
help.' What I
always say is
‘Fish! Blibble, blibble — is that you Aunty Sarah?’
The rumble of passing trucks and the hectic
clicking of keyboards almost masks the sound of
brains working, or failing to work, whichever the
case may be.
I’ve only been working at Dentons for a couple of
years but it didn’t take long to slip into the
hyperactive, ultra-stressed atmosphere of the
company.
This place is inhabited by many strange beasts
(no, not the programmers!) all masquerading under
the general name of ‘bugs’, of which there several
types:
‘Features’ are mostly harmless things — you
know what’s happening and how to fix them, but
it’s comforting to keep a few around for those dark,
lonely nights.
‘Crashes’ are mean little beggars that lie in wait
for weeks before deciding to trash your machine
and there’s no place a crash can’t hide. It could be
in a seldom used piece of code that simply doesn’t
work, or a piece which works perfectly 99.9% of the
time — such is life. ‘Gotcha!’ is every
. v programmer’s favourite phrase as the little devil is
enton Designs have produced
I some of the best — not to
mention most original — pieces of
i software availible across many computer
[formats. They’ve developed programs for
[ some of the biggest names in computer
f gaming, having worked for Ocean,
Imageworks and Audiogenic, among
! others. With their eighth birthday coming up
I the bridle track at a swift canter, we thought
I we’d take a little peep at just exactly what’s
| made them great over the years.
Innovation was the name of the game from
[the beginning. Their first C64 release caused
f some elation when reviewed back in the very
r first issue of ZZAP! 64 — Shadowfire
received a not-to-be-sniffed-at 91% and
claimed the distinction of being the first icon-
EEKIURB
C-FORCE N 0.8 AUGUST 1 993
VOODOO
finally collared and mercilessly executed (oh. I love
that scream!). Then I'm off strutting round the office
with a smug grin on my face at anyone else with a
nasty bug — well, they do it to me!
Throw in a few typing mistakes, the odd ’logical
bug’, stir for a while and you can get in a right
mess unless you keep on top of the situation.
Like most games these days Batman Returns
was written to a tight ’spec' (specification). Long
before work got underway on the game itself, a
detailed document was drawn up describing what
the game was actually going to involve.
We started with the script of the film (the movie
wasn't even out then) and picked out the juiciest
bits for a piatform/beat-'em-up style game. To see
the script (which has Top Secret' plastered all over
it), you have to sign a confidentiality contract. If
one sniff of it gets out (even to your best mate),
you have to read Commodore Format for the rest
of your life!
We also procured the video for a fun night in, so
myself. John (Amiga programmer) and Ally (Amiga
graphics) went sat down to watch it. With an ail-
expenses-paid bucket of Kentucky Fried Chicken
each (yum), we sat down ready to make notes.
The film, pretty obviously, followed the script but
as it turned out. we were too busy stuffing our
faces to make any notes! When it finished, we
discussed our favourite bits and what we each
wanted to implement in the game.
Some of the finer points still needed to be sorted
out between the programmers and artists before
the game itself could be started. What moves
would Batman have? How big would he be? How
many colours would he use? Who killed JFK? Why
do smelly socks always stay under the bed?
We decided that to get Batman looking good
he’d have to be two sprites tall and two wide. Using
multicoloured sprites would only allow us three
colours, and the pixels would be really chunky. This
proved a bit restricting for the artists who like to
have lots of colours involving clever things with
shading (so they say) and small pixels to cram in
the details. As I was feeling generous, I told Paul
(C64 graphics) he could have a hi-res sprite
overlay for each of the multicoloured ones. After
Paul had raced off to get his teeth into the
graphics, I did a few sums and came to the
horrifying realisation that Batman was going to take
up 8 sprites! Oops, oops and triple oops!
The solution was to multiplex the sprites
changing and defining them and consequently
fooling the VIC chip. As far as the chip is
concerned. Batman uses eight sprites but in fact.
I've still got four remaining (tee-hee)!
State el the artists
Artists are wildly extravagant with animation
‘phases'. Most games use four (only two in the bad
old days) different drawings of the main character
running, but Batman uses eight to make him look
smooth and sophisticated.
In life there's always a price to pay. and in this
case it’s memory. To figure out the total amount of
memory used the number of ‘phases’ (eight) are
multiplied by the number of 64 (the number of
bytes each sprite uses) which equals 512 bytes —
that's 1 /2k!
With Batman taking up over 17k. I’ll let you figure
out how many phases he uses.
The VIC chip can only use 16k of Ram at a time,
so the next problem involved cramming the caped
driven adventure on the ’64. It’s a
genre that’s been swamped on the
16-bit machines in recent years, but
rarely repeated successfully on the
Commodore 64 (Elvira 2 being a
notable exception).
Next up they opted
for a totally
different approach,
with even more
astounding
success. Ocean
• Yeah, like
let’s steal the
sign. It’ll look
great on the
office wall,
don’t you think?
snapped up a seemingly curious
license — that of pop group Frankie
Goes To Hollywood — and no one
knew what to expect of the end
product. As it turned out, the Frankie
game dumfounded everybody when
released and fully deserved it’s 97%
rating.
How, then, could they possibly
follow these with equal success?
The answer came in the form of a
follow-up to Shadowfire, continuing
the adventures of the Enigma Team
(heroes of the first game) called
Enigma Force. Many of the original’s
elements were carried across along
with several new ideas. For instance,
the top part of the screen was
replaced by an animated play area
where you could see the action
unfolding. In fact, you could even take
‘hands on’ control of your characters,
and play the game as a shoot-’em-
up/arcade adventure. But still, the
best was yet to come...
An all-time classic emerged around
the middle of ’87. The Great Escape
was a wonderfully engrossing and
atmospheric isometric adventure set
during WW2. Graphically excellent
and with many possible escape
routes, this kept many a person
occupied for many an hour.
The Great Escape's design engine
was later used on the far larger, and
more involved, Where Time Stood
Still — a great game which, though
appearing on the Amstrad and
Spectrum, inexplicably never made it
to the C64.
After years of innovative and
■ C-FORCE No.8 ■ AUGUST 1 993
Ioqogo
■ C-FORCE No.8 ■ AUGUST 1993
EBMURB
44
crusader into the sprite memory. The answer was
to copy the right phase into some blank sprite slots
every time he animates. Not too tricky in itself, but
Batman still faced in only one direction (it would
have taken 34k to face both left and right!). Now I
had to mirror each byte of data before re-ordering
and moving them into the sprite slots.
Several nervous breakdowns later, and there he
was running, punching, kicking, jumping etc...
hurrah!
The big job
The next big job was the background scroll, moving
every character on the screen either left or right —
dead easy. The hard part was filling up the edge of
the screen with more characters (people are over-
fussy if you ask me).
Paul was plugging away at the background
graphics and it would have been hard to get too
excited over the silly blobs that were moving about,
but I knew it worked and that was good enough for
me.
Batman Returns is to be a beat-’em-up right? So
where are the baddies? Well that was the next thing
on the agenda. Animating them wasn’t too much
trouble, but you wouldn’t be particularly worried by a
baddy who wandered aimlessly about the screen
now, would you? I needed to give them brains — the
acrobats had to know when to jump up to get
Batman and when to duck a punch. They needed to
know where Batman was and what he was up to.
There’s no Cheating’, they won’t duck a punch until
they see it coming and they’ve all got reaction times.
It can’t be too easy though, otherwise you’d race
through the game first time.
Getting this balance just 1 DW11
right is time consuming, as I * * • * ■
every time you change (or | wf
‘tweak’) one thing, something |
else needs adjusting. If I 1 Must in case yo
change the running speed of 1 Designs is
Batman I have to change the ! person) an -
speed of the clowns too, so | programs 'oqramr
you can’t just run away (not I course ( rog
that someone as brave as you I Dawn Jon
would). This part of
programming starts when 1 *™ qrap hs of t 1
you’ve got something on the 1 t * d fellow c
screen and stops when the 1 ta thanks mi
game is in the shops (with short ^
breaks for eating and sleeping
which us programmers are occasionally allowed).
Level One and Two are completed (except for
tweaking) — or are they? There’s still the little matter
of the status to do. Ah, that wonderful bar across the
bottom of the screen! You’ve got to know a lot of stuff
to really get on with bashing those baddies and
making Gotham safe for all the decent law-abiding
citizens (as if you care!).
Lives, strength, combat mode and, most
importantly of all, your score all need to be displayed.
Up until the graphics arrived this was my ‘monitor’
a programmer’s greatest ally in the fight against the
evil bug. Bold white text on a dark grey background
(scrumptious!) that tells me everything I need to
know. Batman’s position in the map helped me
in the collision data for the platforms and power-ups
When the biker steadfastly refused to make an
appearance, I could find out where he was and
^ WHO f S
""SST!
g- X p-
J ust in cas e ^^A^y Noble (Director, art
Designs is run by Ay (Directo r,
person) and John Heap ^ ^ Banno n o\
programming P ers0 J 64 \ and Paul Salmon,
course (Programmer g ^ dQ free ,ance
I Dawn Jones and ReJ 3 * Amiga sprites
work, producing W yea h - the
I and music respe team were taken by a
l Pal " Ha"**®'’■
H The information
lown was of no use
)r Playing the game,
tnd i’ll admit it didn’t
Dok too hot (it was a
nice colour
combination though)
so more graphics
were required by Paul
and extra coding
from me too. For a
start, my monitor
shows all it’s
numbers in
nexiaecimai ana as rve just got a score of
2CF!’ isn’t going to impress your mum, I thought I’d
better put it up in decimal. A score which counts up is
so much more fun too, especially when you pick up
the multiplier bonus!
Hang on, what’s happened to my monitor? Well
truth is it’s still there — well all the code is
Whenever I need it, all I do is change a flag (called
itor!) from 0 to 1 then assemble my code and
there it is — clever stuff! It all got a bit tiresome when
had a bug in my status... but that’s another story
So, level three is next, and it’s multidirectional so a
new scroll routine is needed. New baddies need to
go in, most notably Catwoman (ooh, tight leather
suits and all that!) so there’s plenty to be getting on
with while the graphics are being drawn. Where’s
,l EauiUii
upcoming mega-movie tie-in Batman
Returns will be something to watch
out for. Want to know more? Well,
perhaps you’d better listen to Roy
Bannon. He’s the programmer, and
knows everything there is to know
about madness, bugs and demanding
artists.
• Below: Ally, Jon and Roy
decide to hide behind a pillar.
Only the offer of cups of coffer
and sticky buns could entice
them away to finish the Diary.
original products, Denton turned their
hand to the sports sim fraternity and
teamed up with Audiogenic. With the
Rugby Union World Cup in full swing,
a swarm of computer rugger efforts
were expected. In the end, it turned
out to be no more than a trickle.
Rugby had never been brought to the
computer scene with much success,
so hopes were none too high. Denton,
however, defied all and came up
trumps again. Combining basic
management elements with
exceptionally-playable arcade action,
different plays, easy to master
passing, rucks and scrummages
World Class _
Rugby was a finely tuned
representation of the sport which,
incidentally, blew the official licensed
game out of the contemporary
fishpond.
So, with many legendary titles to
their credit, rest assured that the
h tie
f • Robocod is inundated with \ ^ I
| great graphics, alt colourful\ J
I and fitting the cutsey theme. ^
I Pond himself is well animated, cheekily
I waddling about the various toy-like
backgrounds. But (I dislike that word),
I in the world of software there’s always
; an amount of water to be hurled onto
I the fire. Robocod s faults are not
: extensive but, all the same, do mar the
gameplay somewhat. Moving platforms
I don’t always look like they’re moving,
! leading to disorientated jumps and
plummeting somewhere you’d rather not
be — usually back to the start! The tape
multiload is boringly big, but there’s a
price to pay for the most luxurious of
goods, and extensive tape
access seems a way of life
these days. Gripes apart, it’s r £ § y^y
a sound investment. ^ "
• Kixx, £3.99
Cassette, £5.99 Disk
Serve the public trust,
protect the innocent, swim
in tight circles around a
tacky plastic castle. Do
robotic police and goldfish
mix? IAN 'FAIRGROUND
PRIZE' OSBORNE
D on’t you just hate it when a game becomes
known by the SECOND half of its title? I
spent ages looking through our disk boxes
for Robocod , simply because I forgot about the
James Pond 2 bit and assumed it was filed j?
under *R’. Come to think of it, it might as Jr
well be — it’s a great game, and nothing 1JJ ’ '/
like James Pond — Underwater Agent, \ |
which never made it to the C64 anyway.
That’s enough about my problems, let’s
look at the game. You control our ^
piscine pal over nine levels of non-stop
Ol’ James Pond himself walks like a penguin,
with his wibbly-wobbly march, but fortunately, he’s
got a few distinctly un-fish-like tricks under his fin.
The boffins at mission HQ have given him a
. " x wacky piece of menswear, the aptly-named
Expandosuit™. It contains built-in
_ 1 artificial gills so he can breathe out of
water, is impact-resistant for sturdy
protection and —- best of all — it allows
Jim to stretch vertically to reach higher
platforms and, by hanging on with his
W flippers, move along underneath them.
to? This is no mere gimmick —- certain
i l k hazards can only be traversed by
utilising this method.
Needless to say this hyper piece of
■ hardware isn’t without its drawbacks. Like
many of the toys he’s rescuing, Robocod’s suit
is battery powered. Every time he collides with
an enemy, the cells are drained; three hits, and
platform action. The plot involves the
usual dribble about an evil
megalomaniac stealing the world’s toy
supply, and Mr Pond being the only one
who can save the day. He seems quite partial'
to Penguin biscuits too — the scenery is full of
’em, and they also feature heavily on the pre¬
game intro. A sponsorship deal, perhaps?
dives in.
,
I SOtHId
IN-GAME
1 MUSIC SOON
I GRATES
i mmmmt
YOU'LL BE JUMPING
FOR JOY IN LEAPS
AND ROUNDS
LASfABtUTY
NINE HUGE LEVELS
SHOULD KEEP YOU
GOING
• Chick chick chick
chick chicken, lay a
little egg for me. Dam,
wrong song. Oh well... I
was a nice tuna all the
same.
Pond loses a life. Current power is indicated in the
guise of a battery at the bottom-left of the screen,
and any lives remaining are displayed as fingers
on the aquatic ones hand.
Abandoned Plaices
A corking conversion of the Megadrive original,
Robocod just oozes colour. The levels themselves
are littered with outsized toys — or Jim finds
himself pounding over ping-pong bats, treking
across trainers, galloping over golf clubs and
generally making out like a kid in Toys-R-Us.
Guarding the collectables are a number of wierd
and wonderful baddies
Because of the lack of backdrop detail, it’s often
difficult to judge horizontal movement when on a
mobile platform —~ the computer knows you’re
moving, but because the background consists of
horizontal stripes, it’s often impossible to tell
whether or not you’re moving. This is
compounded by the need to make leaps into the
dark, hoping there’s something underneath to
land on. You can’t even use your stretching
facility when on the move, as this would be
impossible to program. Also, despite its strong
use of themes for each level, the game can
appear characterless at times; it's world seeming
very contrived.
Not that this makes it a bad game of course, as
even with the occasional fault it’s _ ^
still one of the spookiest budget
platformers around. The
multload will hassle tape users
considerably, but on disk it’s a
breeze — congratulations to
Kixx for putting it __ ___.
sirr fTYTDRflBfi
WlB 0
WE ARCTIC
• In this instance,
I’d recomend they change their
__ socks more frequently.
watch out for Bertie
Bassett-type characters, birds with playing cards
for wings, rougue teddy bears, etc. Obviously, the
backdrops aren’t the Megadrive’s detailed colour
piccys (to have used them on the 064 would’ve
slowed the game drastically), but the stripey
wallpaper effect is an adequate replacement.
Indeed, the overall graphic standard is very high,
with a cute little James Pond roving around
detailed landscapes, but losing not an ounce of
clarity in the process.
It's not all plain sailing, however.
• Empire/Ready Soft,
£ 10.99 Cassette,
£ 1 5.99 Disk
Are all demons wicked
spirits with evil intentions?
CHRIS 'DEMON-STRATOR'
HAYWARD speaks out on
their behalf...
who slept underneath it all.
When the populace was
overflowing once more, the evil
one decided it time to wake and
get a glass of water.
So where do you fit into this?
Amazingly (or should that be
predictably) enough, you're a
brave warrior with a huge sword
and the intention of marrying the
king’s daughter — a possibility,
should you kill the Demon, as
requested by the king himself.
M essing with the occult is a risky affair.
Many a horror film has concentrated on
people partaking in rituals and suffering
the concequences when incantations go wrong.
Anthrax was such a mortal to end up along this
fateful path. As well as being named after a thrash
band and a sheep-related disease, Anthrax decided
to summon a demon, and use it to destroy the King
and gain the throne for himself. So, one night, after
several mantras had been chanted, and a box of
candles lit, ’rax decided to dabble in the black arts.
Being a little on the inexperienced side, though,
Anthrax forgot one vital precaution — to look under
the bed. The next minute, a large Demon and a host
of menacing imps had reduced him to a smouldering
pile of ash. Of course, the Demon didn’t stick around
to make funeral arrangements. Instead, he roamed
off into town and occupied himself by destroying the
entire kingdom.
A few years on, and the kingdom was rebuilt from
scratch. However, one minor problem (and one detail
left out of estate agent’s sales talk) was the Demon
•‘He knows when you are sleeping, he knows when you're awake. He knows
when you’ve been good or bad, so be good for goodness sake’. ^
Santa Claus — kindly old elf, or CIA spook?Paii^
looks.
l • Wrath of the Demon AMI /
I reminds me of a girl I spent \ Jr LA
I a few years dreaming about ^
I in school. She looked fantastic, but I
I was so disappointed when I eventually
I got to speak to her, as it turned out she
I had all the charm, wit and personality
■ of an ironing board.
I Well, OK — perhaps Wrath isn’t that
I bad, but it’s certainly lacking in areas.
■ The various sub-levels are, while
I initially impressive, too fiddly and
I somehow, they don’t seem to ‘glue’
I together.
I The multiload’s hardly the most friendly
I one I’ve come across either, with the
j disk version being slow in places, and
the cassette... need I say more?
Wrath's a game you’re going to have to
try yourself. No matter how much we
recommend it (or via other means) it all
boils down to the fact that if —
you’re patient enough, it’ll be
a fairly rewarding experience. # y/
Maybe —> J -
I A FEW TUNES AND
}/ BASIC HACKING
I EFFECTS.
HOOKABIUTY
VARIED LEVELS
KEEP YOU GLUED
FOR A WHILE.
LASTABILITY
NOT A LOT FOR A
LONG-TERM
CHALLENGE.
with colour. The variety between
them keeps your interest fresh,
although the early horse riding
lark is initially fun, but it’s length
soon converts your way of
thinking.
Despite the game’s obvious
graphical excellence (enforced
by decent inbetween-level
screens), the playability veers on
the sparce side — often. Control
of the hero proves to be very unresponsive at times:
it’s especially tiresome on the single-screen fights,
where timing is of the essence. Whether it’ll fare
well as far as lastability’s concerned is
questionable, but even with infinite continues, I
doubt it. as battling the minions does require a
sizeable amount of patience. My real criticism is
that there's a multiload that's massive
on disk alone — get yourself some
strong cups of coffee if you're a ,fl|
cassette user.
It’s not all bad. bad. bad but if it ^ IbhE
played as well as it looked, it could
earn the Hurricane Hit accolade. At the
end of the day. there’s just not enough
• Below: ‘Eeeh, look at me feet. They're
red raw. I walk ten flaming miles to get
me shopping, and no-one appreciates
particular.
ARTIFICIAL HORIZON
'He flies through the air
with the greatest of ease,
that daring young IAN 'SKY
HIGH' OSBORNE in his can
of sweet peas'... Well it
rhymes, what more do you
want?
A curious one, this. It was left out of Issue
Four’s flight sim round-up ’cos you view
the plane from behind and not within, but
was this a little harsh? The plane handles
realistically, the cockpit controls are accurately
reproduced and (in the best flight sim tradition)
the keyboard’s used as well as your trusty
joystick. A first-person perspective would make
the sim’s aerial gymnastics hellishly confusing, so
Microprose were wise to use the external view —
sorry Miles and Chris, but personally, I think
Aerojet IS a flight sim, albiet a very unusual one.
Let’s start at the beginning. Aerojet simulates
the BD5-J, a highly manoeuvrable one-man jet
capable of speeds of over 200mph. Unlike most
computer flight sims, you’re not asked to fly deep
into enemy territory and smash seven shades of
shrapnel out of various pieces of military
hardware. Instead, a series of sporting
manoeuvres need executing, such as the Ribbon
Roll, Pylon Race, Slalom, Cuban Eight and the
Spot Landing. Each event is graded according to
difficulty, and on completion marked out of a
possible 9.9. You can attempt a single event, a
pentathlon (a series of five), or for the real high¬
flyers, the decathlon (all ten), and can alter wind
affects and aircraft performance to your liking. If
you want to get used to the plane without
mucking about with take-offs and landings,
there’s an option to start the event already in the
air.
The Plane Ituth
As mentioned earlier, the plane itself handles very
well. When banking, it won’t ‘lock’ at a certain
FLAPS
IND;
Shows at
what
angle the
flaps are
at.
MAGNETIC COMPASS; Shows heading.
AEROBATICS
DISPLAY;
Shows your
position and
gives a low-
down on the
event. Keep
on the green
line!
ENGINE/
WEATHER
CONTROL;
Shows state
of engine,
fuel, time and
(at the press
of a button)
weather.
carriage isup or down and whether the
wheel brakes are on or off.
LANDING
GEAR
DISPLAY;
Shows
whether
under-
VERTICAL
VELOCITY IND.
ALTIMETER
AIRSPEED
INDICATOR
exploding,
, m • * happen to be rather
partial to a nice flight sim
on toast for brekkies now and again, but
Aerojet isn’t really my glass of freshly
squeezed orange juice. It’s graphics
are, at times, confusing. Occasionally
finding yourself in an inverted dive for
no apparent reason is quite off-putting,
and I didn’t find mastering the events all
that rewarding. Still, varied difficulty
settings help ease you into the game
even though the plane handles more like
an airbus than a highly-manoeuvrable
stunt jet. In any case, I s’pose
it makes a change from all rT
those military jobs. Suck it • )* //
and see. —^
•3 0 0 - r TOa
ENGINE
EGT: DS3H*
F H F = HOvf
FUEL= OHS
Ol : HO = 52
JF1—•* HEFT fti
£CT: ORS3-
P .HR:
ane
13:SB
C-FORCE No.8 AUGUST 1993
• I wonder what this button does', thoughtGerald. Before he knew it, he was up, up
and away in his amazing flying machine. Later, in intensive care, he took the time to
think 'yes, maybe I SHOULD have had a few lessons first'. Silly boy...
I angle, preventing the
| player turning it upside
down and possibly
crashing — this is a serious
, simulation, not Afterburner. A
banking plane gains less lift
from the wings, and so loses
height. Again, this is faithfully
reproduced, though not
| quite as convincing while
playing on the easiest
I difficulty setting. As any pilot
| knows, the quickest way to
i lose height is to turn the
1 wings vertically to the
ground, offering virtually no lift at all. Again, this is
catered for. Even on the easy level the engines
blow if you drive them too hard, and watch your
fuel — mess around too long and the tanks run
dry!
The events themselves might not look too
•n m m
interestingtrWfctee ground (flying ’roundfour
pylons then back to base? Tish...), but guiding the
craft along the intended flight line is a real
challenge. Keep an eye on the radar, and watch
your compass too — like a real pilot, one eye needs
to be kept on the instrument panel, or you do
something daft like landing with the undercarriage
raised.
Like most games, Aerojet is far from perfect. The
main sprite can get a little unclear at times and
having to load every event separately is a real pain,
but this doesn’t stop it being a real
high-flyer. It’s not to everyone’s
tastes, but the bite-sized aerial
gymnastic events and on¬
screen aircraft offer greater
immediacy and
accessibility
than a military-
based flight
sim.
Above
You
skim
the
land
low
so
you
two
dandelions
to
seed
can
see
going
Alas
this
fact
plane
is
in
your
Still
weedy
just
as
J iJj-L) d/'j 'AoaIU P
—- often combining more than one in a game. For
example, Laser Leigon starts on a static screen,
but after a
certain length of jq**
time you scroll
upwards. The . +*+>¥
John Wells- - ’ ** * r
enhanced Tw/n , i : iii
77pers auto- J | jfflffl
scrolls at two T j **^*«^^
different speeds, but, despite excellent graphics
and presentation, this particular game suffers from
too little to do. Ifs worth a look nonetheless. ,,
So you think ail SEUCK
games look the same?
Here's the collection to
prove you wrong — IAN
'DIE ALIEN SCUM' OSBORNE
checks out a stunning
selection of seasoned
sixzlers ***
Banana Jones's whip doesn't reach as far as his
enemy's bullets, so if he's to survive in the ’Temple
j he trouble with ace utilities like the Shoot-
1 f Em~Up Construction Kit is they allow
L: talentless twerps to program ridiculously
inept offerings. This wouldn’t be so bad if they did it
purely for their own amusement, but many think
their sad excuse for a game's good enough for the
covert,ape — some of the rubbish we’ve seen at
COMMODORE FORCE would make your hair curl!
No such problem here though. Alf Yngve is the
master of SEUCK., and this 21-game PD
compilation (with an interview with the man himself
thrown in) is a real bargain for connoisseurs of
brillo blasters.
SEUCK can handle two variations of vertical
scrolling (auto-scroll at two speeds or push-scroll)
and a static screen. Alt’s not too fond of single-
screeners, but he’s used all of the scrolling routines
l-MWIIM,
The Alf Yngve Collection costs a mere £6, but
if you use our exclusive discount coupon, you
can get it for a fiver! That’s less than 25p a
game...
Send cheques/PO’s for £5, payable to Binary
Zone PD to the following address:
Binary Zone PD, 34 Portland Road,
Droitwich, Worcestershire WR9 7QW.
Please send me a copy of
The Alf Yngve Collection.
Name .....
Address.
Cassette
■ Note: If you don’t want to mutilate
ur mag, feel free to send a
otocopy
■ C-FORCE No.8 ■ AUGUST 1993
Likewise, you’re not restricted to science fiction or
army games. Check out Reuter’s World - a cutsie
shooF’em-up
featuring a
bouncing smiley-
face as the main
sprite, and
bubbles for
bullets. For a cool
and original game
try Nervana ,
where a Buddhist
monk flies through
the clouds in the
lotus position,
blasting the heads
off fire-breathing
demons with yin-
yang symbols. It’s so good you can forgive him for
mis-spelling it!
There’s a fair few ‘tributes’ to existing games too.
Hover Raider is River Raid for the ’90s — a
hovercraft with attitude blasting all manner of
aquatic enemies. There aren’t too many on-screen
foes at a time, but the speedy scrolling and
restricted screen area means if you don’t pick your
shots carefully, you won’t live to regret it.
m-
m
if
?*?%
rn HOVER RAIDER — Another blinding
blast, this time in the River Raid mould.
of the Goons’ he’ll need all his wits about him.
Guerilla is basically a SEUCKeti Commando clone
— it’s nothing original but very well executed.
There’s nothing unoriginal about The Swiss
Connection though — an alpine game where you
guide a skier through a wooded landscape
reminiscent of Epyx’s The Games — Winter
Edition , but with baddies trying to blast you off the
piste.
i GUERILLA The clone ranger rides
again (blit where** the motorbike?)
There’s no way we can cover all games on a
mere page, but rest assured The Alf Yngve
Collection covers all manner of themes and every
conceivable device possible through SEUCK. They
contain the usual drawbacks associated with this
utility. There are no power-ups, no horizontal
scrollers and a screen-stop can only hold the game
for a set time — basically, until you’ve dispatched all
the foes. Even so, Alf’s game designs lift them out of
the ordinary. The majority of them feature great
graphics, ace animation and credible construction.
What more can I say but ‘buy it’?
S COMMODORE C64 REPAIRS Just £29.00 inc U
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How to take advantage of this exceptional offer: Simply send or
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(WTS reserve the right to refuse machines that in our opinion are beyond reasonable repair/full charge applies)
COMMODORE SUPPLIES
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Vic-20 modulator.£14.99
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Tel: 0332 291219
Open Mon - Sat 10-5.30
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mmm
w .
1986. It's a year
unremarkable in it's
historic content. For
example, no-one was
executed, there was little
in the way of scandals and
even the Royal Family were
on their best behaviour.
One thing that was ever
interesting, happening and
going places was the C64
Me? I
— well, apparently,
was a mere sprog.
However, I hadn't
discovered the joys of
relationships, going out
and other such
stuff, so my
// m -** vTi\ *64 was
i
V A j eSSeMtial -
| well, on with
vL'l ^ ea * ure *
aJ Enjoy.
• Oh no — a caption for a game with
balls in it. The game's great, by the way.
• Yeah, it may be fast, but it's not as
nippy as Miles' car. Er, like honest!
82% 1/10
88% 1/10
9% 1/10
27% 1/10
Bounder
Bounce away in style — it’s pure arcac
Gremlin
Firebird
Domark
Superlative race simulation.
Friday the 13 th
Ugh... sickening. Need I say more than I have already?
Dissapointing waste of an idea with potential
included all the better elen
Ultimate games, while ha
own. Rather than jumping
the oddly-shaped hero col
Domark
while ha
jumping
• A platform game without jumping?
Amazingly, Starquake s still excellent,
House
1/10
1/10
1/10
10/10
BMX Simulator was an early CodeMasters
release, and was greeted by a mixed
reception. Basically Supersprint on bikes, it
included tricky races and a two player option to
make a moderately satisfying race game.
I was particularly surprised to find that
CodeMasters have converted and released it
for the NES! Yep, a C64 game of yester-year is
currently doing the rounds on a console, as
part of a four-game compilation. Sadly, it’s a
dull game, but I suppose the NES couldn’t
cope with much more — I’d like them try and
do First Samurai ...
The subject of computer pornography and horror
really seems to raise the blood pressure of certain
tndividuals. At the time of writing, the tabloid
newspapers are hailing computer games as the
new Satan, after the release of Night Trap on the
Mega CD. If you don’t know about the game, then
/ou won’t know that it involves saving a group of
•eenage girls from being, as one paper put it,
drilled through the neck and mutilated’.
The problem lies in the fact that Night Trap uses
actual video footage for the gameplay — in fact,
it's rather like an interactive movie. The real irony
the situation is that it’s useless! A bland plot and
:ontrived scenes make for uninteresting and
repetitive action — and all the potential that the CD
offers is wasted. You may wonder where this is
leading; after all, consoles are only
jsually mentioned on the
letters pages, where they’re
'requently condemned.
Well, many people
hink the instance I’ve
just explained is a new
ming, but it happened in
1986 too, when
eleased Friday the
13th. A series of grizzly
ids suggested a gore-
»eavy computer game, and I think
nost people were curious as to how
• d turn out. The end result was laughable; it’s
idiculous semi-3D landscapes were a joke, the
iigitised ‘screams’ a badly sampled gimmick, and
tie gameplay was terrible. Coming from the days
vhen Domark’s release standard was
questionable, it was a true horror game — but not
quite in the way they intended...
Obtaining the rights to Ridley Scott’s classic flim,
Tlade Runner, posed a real problem for CRL —
’ie complexities involved were too huge for a
cence to be feasible. Instead, they purchased the
ghts to the movie’s Vangelis soundtrack, called...
Blade Runneh The gameplay and plot bore more
nan a passing resemblance to the film, but it was
* shame the game didn’t turn out as well as it
ould have.
The action involved chase sequences along
busy streets, as you attempted to ‘retire’ assorted
Replidroids (the big-screen equivalents were called
Replicants). Unfortunately, the awful
collision detection made it a frustrating
and laborious outing — the only thing
you gained from extensive play, was
knowledge of how many expletives
you could fit into a sentence.
In the ring...
Speaking of obscenities,
Melbourne House’s Rock and
Wrestle was an early attempt at
bringing in-the-ring action to all
those Big Daddy and Giant
Haystacks fans. From the days
when Hulk Hogan meant nothing to
your average bod on the street, it
gave you a host of moves to utilise —
all from the comfort of your own
home and without a sweaty armpit in
your face. The problem (there always i
one, isn’t there?), is that the ‘sport’ is
essentially not convertible; in fact, I’d say
it’s one best left alone, and Rock and
Wrestle suffered accordingly. There
wasn’t really that much ‘rock’ either
the game offered a few ‘tunes’ to
complement the action, but they were
nothing special.
Steve Crow’s classic arcade
re, Starquake (released by Bubble Bus)
all the better elements from the classic
having a few tricks of it’s
around the flick screens,
hero could build platforms or
commandeer flying pads to climb higher and travel.
However, the platforms disintegrated fairly quickly,
and you only had a limited supply of them; also,
travel by pad was restricted in that you could
only park in a designated area — and while
on one, you couldn’t pick up objects. It
was impressively designed to make
things tricky and challenging, but by no
means impossible — an aspect woefully
ignored a little too often in otherwise excellent
software.
w ^naii we dance
m'dear?' —
I VI
v
‘M
mmmmm
J-:.
You're probably itching
to get your hands on
these games, aren't you?
Well, to give you a
helping hand, we've (as
last month) put together
a list. Good luck and
happy hunting—
THE LIST!
T o show you just how well the classics of
1986 compare against recent releases,
where to obtain them (if possible), as well
as a few choice comments, we’ve constructed
this table. Basically, it goes as follows:
• Game Name.
• Publisher.
• Typical Mark of it’s time.
• Force Factor (how we’d rate it these days).
• Availability.
For Availability, we’ve estimated how easy (or
difficult) it’d be to find the game. This is a rating
out of ten, with seven to ten being readily
available, four to six being through mail order,
and one to three being... well, good luck is all
we can say. Enjoy — and if you don’t, we’ll
send Miles around to tell you about his new
girlfriend. Chris’ love life is, in comparison,
Rock # n f Wrestle
’ don’t like computer wrestling games — and I doubt I ever will.
>#arquake Bubble Bus
xcellent platform bash. Definitely worth a look.
pellbound MAD
ne sequel to Finders Keepers , and equally as good — if not better.
$pindizzy Reel Action
• you haven’t got it, get COMMODORE FORCE, Issue Seven.
a;
■ C-FORCE No.8 ■ AUGUST 1993
Hype and computer games seem to go hand-in-
hand at times, although, arguably, anyone stupid
enough to buy software without searching for
proper recommendation almost deserve to lose
their money on a useless game. One case in which
that opinion fell down concerned the summer
release of World Cup Carnival. US Gold’s official
licence of the 1986 World Cup was eagerly awaited
by C64-owning football fans everywhere.
Eventually it arrived — although sadly, it didn’t live
up to the standards it’s publicity and excellent
packaging might have suggested.
Possibly the worst part was that it wasn’t an
original game — the producers had took Arctic’s
diabolical World Cup 2 and given it a face-lift. The
sad thing was, it wasn’t even funny; just a shameful
example of how unscrupulous software houses
could be at the time. Thankfully, US Gold have
gone on to be one of the biggest producers of
quality software — pity it’s not on the C64 any
more!
Imagine accrued many brownie points on the
release of their superlative arcade conversion,
Green Beret. Although simplistic in terms of
gameplay, it’s horizontally-scrolling shoot-’em-up
action was some of the best to hit the C64 during
the year. With four levels to battle through, and a
rather measly machete to do it with, it’s platform-
orientated gameplay and varied enemies made it a
hard game to forget. It’s also one of the closest
conversions released — almost everything the
arcade machine had, it had too!
The sequel to Finders Keepers (featured last
issue) had an additional pound on it’s (still meagre)
cost, bringing it to £2.99. Released on the MAD
(Mastertronic Added Dimension) label, it was
superior to that of many full price releases of the
time. It took all the better elements of it’s
predecessor, and added larger, detailed graphics,
more involved puzzles and a host of neat touches
— and all for less than a trip to the cinema. The
characters, and the interaction with them was also
a novel touch — keeping everyone alive and happy
played an integral part in completing the game.
So dizzy, our
covertcipe's spinning...
Every now and then, a true classic may appear
almost from nowhere, stunning everyone who’s
fortunate enough to experience it. Spindizzy is one
of the few games to deserve this title, and if you
were clever enough to buy last issue you’ll have it
in your possession. If you didn’t get it, perhaps you
■ ought to order a
reviewers
phenomenal
know...
Kikstart too
Last month, I spent a paragraph or two extrolling
the virtues of Mastertronic’s Kikstart 2. A special
enhanced 128 version was released during 1986,
with a grand total of 27 tracks (the original had
eight), better graphics, sound and, subsequently,
playability. Possibly it’s most impressive aspect
was that it’s twin disks retailed for a paltry £4.99.
Hailed as the best 128 update at the time, it’s an
essential for any frustrated owner of the C64’s
bigger brother. It’s a pity it’s all but unavailable
Bo Jangborg’s Fairlight took
the arcade adventure genre into
another dimension. Whereas previous •
isometric games of this type (such as Knight Lore
and Alien 8) had utilised rooms of the same shape
with sparse decor, Fairlight tried, and pretty much
succeeded, in recreating more realistic areas,
buildings and furnishing. This wasn’t without it’s
drawbacks though — the game was a little on the
slow side — but the undeniable quality of the
puzzles, and the freedom it’s world offered, more
than compensated for the lack of pace.
• You should see the bit where he gets
the flamethrower — cor, not ’arf. S'great.
Controversy raised it’s all-to-familiar face when
US Gold tried a new marketing tactic. The Legend
of the Amazon Women was a rather insipid right to
left scrolling beat-’em-up, with few moves and little
in the way of innovation or originality. However, the
advertising campaign that went ...'
with it featured many scantily-'
clad young ladies, drawn to f \
look threatening and, well,
inviting. Obviously, as |
ninety percent of home
computer users are GF
apparently male, it’s / . .. x
not surprising that US j , /
Gold thought this could , J
be a useful selling point.. .JWm
• The best 128 update ever? It’s more
than likely, as there’s hardly any of them!
Whereas US Gold had kept The Legend of
the Amazon Women's sexual content to it’s
advertisements, Martech went one better
and included nudity in an actual game.
Samantha Fox Strip Po/cerwas, by all
accounts, a diabolical computer card game
with a dubious licence attached. The
‘digitised’ pictures of Miss Fox in various
states of undress were of questionable
quality, and the £8.99 price was, quite
frankly, a joke. As was commented in the
reviews at the time, if someone wants to
observe Sam’s assets, they’d be better off
popping to their newsagent to buy a copy of
the Sun — incidentaly, for less than 30
pence.
proc
far ne
was
it’s c
I ( irliaht ; :
av..’ Vv.v„. L. I,..- L— V--?, r -i. J,, : K .
Atmospheric, isometric arcade adventure
90 %
7 %
90 %
32 %
90 %
11 %
93 %
49 %
Oh dear —- what a disaster! Avoid like the plague...
Green Beret lma<
Classic platform shoot-’em-up.
Amazoi Women US <
Check out ZZAP! 64 back issues for the ads, and have a giggle.
Excellent
Domark’s conversion of the popular Trivial
Pursuits board game was as good as it
could’ve been. As well as offering musical and
visual questions (unavialible in the table-top
version), it was well presented, and the
inevitable multiload, neccessary to load
questions was by no means as bad as you’d
expect.
However, it didn’t just require talent to
succeed in the game — to play fairly, you
needed to be honest. After answering a
question, you were shown the answer and
asked ‘did you get it right?’. To code the
various responses would’ve took too much
memory, even on the 16-bit versions. I wonder
how many people DID cheat...?
Melb
Contim
sequels
predec<
beat-’ei
to incor
Unfortu
■ C-FORCE No.8 ■ AUGUST 1993
ADvenTUR
£rft ffATOF*
Melbourne House s Fist 2 — The Legend
Continues was no exception to the rule that
sequels invariably don’t match their
predecessors. Rather than expanding on the
beat-’em-up theme, the programmers decided
to incorparate a large exploritory element.
Unfortunately, be it through lack of playtesting
_ or bad design, Fist 2
was an ^ ncrec, ibly
te dious game to
fights weren’t
as good as
_ -Jr those seen in
|1 they tended to
’ be t0 ° few and
' * r . far between as well.
Subsequently,
^^ most of your time
» was spent running
around aimlessly,
■j admiring bits of
K scenery and
iv precious little else.
in terms of action content, GAC’s
great for adventurers.
For those sick and tired of The Quilts limitations
(it was a revolutionary piece of adventure writing
hardware in it’s time, but lacking come ’86)
Incentive’s Graphic Adventure Creator provided a
comprehensive solution. If you’d ever felt the need
to put finger to keyboard and create a world of your
own, then GAC (as it was known) was the utility to
do it with. Reviewers of the time felt it’s use relied
on your commitment and skill, and, as such, felt
awarding an overall percentage would be unfair.
However, ZZAP! 64 did give it a Gold Medal
(usually awarded to games of 95% and above), so
I’ll let you draw your own conclusions...
iiiiifiifiiiiiiiiiii
Towards the end of ’86, the Mekon’s enemy
the fearless Dan Dare — made his eponymous
C64 debut, courtesy of Virgin and much to the
delight of our Managing Editor. Steve’s raved about
it for as long as I’ve worked with him, saying how
he spent weeks playing it and how it’s one of the
best arcade adventures ever. I myself beg to differ
as it seems a little crude, but Steve maintains that I
couldn’t find my bottom with both hands and a
flashlight, so who am I to know? Anyone willing to
agree with me can write and tell Steve how wrong
he is, but if you haven’t seen it yet, it can be found
on Beau Jolly’s Big Box 2 compilatior^^^pr^
Like Green Beret , Gi
i almost perfect conv<
iginal. Looking and pi
idn’t seem to be enou
Queers) — looking ar
learer the mark. An e;
is dutifully awarded, c
; a stunning piece of s
96%
92 %
16%
12%
97%
92%
N/A
N/A
jOrf
j il/
Wt
DAN DARE
For A |
PILOT OF THE FUTURE
riMcj
consider to be a little low
OH NO! NOT HfMA§A!N
roi-i loadin Jack t™
Nipper for rn-or eisel
(HERO
SCORE
EMIt NINJA
IDOLS 8
Virgin 94%
tion.
Gremlin 75%
Entertainment USA2 5%
Domark 91%
el.
Piranha 89%
Melbourne House39%
CodeMasters 83%
Underrated at the time — a Tun little game.
Colourful, cartoon fun. Magic,
Nowhere near as good as it’s predecessor.
BMX Simulator
Unavailable — unless you own a NES...
Marketing
9 Dean Street,
Marlow,
Bucks
SL7 3AA.
Enjoyed the nostalgic
look-back? Indeed, if the
events of 1986 were
good, then the year of
'87 could only be
. described as better.
Make sure you don't
miss the third
\ instalment - only
in next month's
• Look — they were totally wrong. Ninja
is a great game. Wanna fight about it?
• 'Stay away
from that trapdoooor,
’cause there’s something
down there 1 . I reckon it's Miles.
80%
8/1
75%
1/1
70%
1/1
80%
7/1
85%
1/1
32%
1/1
67%
1/1
Gremlin's Jack the Nipper was a particularly
novel variation on the platform/arcade adventure
genre. As Jack, you were capable of a myriad of
different naughty tasks and dastardly deeds. These
could be anything from breaking the computers in a
high street store, to scaring the daylights out of
cats. Novel and irresistible, Jack unfortunately
suffered from awkward controls and, surprisingly,
received average marks of 75% — a percentage I
• Look, if I'd been naughty like Jack is,
I'd be told off. Err, inspired caption eh?
Speaking of which, Entertainment USA’s Ninja
was ‘awarded’ an awful 25% by ZZAP! 64
reviewers — a mystery to me, as I quite like it! A
beat-’em-up with poor graphics and even worse
animation, it saw the player exploring and fighting,
using assorted throwing weapons to complement
moves such as flying kicks, punches and other
such offensive tactics. Your opponents were of
varied skill levels too — thugs were strong, but
stupid, whereas ninjas were a little more clued-up
and would give as good as they got. The further
into the game you’d get, the harder the opposition
would become — and all for £2.99. Does anyone
care to argue?
wm
ITV’s cheerful cartoon program, Trapdoor, was
Piranha’s big launch during the year. For those of
you not in the know, the TV series told tales of
Berk, Drutt and Boney and their never-ending task
of providing food for ‘im upstairs. There was, also,
the trapdoor — underneath which lived all manner
of horrible beasts and creatures. Their five-minute
antics were made even more compulsive by the
fact they were animated using plasticine, in a
similar manner to that seen in the Creature
Comforts adverts — and the attention to detail
was astounding.
The C64 game didn’t disappoint. Played
around the basement (and, of course, the
trapdoor) there would be shouted
commands for assorted food from Burk’s
demonic master. Taking Burk in hand,
you’d have to cater (literally) to his
employer’s needs and whims — and all
n a tight time limit. Like it’s TV
counterpart, it’s most impressive aspect
was it’s visuals. Large, well animated
sprites played a large part in creating the
games charm, and although the puzzles were
occasionally too obscure, it was a darn fine game
to waste time with.
If you're looking for a few
of these classics, perhaps
dropping Capri Marketing a
line would be a good idea.
They've a fair selection of
older games, and who
knows? Maybe they'll have
the game you want in
stock. Capri Marketing can
be found at:
1
►so'
|f
pi
y.
’SO' .
'00&
.
■ C-FORCE No.8 ■ AUGUST 1993
MICRODRIVE **£14.99**
Commodore 64 microdrive system, superb value add on storage device
specially made for the C64. Gives you access to your programs and
data. 30 times faster than cassette, 3 times faster than disc! Extra
cartridges @ £3.00 each. Functions include format, load, verify,
directory etc. Supplied complete with lead, software, instruction manual
and one data cartridge
COMMODORE 64 COMPUTER
**£42.99**
Commodore 64 home computer excellent low cost computer for all your
business, household and leisure computerised activities. Full 64k
memory, lots of colours (16), sound, musical and other effects are
possible. You can even learn to program in BASIC with this neat little
number!! Package includes C64 and PSU
C64 DATA RECORDER ****£14.99****
BARGAIN - offer only available if ordered with above computer
Telephone orders 0273 203500
Access/Visa/Switch/Cheque/PO
Please send £3.00 P&P BULL ELECTRICAL
Established 40 years 250 Portland Road
Hove, East Sussex
BN35QT
COMMODORE
64
Software Hire Club
Send S.A.E for
details to,
C.STATHAM
3, Briarbank Ave
Nottingham
NG3 6JU
We condemn software piracy.
ADVENTURES & SIMULATIONS
All games on C64 Disk Only
APACHE STRIKE
£14.99 LEGEND BLACK SILVER
£15.99
BALLYHOO
£14.99 MIND FOREVER C128
£19.99
BORDERZONE Cl 28
£19." MONOPOLY
£11.99
CLUEDO
EH." QUESTRON1
£19.99
CYRUS CHESS
£11.99
QUESTRON II
£19.99
DEJA VU
£14.99
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DRAGON WARS
£19.99
FLIGHT SIMULATOR II
£39.99 STEALTH MISSION
£19.99
INTRIGUE
£14.99 TRINITY Cl 28
£19.99
LA CRACKDOWN
£14.99 UP PERISCOPE
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CLUE BOOKS: at £8.95 each: BUCK ROGERS, CHAMPIONS OF KRYNN, CURSE OF AZURE BONDS, DEATH KNIGHT OF KRYNN,
DUNGEON MASTER, ELITE, ELVIRA I OR II, GATEWAY SAVAGE FRONTIER,MANIAC MANSION, MIGHT & MAGIC I OR II, POOLS
OF DARKNESS, POOL OF RADIANCE, ZAK McKRACKEN, INDIANA JONES ADV., SECRET OF SILVER BLADES,
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DARK QUEEN OF KRYNN, PROPHECY OF THE SHADOW, TREASURES OF SAVAGE FRONTIER, INDIANA JONES ADV 4.
Mail order only. Please allow 28 days for delivery please make cheques payable to CINTRONICS LTD..
Free post & packing within the UK. EUROPE add £2 per item. Rest of the world ,add £3 per item.
CINTRONICS LTD. 16 Connaught Street, London W2 2AG
marvel
FREEBIE'
s a look
at what's (in all
but one case) on
offer.
Pretzel Lo
(Three Parts]
RETZEL LOGIC are a weird bunch (as weird
as the name, I guess), but no matter what,
they always come out with decent demos. Nylon
Oxygen is no exception, with brilliant design and
even better graphics.
After the initial presentation stuff, it’s clear to
■ C-FORCE No.8 | AUGUST 1993
Perplex logo built up from two
Mastered’ ones, which swing
through each other.
The main attraction follows a
cave, in which several strange
things happen; besides the
occasional logo flying by, small volcanos spit out
lines which seem to have a mind of their own.
You’ll have to be patient to see the last little
offering, as it takes several minutes to de¬
crunch, and can’t be skipped by pressing space.
Last, but not least, three Perplex logos fly about
around the screen.
Perplex is a very nice ‘onefiler’, with four, fairly
different parts all handled in the great COSMOS
style. In the old days, you could see a lot of
‘onefilers’ with up to eight or ten sections, but
they usually consisted of very boring raster
effects. Perplex, however, has some nice visuals
and ideas.
B oy, do I have something for you this month!
I’ve been rummaging through Ghostrider’s
collection, and discovered some excellent
‘Onefiler’ demos that you can see for yourself on
the covertapes! So if you haven’t done so already,
load ’em up now!
A small tip for all you new demo fans out there
— if you’ve seen enough of a section and want to
proceed to the next, press the space bar, unless
you’re told to do otherwise. Easy, eh?
see that normality hasn’t
been invited. A big, colourful
square pops up next to a
shield with a fish on it — well
strange!
Next comes a more down-
to-earth graphic — a
simplistic logo accompanied
by a scroller. It’s cool, but
not as brilliant as the main
attraction which shows a
nice babe... er lady (I don’t want to upset any
female readers) sitting on top of a box with a
great PRETZEL LOGIC logo painted on it.
Below the box reads a funny scroll text in a
highly detailed multi-functional scroller. But that’s
not all, as the logo disappears and a few
moments later the screen changes to a room
with a cute little baby playing in it. The youngster
claps his hands and happily smiles away, but
then, the little ’un transforms into a monster!
Scary stuff, but fantastic to watch.
Nylon Oxygen is odd but the weird touches
make it all the more original, and consequently,
a lot more exciting to watch. It only features
three parts, but that’s easily explained — the
graphics use up a massive amount of
memory.
Cosmos
(Four Parts)
OSMOS has a very long and strange history
in the PD scene. If I’m right, COSMOS was
formed in Austria, and became one of the better
demo groups. But, when several members left to
join other companies, the group started to die.
Until, that is, they released several demos under
the title COSMOS DESIGN, not from Austria, but
from Holland (where else?). Unfortunately, they
soon found themselves back in the same
situation with very little happening. A while later,
though, things improved, resulting in several
really cool demos, from Austria, involving some
of the old members. Nowadays, COSMOS
DESIGN have become a commercial
programming team, responsible for several
games released by German software houses.
Perplex must be one of the last demos before
the ‘first big silence’ as HERMES, the
programmer of this lot, claims that several
members have just left COSMOS for 711.
Anyway, Perplex starts off with a small
commercial, advertising a forthcoming demo
called Einstein 5 (very cool but that’s not the
issue here). The first ‘real’ section features a
■ X-Ample
(Two Parts)
X -AMPLE are currently involved in game
productions, mostly for the Amiga. During
their days as a demo group they produced
some high quality material, and the name X-
AMPLE holds high esteem with many older
scene members.
This small advertisement of their talents
features a nice
rotating ‘X’
surrounded by
some X-AMPLE-
style graphics, with
text below stating
several interesting
facts.
A graphic equaliser
follows on top of a scroller
and another X-AMPLE
logo. As an added touch,
pressing space reveals
the addresses of the group members.
The actual demo might not seem to be much,
but even though it’s small, it’s still well worth
your while.
■ Bros
(One Part)
N ow this is a real golden oldie, as it dates back
a good six or seven years! But it’s age doesn’t
seem to matter, as it’s an all-time classic which
can still knock seven stars out of many recent
efforts. Made by the Danish group BROS (I believe
a band copied their name... or was it the other way
around? Ahh, who cares?), this consists of only
one section — but what a fine display it is. A big
BROS logo is situated in the middle of the screen,
with a circle of sprites swinging in front. At the top
of the screen, a smaller logo slickly waves across.
The icing on the cake comes in the form of two
scrollers, one above the circles and one below,
hence the name Circletwist. The scroller at the
bottom has something extra special; apart from the
usual greetings, a little hand states which PD
groups are either cool, okay or a bunch of nerds!
With pumping music by Jeroen Tel (which
Savage players will easily recognise) this demo
has become a classic. Great design, great music
and great ideas. Altogether, Circletwist is... er
...GREAT!
(...although unfortunately, COMMODORE
FORCE readers won’t get to see it on the
covertapes. The basic content of the demo is
great, but we can’t allow naughty words and other
such risque features (which Circletwist
incorporates) to appear on Reel Action. Sorry! Ed)
i I Drew
Rodgers
(One Part)
ou can hardly call this a
demo — it’s nothing short of
a small movie. With subtitles at
the beginning and credits at the
end, this is silver screen stuff and
no mistake! Terminus is
completely programmed, drawn,
and composed by Drew
Rodgers. Not a particularly
famous person, but stardom
should be his as this is definitely one of my
favourite C64 demos.
The story is short; a small space ship drops a
medical unit to exterminate a virus on a
contaminated planet.
Graphically and musically, no exceptional
quality is achieved and the code doesn’t feature
any mind-boggling effects. But still, the sheer
brilliance of the execution is superb. It’s really
hard to explain — so you’ll have to see it for
yourselves. I guarantee you’ll love it!
Well, that's all for this
issue's Public Domain. I'll
be assessing my archives
and contacting my
connections to bring you
more covertape demos
for future instalments.
And, if I'm in a good
mood. I'll toss in some
utilities as well!
Stay Public...
■ C-FORCE No.8 ■ AUGUST 1993
IV . -J,
ye -T
.^n
Black Knight you should PICK DAISIES when at
the village green location.
Daniel (The Mad) Drane of Gravesend wants
to know how to get the wreath in Black Knight Part
2, how to drain the lake and where the axe is
hiding.
Well, Daniel, if you find the old witch and take
the staff she’s holding, you can get through the
standing stones to obtain the wreath. To drain the
lake, you need to find a vine and tie it to the hemp
to make a long rope. Tie this to the branch below
the dam and, holding the other end, climb back up
to the top of the dam. Move West until you’re
standing in a safe spot and PULL ROPE. Once
done, the axe will appear.
Jennifer Allen wrote to me for help with Venom
and Tht
like to t*
then I’d
Ann <
adventu
about g<
Witch H
can’t ge
building
can’t co
I have
use and
Guild a
you can
get the i
magneti
need is
You'll pi
Mr J
he’s fed
archer ii
The c
Make si
the cav<
the rive
blighter
horesefc
will fly. i
reach tf
DJ J<
of my fc
Snowbi
of the g
Ench
couple i
from yo
opinion
which y
illustrate
compet
I USUi
adventi
or more
I can he
Enchar
with pie
occupie
TA1 i'JCfrl'Miu C
■ River Software,
IS.9S
er disk
Many people are fond of
dragons and all things
mystical but are just too
shy admit it. However, a
certain barbarian is
anything but bashful...
A s promised last issue, I’m going to take a
look at another excellent adventure from
the Jack Lockerby/River Software stable.
This particular game appealed to me because it
contains lots of magic, spells and so forth. I
suspected it was going to be vastly entertaining
even before I started playing — I wasn’t
disappointed!
You’re an apprentice sorcerer, desperate to
become a fully fledged member of the sorcering
fraternity. The training has been long and hard, and
you’re filled with excitement and trepidation. When
the momentous day finally arrives, you’re called
upon to take the final test — entering the Enchanted
Cottage. If you manage to solve all the puzzles and
leave the cottage, your dreams will come true and
your ambition to become a true sorcerer will be
realised. You’re provided with some useful spells —
but it’s up to you to discover how to utilise them.
After starting the quest, there’s only one way out
from the cottage — three keys need retrieving to
open a single door. Use these in the correct order
and you should emerge triumphant!
The first location in the Enchanted Cottage is a
single room, containing the infamous door to the
outside world, and a strange, colourful cube. The
initial problem with the cube is quite gentle, and
designed to coax the apprehensive adventurer
along. If you manage to solve the puzzle —
there’s plenty of help to guarantee this — you
encounter three different-coloured spinning discs
which, when jumped upon, transport you to three
different scenarios, each crammed with locations
to explore, problems to solve and obstacles to
overcome.
Cottage Pie
lelwe
Travelling between each different section is quite
straight forward, which is fortunate, as many
objects found in one area are needed in another.
There’s enough within this to keep the most
demanding adventurer happy. Puzzles are
abound at every turn, and these range from the
simple, right up to the damned difficult.
Thankfully, Jack has included a useful ‘help’
routine to offer advice with the tougher puzzles,
so you shouldn’t become too bogged down. In
addition to this, careful examination of everything
can often prove invaluable.
The months of summer
please a lot of people,
but not me. All this hot
sun is baking a big pile
of innards outside my
door. The stench is
unbearable, it's
enough to make a
barbarian vomit dogs.
Then again, that smells
even worse, especially
when mixed with 14
tankards of mead...
L ots of letters arrived this month so, without
further ado, let’s get on with ’em...
Kenneth Pedersen from Denmark wants to
know how to get out of the bathroom in ZZZZ.
He’s also having no end of trouble with harpies,
Chiera and the Minotaur in Theseus And The
Minotaur Not only that, but he can’t get the
Daisies in Black Knight.
To get out of the bathroom in ZZZZyou first
have to clean yourself up a bit. PUT PLUG IN
BATH, TURN ON TAP, REMOVE CLOTHES,
ENTER BATH, LEAVE BATH, TAKE BASKET,
WEAR CLOTHES and at this point the conductor
should enter and usher you out. As for Theseus,
throw the bar at the Chimera, kill the Minotaur with
the dagger and kill the Harpies with the arrows. In
Name....
Address
Cheques/Postai
ders should be made
lyable to Glenda Collins,
Postcode
Tape □
and Theseus but didn’t enclose an SAE. If you'd
like to tell me exactly where you are stuck, Jenny,
then I’d be happy to help.
Ann Castelow of Cleveland is asking which
adventure creating utility I prefer, and how to go
about getting hold of either PAW. GAG or QUILL
Witch Hunt is also giving Ann a bit of grief — she
can’t get the nails from the well. Also, in the wooden
building, she can locate something on the beam but
can’t collect it.
I have to admit that I prefer GAC . as it’s easy to
use and, best of all, still available. Check out The
Guild as they’re offering GAC as PD for just £t —
you can’t say fairer than that. In Witch Hunt you can
get the nails from the well if you WAVE BAR (it’s
magnetic). In the hut with the beam, the input you
need is SEARCH BEAM followed by FEEL BEAM.
You’ll pull a lever to open a trapdoor.
Mr J Reidy of N Ireland is tearing his hair out —
he’s fed up of being used as a pin cushion by the
archer in Venom .
The answer to this problem is one of timing, really.
Make sure you do the following when emerging from
the cave: Mount the horse and go east twice into
the river, where your horse will be shot (poor
blighter). If you fail to enter the river on
horeseback within those three moves more bullets
will fly. Go due south and then west until you
reach the Inn — you should be alright.
DJ Johnson of Newton Abbot is stuck on one
of my favourite ‘Golden Oldie’ adventures —
Snowball. It’s the east/west corridor near the end
of the game that’s posing a problem — in
particular, the laser located in that area
' / ^ you WAVE TRAY (the one that had the
elecro-flute on it), the lazar beam will be reflected
% K ^ back onto itself and explode. It’s now safe to
pass.
i Sharon Lockhart of Huddersfield writes
Tm fairly new to adventures, and have only
been playing them for a year. I've been
^ wondering, where did it all start?’
Indeed. Sharon, adventure games have an
interesting history and the first was written by two
gentlemen. Crowther and Woods. It was called,
i not surprisingly — Adventure. It wasn
ly. before a huge number of people wrote their own
Versions’ and marketed them. Among the
original' clones were Colossal Cave, Classic
Adventure, The Serf's Tale and many more, as
well as plenty of spoofs such as Very Big Cave
Adventure. The public soon became hooked and
en lots more adventure material followed, such as
*ut ZORK 1. Ahh. those were the days! How many
other, long-time adventurers fondly remember the
little brick building at the northern end of the lush
valley which was a well-house for a spring?
Keep on writing and please don’t forget to
an enclose a stamped, self-addressed envelope if
you’d like a personal reply. More letters next
issue.
Special mention must be given to the following
reader’s who’ve proved to be outstanding in their
efforts to help fellow adventurers by sending
solutions, hints and tips for the column: Kenneth
Pedersen of Denmark, Luke Croll of Sheerness. J
lly. Reidy of Antrim and, last but by no means least
>m Damian Steele of Paignton, Devon who sent in
an astounding 14 solutions for the archives!
Enchanted Cottage has been out for a
couple of years, but is not one to be missed
from your collection. It’s text only — in my
opinion, the best type of adventure is one in
which you use your own imagination to
illustrate it — and is written by a most
competent author who really knows his stuff.
• I usually make a note when reviewing an
adventure whether it’s suitable for beginner’s
or more experienced adventurers. In this case,
I can honestly say it’s suitable for ALL. The
Enchanted Cottage is a most enjoyable romp,
with plenty to see and do to keep you happily
occupied for a long time.
RIVER SOFTWARE,
44 Hyde Place,
Aylesham,
Canterbury,
Kent CT3 3AL
heques and postal 01
L ~»uld be ma * u
l Lockerby.
the guild.
760 Tyburn Rd,
trdington,
Birmingham
B24 9NX.
■ Kenneth Pedersen very
kindly sent in the following tips:
BLACK KNIGHT PART 2 —
If you can’t get past the leopard,
view it from different angles!
SEABASE DELTA — Need an
egg? Stand in front of the hen
and CHEW GUM, BLOW
BUBBLE!
ZZZZ — The Sandman will give
you a lift if you type THUMB LIFT
(not LIFT THUMB), but
remember that you must press
RETURN when you can SEE the
Sandman.
■ I received a list of Tony
Collins’ new Public Domain
Library of adventures, from The
Guild, and what an impressive
list it is. Tony is offering a
compilation of four adventures
from an impressive list of around
150 titles, on one disk or tape for
just £1.50! He also has another
30 odd titles costing just £1 each
and The Graphic Adventure
Creator is one of them! So
there’s absolutely no excuse for
not trying your hand at creating
your own game! I advise you to
send a stamped, self-addressed
envelope to Tony and ask for a
complete list without delay — at
those prices, you just can’t
loose!
So with a flash of my sword
and a curdling cry, I'm off
to sort out the elves from
the dwarfs. Keep writing
and remember — the
bigger the sword, the
bigger the bloodshed.
jjj lit 1
I
L
■
p
■ C-FORCE No.8 ■ AUGUST 1993
The Trojan C64/128 light pen can be used as a complete
replacement for the mouse in many applications. Particularly useful in drawing and
design, the two button pen provides the user with a very direct method of control.
Pack also includes Pen Master art program and a basic program to allow users to
write their own pen compatible software.
Code 6327 PRICE: £26.95
— , " 1 -—"I TROJAN
PHAZER GUN
opens a whole
? new phase of
tm computer
■■■■——i..... entertainment.
This advanced light phazer presents a
challenge of skill and accuracy for C64
users of all ages.
Price: £22.95 Ref no: 6302
" The ultimate feature packed utility cartridge ever conceived for the
CBM 64/128 systems. Press the cartridge "freeze button" and unleash the
powerful Graphics, Backup and monitor utilities. Fastload a 200 block
program in under 6 seconds. How have you survived without this?'
PRICE: £34.95 REF. NO. 6318
It's the year 2254 and
Earth has been invaded by
Pt the most ruthless and
vicious race in the
JSSSSt universe - THE
—ET PA1EKS. The evil
JTT Davros is
jyyUl!! attempting to
^ destroy the ozone
■» .y layer off the Earth
Li Utf an<1 ' as Dr who #
W * ” you must ffoil his
W W ^ deadly plans.
All those who love playing
adventure games on their
computer will find this book
of greta interest. Contents
include history,
development of computer
adventures games, tackling
first moves, mass and
mapping techniques,
mazes and how to master
them, solving puzzles and
choosing adventure games.
Code: 6313
Price: £12.95
This new joystick will give you
maximum results in game play.
It has been specially designed
to be hand held making it
comfortable to hold and easy
to use. It has 6 microswitches
(closed type), a rapid fire
function and a solid steel shaft
for strength.
PRICE: £7.95 CODE: 6304
With this exclusive offer to
Commodore Force Readers,
you can get a 'Huge
Collection' off 30 assorted
cassettes for just £30 or an
'Awesome Collection' off 50
assorted cassettes for£40.
ACTfONR^PuA
We are pleased to
announce the
release of the
Spelling Fair C64
cassette. A unique
and colourful
package for 7-13
yearolds to help
master basic
spelling techniques.
There are over sixty
levels of difficulty to
suit children of all
ages and abilities.
El C•"FORCE No. 8 I AUGUST 1993
Price
Code
Tape
€6.99
6359
Disk
£10.99
6360
TURBO DAEACORDER
Got loads of great C64
tapes that, er... won’t load?
Worry no more, just splash
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TURBO DATACORDER and
wave goodbye to those
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PRICE: 25.99
CODE: 6351
; COMSH'S COMPUTER GAMES GUIDE
*RRIL TAPr VJSlP®* '47s
WAy f/lpr
JUNE Tap%%9P E:
Jill v rn ^ GOD!P;
C^ariih's
Using a strengthened
steel rods, this
handsome binder,
embossed with the
COMMODORE FORCE
logo, will hold 12 issues
of your favourite
magazine securly in
place Back Issue Binder
PRICE £5.95
REF: 6358.
GOLDEN
SB**- Ordering ^ fo rm
1 Please comply to
be | OV r rernern , ch
ISS^-SU.
»hown or the type
of ?°IS$kUtnH* you
casse tte/d.sKt t he, 0 nn
reqUir FBEEPOST address or
to our FRt cr , x jt or
•rfyoupreterja*
telephone our **
hotline^^
Bundle of 10 Golden
Oldie Zzap! magazines
PRICE: C7.50
CODE: 6335
ZZAP! 64
BACK ISSUE!
NUMBERS 80 — 9C
WITH TARE,
n
1
■
f
PRICE: £2.50 EACfr
*
bool* Imlpt: on jiits? iiboul any (jfjffit? you f.nr*--
irri<? on a vyir1« T - variety of oomfiut*rr formats:
-rt: backdoor codes left by flit? prog r a m mer &,
its sbd Ups to yet past your opponents, how
to skip isvsis : pokes for
infinafs Mvttis Urn*? *?fr. plus
many other Options ffiis is
the ultimate Hint book with
* in mmm of 7§§ pages*, -
in excess of 1250 games, *
In excess of 200
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COST £14.95
CODE 6331
' 1 M O U S
FULLY COMPATIBLE WITH
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B HIGH DEGREE OF
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AND SMOOTHNESS
rn 280 DPI RESOLUTION
m ENLARGED TRIGGER
BUTTONS
PRICE £16.95 CODE 6319
m
- -M
Commodore
Offers subject to availability,
Overseas orders despatched by Airmail,
All prices include postage, packing and VAT
Valid to July 31st 1993.
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Send to: Europress Direct, FREEPOST, Ellesmere Port,
South Wirral, L65 3EB (no stamp needed if posted in UK)
Products are normally despatched within 48 Hrs of receipt but
delivery of certain items could take upto 28 days
I wish to pay by:
Cheque/Eurocheque made payable to Europress Direct.
Acess/Mastercard/Eurocard/Barclaycard/Visa/Connect.
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Z
By phone: 051-357 1275
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■ C-FORCE No. 8 ■ AUGUST 1 993
RECKONED WIIH!
No, it's no good, you can't cry over
the last page of COMMODORE FORCE.
No, I've told you before and I refuse
to listen — Issue Eight is finished so
stop moaning. But... (your eyes
twinkle in expectation of good news)
ISSUE NINE IS ON IT'S WAY! What
exactly do you expect to find within
it? This is what's in store...
LIVERPOOL IT'S REEL TIME!
This month’s review was abandoned
due to a flooded pitch, fog and the
wrong fuse in our floodlights. Rest
assured that the game will commence
next month — so keep those tickets
and head for the terraces.
Kixx and Microprose are |f w'^rf * * Am j"}®
the publishers of some M
of the best software « "iF . f Wk W./- jl
availible for the C64.
That’s why, next month,
we’ve got an EXCLUSIVE 8-page pull-out, covering
them and their games. Expect an excellent
competition, fun packed reviews and hey — just
about
everything you’d
want from a
feature.
The highlight, the pinnacle, the
crown, the summit, the zenith of
COMMODORE FORCE. For the best in
games old and new, Reel Action
provides that essential thing — fun!
Next month there’s another fantastic
slice from our splenderous cake — a
blockbuster movie conversion, an
amazing aquatic yam and... oh, but
that would be telling. A lot’s gonna be
crammed onto the spools, so don’t
miss out.
VOMMODOR
ELEVATED PIGEONS! I think this
mag’s great grand, magnificent,
illustrious, striking, sumptuous,
colossal, and
more than that, I can use it as a
duvet because I’m a tramp.
So, you who call yourself an agent of news, reserve my copy of
1 COMMODORE FORCE or I’ll come and bathe in your tuppeny
PROSE
The second
section of our
exclusive Batman
Returns report.
All together now
— Dinnner,
dinner, dinner,
dinner dinner,
dinner, dinner,
dinner
BATMAAAAAAAN!
■ = 5 ==.....: ::===
MY FAVOURITE SHADE OF WHITE
Just in case you didn’t know, COMMODORE FORCE is published
1 every month by Impact Magazines Ltd, and distributed by
COMAG.
mmst
PLEASE KEEP MY MAG
FOR COLLECTION
PLEASE DELIVER
TO MY DOOR
No.8 P AUGUST 1993
NEW LOW PRICES!
FROM SILICA SYSTEMS
THE UK’s Nol AMIGA SPECIALISTS
ZOOL is the software pack of the year. It includes:
Zool, Transwrite, Pinball Dreams and Striker - Value £127.92.
All Amigas from Silica (excluding A600 Standalone and Amiga 4000)
include a FREE ZOOL pack as well as GFA Basic and Photon Paint II.
ZOOL .
Platform Title of the year - 97% Amiga Comp - Nov ^
£25.99
TRANSWRITE .
Word Processor and Spel Checker
£49.95
PINBALL DREAMS .
Pinball Simulation - 94% AU - Sept 92
£25.99
STRIKER .
Soccer Simulation - 94% CU Amiga - June 92
£25.99
ZOOL PACK: £127.92
. £50.00
GFA BASIC v3.5.
Powerful Base Programing Language
PHOTON PAINT II.
Powerfii Graphes PamGng Package
TOTAL VALUE: £267.87
£89.95
PLUS!
AMIGA 500plus
CARTOON CLASSICS
1 YEAR RETURN TO SILICA WARRANTY
PACK INCLUDES:
• 1Mb AMIGA 500PLUS. £299.99
• BUILT-IN 1Mb DRIVE.
• A520 TV MODULATOR.
• THE SIMPSONS. £24.99
• CAPTAIN PLANET. £25.99
• LEMMINGS. £25.99
• DELUXE PAINT III. £79.99
FREE FROM SILICA (See Top Left) £267.87
TOTAL PACK VALUE: £724.82
LESS PACK SAVING: £525.82
SILICA PRICE: £199.00
1
Mb
RAM
■ RAM
SRP
£199
INC VAT - AMC 0592
srpX
INC VAT - AMC 0592 + RAM 0520,
AMIGA 600
STANDALONE
1 YEAR ON SITE/AT HOME WARRANTY
ON ALL CONFIGURATIONS
We are pleased to offer the Amiga 600 with
Photon Paint II, at a new low Silica price of only
£199, a full £100 saving off the previous SRP.
PACK INCLUDES:
• 1Mb AMIGA 600. £199.
• BUILT-IN 1iw> DRIVE.
• BUILT-IN TV MODULATOR-
PLUS/ FREE FROM SILICA:
• PHOTON PAINT II. £89.95
TOTAL PACK VALUE: £289.94
LESS PACK SA VING: £90.94
SILICA PRICE: £199.00
1
RAM
m
■ RAM
£199
INC VAT - AMC 0625
INC VAT - AMC 0625 + RAM 0565
AMIGA 600
LEMMINGS PACK
1 YEAR ON SITE/AT HOME WARRANTY
ON ALL CONFIGURATIONS
PACK INCLUDES:
• 1Mb AMIGA 600. £199.
• BUILT-INI Mb DRIVE.
• BUILT-IN TV MODULATOR..
• DELUXE PAINT III. £79.99
• LEMMINGS. £25.
FREE FROM SILICA (See Top Left) £267.87
TOTAL PACK VALUE: £573.84
LESS PACK SAVING: £344.84
SILICA PRICE: £229.00
1
Mb
RAM
m
■ RAM
PREVIOUSLY X
INC VAT - AMC 0666
PREVIOUSLY
INC VAT-AMC 0666 + RAM 0565
AMIGA 600
WILD, WEIRD & WICKED
1 YEAR ON SITE/AT HOME WARRANTY
ON ALL CONFIGURATIONS
PACK INCLUDES:
• 1Mb AMIGA 600,.. £199.!
• BUILT-IN 1Mb DRIVE & TV MODULATOR
• DELUXE PAINT III. £79.99
• MICROPROSE GRAND PRIX.. £34.99
• SILLY PUTTY... £25.99
• PUSH OVER . £25.99
FREE FROM SILICA (See Top Left) £267.87
TOTAL PACK V\LUE: £634.82
LESS PACK SAVING: £405.82
SILICA PRICE: £229.00
1
RAM
Nb
■ RAM
PREVIOUSLY
INC VAT - AMC 0649
PREVIOUSLY X
INC VAT - AMC 0649 + RAM 0565,
AMIGA 600hd
EPIC + HARD DRIVE
•* v AM1C.A «
AMIGA 1200
COMIC RELIEF
PACK INCLUDES:
• 1* AMIGA 600.... £199.99
• BUILT-IN 1Mb DRIVE & TV MODULATOR
• 20* HARD DISK . £149.00
• EPIC - A SCI-FI ADVENTURE . £29.99
• ROME - ROLE PLAYING ADVENTURE £25.99
• MYTH - STOP THE SPREAD OF EVIL . £19.99
• TRIVIAL PURSUIT - POPULAR QUIZ .. £29.99
FROM SILICA (See Top Left) . £267.87
TOTAL PACK VALUE: £722.82
LESS PACK SAVING: £423.82
SILICA PRICE: £299.00
Iram
20m.
Iram
40m.
PREVIOUSLY
£299
INC VAT - AMC 0799
PREVIOUSLY
£349
INC VAT - AMC 0
[ 1 YEAR ON SITE/AT HOME WARRANTY
ON ALL CONFIGURATIONS
• 68020ec Processor
• 14.19MHz Clock Speed
• 32-bit Architecture
• 2Mb Chip RAM
• Amiga DOS v3.0
• AA Chip Set for Enhanced Graphics
• 16.8 Million Colours
• 256,000 Colours on Screen
• Built-in TV Modulator
• 1 x 32-Bit CPU/RAM Expansion Slot
• PCMCIA Smart Card Slot takes
512K, 1 Mb or 4Mb PC Cards
• 96 Key keyboard with Integral
Numeric Keypad tJfTfJTk
• 214" Internal IDE Hard Drive LmmI
Options-see column on right
• 1 Year On-site Warranty
• Fflff GIFTS FROM SILICA (See Top Left)
rrp 2483C
£399
INC VAT-AMC 1212
AMIGA 1200
COMIC RELIEF
+ HARD DISK
AMIGA 1500
HOME ACCOUNTS
AMIGA 4000
SPECIFICATIONS
AMIGA 4000
CONFIGURATIONS
CDTV ADD-ON
FOR A500 or A500™
fO OFFICIAL UPGRADE)
Silica are pleased to offer the
Amiga 1200 Comic Relief Pack
with your choice of hard disks
(85**:. I27wfe or 209**,) These
are legal upgrades approved by
Commodore Both the A1200
and Hard Disk are fully covered
by Commodore s official 1 year
on-srte warranty with WANG.
Look out for Che special sticker
to ensure that the upgraded
A1200 you buy is an mmmm
official version, which KjtTj
includes Cor-iooores
full approval and 1 year PMM
on-site warranty lUfial
2.. RAM
85 iS
2ft 85 £599
2ft 127 £699
2ft. 209: £849
Check out our new Amiga
4000 configurations below.
Silica offer the best value
for money, with 6Mb of RAM
included in most models.
PLUS! FREE FROM SILICA
• Amiga Vision, Photon Paint II & GFA Basic
25MHz 68030ec
FULLY
EXPANDABLE
1 YEAR ON SITE/AT HOME WARRANTY
ON ALL CONFIGURATIONS
1 YEAR RETURN TO SILICA WARRANTY
PACK INCLUDES:
• In. AMIGA 1500 . £699.99
• 2 x 3Y BUILT-IN 1* FLOPPY DRIVES ..
• EXPANSION SLOTS .
• PC COMPATIBILITY.
• VIDEO SLOT
► PC-XT BRIDGEBOARD SUPPLIED .. £100.00
► PLATINUM WORKS SOFTWARE .... £169.95
• PUZZNIC . £24.99
• TOKI .. £24.99
• ELF . £24.99
• HOME ACCOUNTS . £29.99
• DELUXE PAINT III . £79.99
• AMIGA VISION. £111.63
FREE FROM SUCA (See Top Left) ...... £267.87
TOTAL PACK VALUE: £1534.39
LESS PACK SAVING . £1135.39
SILICA PRICE: £399.00
0.87
1.42
L
4ft. 80s. £9QQ
PRICE INC VAT - AMB 6080
6ft. 1201 £1099.::
6ft 214L £1199 z
6ft 245s. £1299.;
6ft. 340 1. £1399.;
6ft. 540 L £1699,;
Enables your Amiga 500 to run CDTV software
Plays normal audio CD discs
Storage capacity equal to 600 floppy disks
Transfer time 153Kb/second
Compatible with CD + G and CD + MIDI formats
Compatible with ISO9660 standard
Some old A500s need modification-can for details
HALF
PRICE
rrp2§4#22:
£149
INC VAT - CCD 0570
25mhz 68040
COMMODORE
APPROVED
RRP -
1 RRP
& £399
YC VAT - AMB 151
4600 *1200 **000-030 A4000-040
The A4000 runs at up to 21 times the
speed of the A600
GRAPHICS : ' J*
16.7 MUON COLOURS
RESOLUTIONS UP TO
1280x512 and 800x603
OPEN ARCHITECTURE:
The A4000 has been designed for maximum
flextotty provtcfcng plenty of room for
memory & peripheral expansion.
• 4x1632-80 ZORflO III SLOTS
3«PC-AT SLOTS VllVIk
1x24-M VIDEO SLOT WHHM
POWER : EiIaI
•76* 3:'FLOPPY DRIVE UiMiJ
6ft. 80L£1999
PRICE INC VAT - AM6 6080 ** IwWW
6ft, 1201 £2099::
6ft, 2141. £2199.:
6 ft, 245s £2299::
6ft 3405. £2399.,.
6ft 540 £2699 ..
RAM UPGRADES
FOR THE AMIGA 4000
4Mb to 6Mb: 2 x 1Mb @ £35 per Mb = £70
6Mb to 10Mb: 1 x 4Mb® £30 per Mb = £120
10Mb to 14Mb: 1 x 4Mb @ £30 per Mb = £120
14Mb to 18Mb: 1 x 4Mb @ £30 per Mb = £120
ALL PRICES INCLUDE VAT
Silica Systems have been a fully
authorised Amiga dealer ever since
the product range was launched. As
part of our service, we can upgrade
Amiga 600 or 1200’s with hard
drives, for new or existing owners. In
both cases, Commodore’s official on
site warranty is unaffected. Silica
offer other upgrades too and provide
a comprehensive repair service for
A500 and A500plus computers.
UPGRADES & REPAIRS
* Latest test equipment
* 20 trained technicians
* 1,OOOs of parts in stock
* FAST, 48 hour service
* We can collect (£5+vat)
* FREE return courier
* All work guaranteed
CALL FOR A PRICE LIST
and details of all upgrades available
ALL PRICES INCLUDE VAT - DELIVERY IS FREE OF CHARGE IN THE UK MAINLAND
[SILICA SYSTEMS - THE AMIGA S
Before you decide when to buy your new Amiga computer, we
- -;;est you think very carefully about WHERE you buy it. Consider
•tat 1 will be like a few months after buying your Amiga, when you
may require additional peripherals or software, or help and advice
• *h your new purchase. And, will the company you buy from contact
.: - wrth details of new products? At Silica Systems, we ensure that
will have nothing to worry about. We have been established for
a ~ost 14 years, we are Amiga specialists and are a Commodore
•Leaved dealer. With our unrivalled experience and expertise, we
can now claim to meet our customers’ requirements with an
.roe-standing which is second to none. But don’t just take our word
kx i Complete and return the coupon now for our latest FREE
Werature and begin to experience the “Silica Systems Service”.
• COMMODORE APPROVED UPGRADES:
Official Hard Drive upgrades with WANG on-site warranty.
• FREE OVERNIGHT DELIVERY:
On all hardware orders shipped in the UK mainland.
• TECHNICAL SUPPORT HELPLINE:
A team of Amiga technical experts will be at your service.
• PRICE MATCH:
We match competitors on a “Same product - Same price” basis.
• ESTABLISHED 14 YEARS:
We have a proven track record in professional computer sales.
• £12 MILLION TURNOVER (with 60 staff):
We are solid, reliable and profitable.
• BUSINESS + EDUCATION + GOVERNMENT:
Volume discounts are available. Tel: 081-308 0888.
• SHOWROOMS:
We have demonstration and training facilities at all our stores.
• THE FULL STOCK RANGE:
All of your Amiga requirements are available from one supplier.
• FREE CATALOGUES:
Will be mailed to you, with special reduced price Amiga offers,
as well as details on all Amiga software and peripherals.
• PAYMENT:
We accept most major credit cards, cash, cheque or monthly
terms (APR 29.8% - written quotes on request).
ILICA
SYSTEMS
KST
<§S3 [JRI
fiRT,
3 »-f3
ft
K’.frXj
MAIL ORDER:
Order Lines Open: Mon-
LONDON SHOP:
Opening Hours: Mon-Sat 9.30am-6.00pm
1-4 The Mews, Hatherley Rd, Sidcup, Kent, DAI 4 4DX
•Sat 9.00am-6.00pm_No Late Night Opening
Tel: 081-309 1111
Fax No: 081-308 0608
LONDON SHOP:
Opening Hours: Mon-
52 Tottenham Court Road, London, W1P OBA
No Late Night Opening
Tel: 071-580 4000
Fax No: 071-323 4737
SIDCUP SHOP:
Opening Hours: Mon-Sat 9.00am-5.30pm
Selfridges (BasementArena), Oxford Street, London, W1A 1AB
■Sat 9.30am-7.00pm_Late Night: Thursday - 8pm
Tel: 071-629 1234
Extension: 3914
1-4 The Mews, Hatherley Rd, Sidcup, Kent, DAI 4 4DX
10pm Late Night: Friday - 7pm
ESSEX SHOP:
Opening Hours: Mon-
Tel: 081-302 8811
Fax No: 081-309 0017
Keddies (2nd Floor). High Street, Southend-on-Sea, Essex, SSI 1LA
Fri 10.00am-5.30pm (Sat 9.00am-6.00pm) Late Night: Thursday - 7pm
Tel: 0702 468039
Fax No: 0702 468039
To: Silica Systems. CFQRC-0893-104. 1-4 The Mews, Hatherley Rd, Sidcup, Kent, DA14 4DX
>n
PLEASE SEND A 64 PAGE AMIGA COLOUR CATALOGUE
Mr/Mrs/Miss/Ms:. Initials:..
Surname:
1 Company Name (if applicable):
| Address:.
1 ... Postcode: ...
| Tel (Home): . Tel (Work):
I Which computer(s), if any, do you own?.
. 104E
E&OE - Advertised Drices and SDecifications mav chanoe - Please re
ir thp IptPQt infnr
BUDGET
3D Pool.3.75
3D Snooker.3.75
4 Game Pack Nol (Superkid) etc.3.75
4 Game Pack No 2(Gun Fighter) Etc.3.75
4 Game Pack No 3.3.75
4 Most Thrilers.NEW 3.75
APB.3.75
Aerojet. 3.75
Action Fighter.3.75
Afterburner.3.75
Airborne Ranger.3.75
Altered Beast.3.75
American 3D Pool.3.75
Arcade Fruit Machine.2.99
Arcanoid Revenge of Doh.3.75
Arnie. 3.75
Arnie 2.NEW 3.95
Badlands.3.75
Bangers & Mash.3.75
Bangkok Knights.2.99
Bart Simpson V Space Mutants.NEW 3.95
Batman Caped Crusader.3.75
Batman The Movie..3.75
Bismark. 3.95
Black Hornet.3.75
Bod Squad. 3.75
Boxing Manager.3.75
Bubble Bobble.3.95
Bubble Dizzy.3.95
Bullys Sporting Darts.3.75
CJ In The U.S.A...3.75
Captain Dynamo.3.75
Captain Fizz . ^ .3.75
Carnage. NEW 3.75
Castle Master.3.95
Cavemania.3.75
Championship Wrestling.3.75
Chase HQ.3.75
Chuckie Egg 1 or 2.3.95
Cisco Heat.3.75
Classix Arcadia.3 games 2.99
Classic Arcadia 2.3 games 2.99
Classic Arcadia 3.NEW 3.75
Colossus Bridge 4.3.75
Colossus Chess.3.75
Combat School.2.99
Count Duckula 2.3.75
Crackdown.3.75
Crazy Cars.2.99
Creatures.3.95
Cricket Master.3.75
Cyberball.3.75
Daley Thompsons Supertest...3.75
Dar1<man.3.99
Dizzy Down The Rapids.3.75
Dizzy Panic.3.75
Dizzy Prince of The Yolk Folk.3.95
D J Puff.3.75
Doc Crocs Excellent Adventure.NEW 3.75
Double Dragon.....3.75
Dr Dooms Revenge.3.75
Dragon Spirit.3.75
E-Motion.3.75
Edd the Duck.3.75
Elvira (Arcade).3.99
Emlyn Hughes Int Soccer.3.95
Enduro Racer.2.99
ESWAT. 3.75
Euro Boss.2.99
Exterminator...... 2.99
FI Tornado.3.75
FI 5 Strike Eagle.NEW 3.75
Fantasy World Dizzy.;.3.95
Fireman Sam.3.75
Fist 2.2.99
Fist Fightter.NEW 3.75
Flimbo's Quest. 3.95
Football Manager.2.99
Football Manager 2.2.99
Football Manager 2 Expansion Kit (to go with FBM2).2.99
Football Manager World Cup Edition.2.99
Footballer of The Year 2.3.75
Fun School 2 Under 6.3.95
Fun School 2 6-8. 3.95
Fun School 2 8+.3.95
Gazza's Supersoccer.3.75
Graham Souness Int Soccer.NEW 3.95
G.Souness Soccer Manager..NEW.3.95
Gemini Wing.....2.99
Ghostbusters.2.99
Ghostbusters 2.3.75
Ghouls & Ghosts.3.75
Gladiators. NEW 3.75
Great Escape.2.99
Go For Gold. 3.75
Golden Axe. 3.75
Hard Drivin.3.75
Hero Quest.4.99
Hudson Hawk.3.95
Hypersports...3.75
Indiana Jones/Last Crusade.3.75
International 5 a Side.3.75
International Tennis. 3.75
International Truck Driiving. NEW 3.75
International 3D Tennis. 3.75
International Ninja Rabbits.3.75
Italia 90.3.75
Italy 1990.3.75
Jack Nicklaus Golf. 3.95
Jahangir Khan W.C Squash.3.75
Jaws.3.75
Jockey Wilsons Compendium of Darts.3.75
Kenny Dalglish Soccer Manager.2.99
Kentucky Racing.2.99
Kick Boxing.2.99
Kick Off2.3.99
Kwik Snax.3.75
Last Ninja 2.3.75
Last Ninja 3.NEW 3.75
Licence to Kill.2.99
Magicland Dizzy.3.95
Magic Rufus.NEW 3.75
Manic Miner.2.99
Man Utd.3.75
Matchday 2.3.75
Mega Pack (Starray Etc).3.75
Menace.3.75
Mercs.NEW 3.95
Miiami Chase..'..3.75
Miami Vice.2.99
Microprose Soccer.3.95
Mini Office.2.99
Moontorc. 3.75
Moonwalker.3.75
Multimix 4.4.75
Multi Player Soccer Manager .3.75
Murray Mouse Super Cop.3.75
Myth.3.95
Narc.3.75
Narco Police.3.75
Navy Moves.3.75
Neighbours. 3.75
New Zealand Story.3.95
Nightbreed.3.75
Olympiad Challenge .10 events 3.99
Operation Wolf.3.75
Outrun Europa.NEW 3.95
Pacland .3.95
Pacmania ......3.95
Parallax.3.75
Pegasus Bridge... 3.95
Pictionary. 3.75
Pipe Mania.3.95
Pirates....:...NEW 4.99
Pit Fighter... 3.75
Platoon.2.99
Popeye 2. 2.99
Popeye 3. 3.75
Postman Pat 2.2.99
Postman Pat 3...NEW 3.95
Powerdrift.•..3.75
Pro Tennis Tour.3.95
Pub Games. 2.99
Puzznic.3.75
Rainbow Islands. 3.95
Rambo.2.99
Reckless Rufus.3.75
Red Heat.3.75
Rick Dangerous.3.95
Rick Dangerous 2.NEW 3.95
Robin Hood Legend Quest.NEW 3.95
Robocod (James Pond 2).NEW 3.99
Robocop.3.75
Scramble Spirits.3.75
Sergeant Seymoor Robocop.NEW 3.95
Seymoor goes to Holywood.3.95
Seymoor Stuntman.NEW 3.95
Shadow Dancer.NEW 3.75
Shadow Warriors.3.75
Shoot em up Construction Kit.4.75
Silent Service.3.95
Slicks.3.95
Slightly Magic.3.75
Sly Spy Secret Agent.3.75
Smash TV.3.99
Soccer 6..3.75
Soccer Double.3.75
Soccer Double 2.3.75
Soccer Double 3.3.75
Solo Flight.3.75
Sooty & Sweep.2.99
SpellboundDizzy.3.95
Sporting Triangles. 3.75
Starpack. 3.75
Stack-Up.3.75
Steg The Slug.3.75
Street Fighter.NEW 3.75
Strider.3.75
Strider 2. 3.75
Stunt Car Racer. 3.75
Summercamp. 3.75
Super Cars.....3.75
Super Monaco GP... 3.75
Super Nudge 2000.....2.99
Super Off Road Racer... 3.75
Super Seymoor. 3.75
Super Space Invaders.3.95
SWIV. 3.75
Switchblade.. 3.75
Table Tennis. 3.95
Tag Team Wrestling.NEW 3.95
Tai Chi Tortoise.3.75
Terminator 2. 3.99
Test Drive 2. 3.95
Test Master.................................3.75
Tetris. 2.99
The Action Pack... 2.99
The Addicta Pack. 2.99
The Hit Pack... 2.99
The Power Pack.2.99
The Real Ghostbusters. 2.99
The Sports Mix (Beach Buggy)Etc.3.75
Thomas The Tank Engine.2.99
ThunderJaws.3.75
Treasure Island Dizzy...3.95
Trevor Brooking.3.75
Trivial Pursuit. 3.75
Turbo Esprit Challenge.3.95
Turbo Out Run.3.75
Turbo The Tortoise.3.75
Turrican 1 or 2.3.95
Ultimate Golf.4.99
Vendetta. 3.75
Viz.4.99
W C Squash. 3.75
Who Dares Wins 2. 1.99
Wild West Seymoor.NEW 3.95
Winter Camp.3.75
Winter Super Sports 92.3.95
Wizball.3.75
Wonderboy.3.95
World Cup Glory.3.75
World Rugby..3.75
Wrestling Superstars.NEW 3.75
WWF (Wrestling).NEW 3.95
Zoomerang.3.75
3D Construction Kit (With Tutor Video)..
Alien Storm/Shadow Dancer (Cass).
Arnie (Disk).
Back To Future 2 & 3 (Disk).
Crystal Kingdom Dizzy .
Dalek Attack.
Die Hard 2.
Ed the Duck (Disk).
FI Tornado (Disk).
First Samurai (Disk).
First Samurai (Cass).
Fun School Under 5s (Disk).
Fun School 4 7-11 (Cass).
G-Loc.....
Last Battle (Disk Only)..
Pitfighter (Disc).
Pitfighter/Super Space Invaders (Cass).
Rugby The World Cup (Disk).
Smash 16 (16 Arcade Games).
Space Crusade.
Space Gun.
Super All Stars.
Superbase (database disk only).
Super Star Seymoor.
Swift Spread Sheet (Disk).
TurboCharge (cass).
Turtles 2 (Cass)..
Wheels of Fire.
X-Out (Disk).
.5.99
.4.99
.3.99
NEW T99
.7.99
.4.99
.3.99
.3.99
.7.99
.4.99
.6.99
.5.99
.3.99
.3.99
.3.99
.4.99
.4.99
.11.99
.3.99
.3.99
.9.99
.5.99
.9.99
.5.99
.3.99
.4.99
C64 CARTRIDGE
Battle Command.9.99
Chase HQ.9.99
Navy Seals.9.99
Robocop 3.9.99
Shadow of the Beast.9.99
Toki.9.99
ANY TWO FOR 16.99
Best Of Elite Vol 2
Paperboy, Bombjack II, Ghosts & Goblins,
Battleships Disk 3.99
Soccer Spectacular
Football Manager, Peter Beardsley's Int Soccer,
World Champions, Peter Shiltons Handball,
Maradona, Soccer Supremo Cass 4.99
Dizzy's Excellent Adventures
Dizzy Panic, Kwik Snax, Dizzy Down the Rapids,
Spellbound Dizzy, Dizzy Prince of the Yolkfolk,
Cass 7.99
Sports
American 3 D Pool, 5-ASide Football, Fantastic
Soccer, Ice Hockey, JockeyWilsons Compendium
of Darts Disk 4.99
Chart Attack
Cloud Kindgoms, Supercars, Ghouls N'Ghosts,
Turbo Challenge, Impossimole Cass 5.99
TNT 2
Hydra, Skull & Crossbones, Badlands, Stun Runner,
Escape Robot Monsters Cass 5.99
Cartoon Collection
Dizzy, Slightly Magic, Little Puff, Seymoor Goes
To Holywood, Spike in Transylvania, C. J.
Elephant, Cass 7.99
Ninja Collection
Double Dragon, Shadow Warriors, Draqon Ninja
Cass 4.99
Football Fortunes 2
Football Management Game with a difference
combining Computer & Board Game Play
4.99
Dizzy Collection
Dizzy, Fastfood, Fantasy World, Dizzy, Treasure
Island Dizzy, Magicland Dizzy, Cass 7.99
Supreme Challenge
Sentinel, Star Glider, Elite, Ace 2, Tetris
Cass 5.50
The Tolkien Trilogy
The Hobbit,Lord of the Rings,Shaodows of
Mordor Cass 5.99
Multimix 1
Leaderboard, Leaderboard Tomement, World
Class Leader Board,
Cass 4.99
Julian Rignall Top 10
Dan Dare, Lords Midnight, Driller, Delta, Zoids,
Caidren 2, Barbarian 2, Guardian 2, Mega
Apoculypse, Split Personalities,
Cass 5.50
Mega Sports
Over 30 Sporting Events Cass 5.99
Ginormous Pack
Red Arrows, Army Moves, Grid Iron 2, BMX Ninja, Pro
Mountain Bike Simulator, Rugby Boss, Combat Zone,
Everyones A Wally, Soccer Challenge, Soccer Boss, The
Real Stunt Experts, Run For Gold, Dead or Alive, Turbo
Bike, Austraiiia Rules Football, Gun Boat, Punch & Judy,
Game Over, Rally Driver,
Strike Force Cobra
Cass 7.99
4th & Inches.
Arcade Fruit Machine.
Bloodmoney.
Brides of Dracula.
Bubble Bobble.
Bubble Dizzy.
C J Elephant Antics.
C J In t he USA.
Carnage.
Chuckie Egg 1 or 2.
Dizzy Prince Of The Yolkfolk...
Edd The Duck II.
Emlyn Hughes Soccer.
Fire & Brimstone.
Fire & Forget.
Flimbo's Quest.
Fruit Machine.
Hero Quest.
Hudson Hawk.
Jack Nicklaus Golf.
James Pond.
Last Ninja 3.
Lotus Esprit Turbo Challenge..
Magicland Dizzy.
Manic Miner.
Menace.
Mercenary.
Microprose Soccer.
Murder.
Outrun Europa.
Pipemania.
Popeye 2.
Populous & Promised Lands...
Postman Pat.
Postman Pat 3.
Prince of Persia.
R.B.I. Baseball.
Rick Dangerous 2.
Robin Hood Legend Quest......
Robocod (James Pond 2).
Robocop 2.
Seymoor Hollywood.
Shoot Em Up Construction Kit.
Sooty & Sweep.
Spellbound Dizzy.
Star Glider 2.
Street Fighter.
Super Seymoor.
Testdrive 2...
The Simpsons.
Turican 1 or 2.
Ultimate Golf.
WWF.
.8.99
.6.99
.6.99
.8.99
.6.99
.6.99
PLEASE ADD £1.00 P&P TO TOTAL ORDER
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